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61 lines
3.3 KiB
61 lines
3.3 KiB
//HEADER_GOES_HERE |
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#ifndef __SCROLLRT_H__ |
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#define __SCROLLRT_H__ |
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extern int light_table_index; // weak |
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extern int screen_y_times_768[1024]; |
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extern unsigned char *gpBufEnd; // weak |
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extern DWORD level_cel_block; // weak |
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extern char arch_draw_type; // weak |
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extern DDSURFACEDESC DDS_desc; |
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extern int cel_transparency_active; // weak |
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extern int level_piece_id; // weak |
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extern void (__fastcall *DrawPlrProc)(int, int, int, int, int, BYTE *, int, int, int, int); |
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extern int draw_monster_num; // weak |
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void __cdecl ClearCursor(); |
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void __fastcall DrawMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre); |
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void __fastcall DrawClippedMissile(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL pre); |
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void __fastcall DrawDeadPlayer(int x, int y, int sx, int sy, int CelSkip, int capChunks, BOOL clipped); |
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void __fastcall DrawPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks); |
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void __fastcall DrawClippedPlayer(int pnum, int x, int y, int px, int py, BYTE *pCelBuff, int nCel, int nWidth, int CelSkip, int capChunks); |
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void __fastcall DrawView(int StartX, int StartY); |
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void __fastcall DrawGame(int x, int y); |
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void __fastcall scrollrt_draw_lower(int x, int y, int sx, int sy, int chunks, int eflag); |
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void __fastcall scrollrt_draw_clipped_dungeon(char *pBuff, int sx, int sy, int x, int y, int eflag); |
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void __fastcall DrawClippedMonster(int x, int y, int mx, int my, int m, int CelSkip, int capChunks); |
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void __fastcall DrawClippedObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks); |
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void __fastcall scrollrt_draw_clipped_e_flag(BYTE *pBuff, int x, int y, int sx, int sy); |
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void __fastcall scrollrt_draw_lower_2(int x, int y, int sx, int sy, int chunks, int skipChunks, int eflag); |
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void __fastcall scrollrt_draw_clipped_dungeon_2(char *buffer, int x, int y, int skipChunks, int CelSkip, int sx, int sy, int eflag); |
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void __fastcall scrollrt_draw_clipped_e_flag_2(BYTE *pBuff, int x, int y, int skipChunks, signed int CelSkip, int sx, int sy); |
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void __fastcall scrollrt_draw_upper(int x, int y, int sx, int sy, int chunks, int capChunks, int eflag); |
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void __fastcall scrollrt_draw_dungeon(BYTE *pBuff, int sx, int sy, int capChunks, int CelCap, int dx, int dy, int eflag); |
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void __fastcall DrawMonster(int x, int y, int mx, int my, int m, int CelSkip, int CelCap); |
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void __fastcall DrawObject(int x, int y, int ox, int oy, BOOL pre, int CelSkip, int capChunks); |
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void __fastcall scrollrt_draw_e_flag(BYTE *pBuff, int x, int y, int capChunks, int CelCap, int sx, int sy); |
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void __fastcall DrawZoom(int x, int y); |
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void __cdecl ClearScreenBuffer(); |
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#ifdef _DEBUG |
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void __cdecl ScrollView(); |
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void __cdecl EnableFrameCount(); |
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#endif |
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void __fastcall scrollrt_draw_game_screen(BOOL draw_cursor); |
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void __cdecl scrollrt_draw_cursor_back_buffer(); |
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void __cdecl scrollrt_draw_cursor_item(); |
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void __fastcall DrawMain(int dwHgt, int draw_desc, int draw_hp, int draw_mana, int draw_sbar, int draw_btn); |
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#ifdef _DEBUG |
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void __cdecl DrawFPS(); |
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#endif |
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void __fastcall DoBlitScreen(DWORD dwX, DWORD dwY, DWORD dwWdt, DWORD dwHgt); |
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void __cdecl DrawAndBlit(); |
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/* rdata */ |
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/* data */ |
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/* used in 1.00 debug */ |
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extern char *szMonModeAssert[18]; |
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extern char *szPlrModeAssert[12]; |
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#endif /* __SCROLLRT_H__ */
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