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57 lines
1.3 KiB
57 lines
1.3 KiB
#include "DiabloUI/art_draw.h" |
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#include "DiabloUI/button.h" |
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#include "DiabloUI/errorart.h" |
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#include "DiabloUI/text_draw.h" |
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#include "utils/display.h" |
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namespace devilution { |
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Art SmlButton; |
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void LoadSmlButtonArt() |
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{ |
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LoadArt(&SmlButton, ButtonData, SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT * 2, 2); |
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} |
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void RenderButton(UiButton *button) |
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{ |
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int frame; |
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if (button->m_pressed) { |
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frame = UiButton::PRESSED; |
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} else { |
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frame = UiButton::DEFAULT; |
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} |
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DrawArt(button->m_rect.x, button->m_rect.y, button->m_art, frame, button->m_rect.w, button->m_rect.h); |
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SDL_Rect textRect = button->m_rect; |
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if (!button->m_pressed) |
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--textRect.y; |
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SDL_Color color1 = { 243, 243, 243, 0 }; |
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SDL_Color color2 = { 0, 0, 0, 0 }; |
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DrawTTF(button->m_text, textRect, UiFlags::AlignCenter, |
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color1, color2, button->m_render_cache); |
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} |
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bool HandleMouseEventButton(const SDL_Event &event, UiButton *button) |
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{ |
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if (event.button.button != SDL_BUTTON_LEFT) |
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return false; |
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switch (event.type) { |
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case SDL_MOUSEBUTTONUP: |
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button->m_action(); |
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return true; |
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case SDL_MOUSEBUTTONDOWN: |
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button->m_pressed = true; |
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return true; |
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default: |
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return false; |
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} |
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} |
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void HandleGlobalMouseUpButton(UiButton *button) |
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{ |
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button->m_pressed = false; |
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} |
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} // namespace devilution
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