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#include "../types.h"
std::unique_ptr<dvlnet> dvlnet::inst;
int dvlnet_null::create(std::string addrstr, std::string passwd)
{
return plr_single;
}
int dvlnet_null::join(std::string addrstr, std::string passwd)
{
ABORT();
}
bool dvlnet_null::SNetReceiveMessage(int *sender, char **data, int *size)
{
if (message_queue.empty())
return false;
message_last = message_queue.front();
message_queue.pop();
*sender = plr_single;
*size = message_last.size();
*data = reinterpret_cast<char *>(message_last.data());
return true;
}
bool dvlnet_null::SNetSendMessage(int dest, void *data, unsigned int size)
{
if (dest == plr_single || dest == SNPLAYER_ALL) {
auto raw_message = reinterpret_cast<unsigned char *>(data);
buffer_t message(raw_message, raw_message + size);
message_queue.push(message);
}
return true;
}
bool dvlnet_null::SNetReceiveTurns(char **data, unsigned int *size, DWORD *status)
{
// todo: check that this is safe
return true;
}
bool dvlnet_null::SNetSendTurn(char *data, unsigned int size)
{
// todo: check that this is safe
return true;
}
int dvlnet_null::SNetGetProviderCaps(struct _SNETCAPS *caps)
{
// todo: check that this is safe
return true;
}
void *dvlnet_null::SNetRegisterEventHandler(event_type evtype, void(__stdcall *func)(struct _SNETEVENT *))
{
// not called in real singleplayer mode
// not needed in pseudo multiplayer mode (?)
return this;
}
void *dvlnet_null::SNetUnregisterEventHandler(event_type evtype, void(__stdcall *func)(struct _SNETEVENT *))
{
// not called in real singleplayer mode
// not needed in pseudo multiplayer mode (?)
return this;
}