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cmake_minimum_required(VERSION 3.5)
# Turn on modern `try_compile()` policies.
if(POLICY CMP0066)
cmake_policy(SET CMP0066 NEW)
endif()
if(POLICY CMP0067)
cmake_policy(SET CMP0067 NEW)
endif()
include(CMake/out_of_tree.cmake)
include(CMake/cotire.cmake)
# This *must* be included before calling `project()`, due to setting early compiler flags.
if($ENV{FORCE32})
include(CMake/32bit.cmake)
endif()
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
project(devilutionX
VERSION 0.0.1
LANGUAGES C CXX
)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${devilutionX_SOURCE_DIR}/CMake")
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug")
endif()
if($ENV{FORCE32})
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
message(WARNING "sizeof(void*) == ${CMAKE_SIZEOF_VOID_P}.")
message(FATAL_ERROR [[32-bit mode was requested but pointer size is not 32 bits.]])
endif()
endif()
# Note: In Debug mode, GCC generates spurious memory references that upset Valgrind,
# these options fix that.
string(APPEND CMAKE_CXX_FLAGS_DEBUG " -Og -fno-omit-frame-pointer")
string(APPEND CMAKE_CXX_FLAGS_DEBUG " -fsanitize=address -fsanitize-recover=address")
find_package(SDL2 REQUIRED)
find_package(SDL2_ttf REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(sodium REQUIRED)
set(SOURCES
Source/appfat.cpp
Source/automap.cpp
Source/codec.cpp
Source/control.cpp
Source/cursor.cpp
Source/dead.cpp
Source/debug.cpp
Source/diablo.cpp
Source/doom.cpp
Source/drlg_l1.cpp
Source/drlg_l2.cpp
Source/drlg_l3.cpp
Source/drlg_l4.cpp
Source/dthread.cpp
Source/effects.cpp
Source/encrypt.cpp
Source/engine.cpp
Source/error.cpp
Source/gamemenu.cpp
Source/gendung.cpp
Source/gmenu.cpp
Source/help.cpp
Source/interfac.cpp
Source/inv.cpp
Source/items.cpp
Source/lighting.cpp
Source/loadsave.cpp
Source/mainmenu.cpp
Source/minitext.cpp
Source/missiles.cpp
Source/monster.cpp
Source/mpqapi.cpp
Source/msgcmd.cpp
Source/msg.cpp
Source/multi.cpp
Source/nthread.cpp
Source/objects.cpp
Source/pack.cpp
Source/palette.cpp
Source/path.cpp
Source/pfile.cpp
Source/player.cpp
Source/plrmsg.cpp
Source/portal.cpp
Source/quests.cpp
Source/render.cpp
Source/scrollrt.cpp
Source/setmaps.cpp
Source/sha.cpp
Source/spells.cpp
Source/stores.cpp
Source/sync.cpp
Source/textdat.cpp
Source/themes.cpp
Source/tmsg.cpp
Source/town.cpp
Source/towners.cpp
Source/track.cpp
Source/trigs.cpp
Source/wave.cpp
3rdParty/PKWare/explode.cpp
3rdParty/PKWare/implode.cpp
)
# Stubbed out sources, for reference
set(ORIGINAL_SOURCES
Source/capture.cpp
Source/dx.cpp
Source/fault.cpp
Source/init.cpp
Source/logging.cpp
Source/movie.cpp
Source/restrict.cpp
Source/sound.cpp
)
set(STUB_SOURCES
Stub/capture.cpp
Stub/dx.cpp
Stub/fault.cpp
Stub/init.cpp
Stub/miniwin.cpp
Stub/miniwin_io.cpp
Stub/miniwin_msg_sdl.cpp
Stub/miniwin_rand.cpp
Stub/miniwin_thread.cpp
Stub/movie.cpp
Stub/restrict.cpp
Stub/sound.cpp
Stub/storm.cpp
Stub/storm_net.cpp
Stub/dvlnet_null.cpp
Stub/dvlnet_udp.cpp
Stub/dvlnet_udp_packet.cpp
Stub/DiabloUI/credits.cpp
Stub/DiabloUI/diabloui.cpp
Stub/DiabloUI/mainmenu.cpp
Stub/DiabloUI/progress.cpp
Stub/DiabloUI/sdlrender.cpp
Stub/DiabloUI/selconn.cpp
Stub/DiabloUI/selhero.cpp
Stub/DiabloUI/title.cpp
3rdParty/StormLib/src/FileStream.cpp
3rdParty/StormLib/src/SBaseCommon.cpp
3rdParty/StormLib/src/SBaseFileTable.cpp
3rdParty/StormLib/src/SBaseSubTypes.cpp
3rdParty/StormLib/src/SCompression.cpp
3rdParty/StormLib/src/SFileExtractFile.cpp
3rdParty/StormLib/src/SFileFindFile.cpp
3rdParty/StormLib/src/SFileGetFileInfo.cpp
3rdParty/StormLib/src/SFileOpenArchive.cpp
3rdParty/StormLib/src/SFileOpenFileEx.cpp
3rdParty/StormLib/src/SFileReadFile.cpp
)
include_directories(${SDL2_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
${SDL2_MIXER_INCLUDE_DIR}
${sodium_INCLUDE_DIR})
include_directories(. Stub 3rdParty/asio/include)
# FUTURE: use add_compile_definitions()
add_definitions(
-DASIO_STANDALONE
-D_DEBUG
-DMINIWIN
# Skip fades and other fluff
-DFASTER
)
# Ignore serious warnings due to "quality" of decompiled code
add_compile_options(-fpermissive -Wno-write-strings -Wno-multichar)
# Disable optimizations that can break non-standards-conforming code
add_compile_options(-fno-aggressive-loop-optimizations -fno-strict-aliasing)
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Style issues
add_compile_options(-Wno-parentheses -Wno-logical-op-parentheses -Wno-bitwise-op-parentheses)
# Silence warnings about __int64 alignment hack not always being applicable
add_compile_options(-Wno-ignored-attributes)
# Fix: error: cast from pointer to smaller type 'unsigned char' loses information
add_compile_options(-fms-extensions)
endif()
add_executable(devilution
${SOURCES}
${STUB_SOURCES}
Stub/main.cpp
)
target_link_libraries(devilution PUBLIC
m
${SDL2_LIBRARY}
${SDL2_TTF_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${sodium_LIBRARY_RELEASE}
)
cotire(devilution)