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80 lines
1.4 KiB

#include <algorithm>
#include "../types.h"
#include "stubs.h"
#ifndef NO_GLOBALS
int gdwNormalMsgSize;
int gdwLargestMsgSize;
int gdwMsgLenTbl[4];
int glpMsgTbl[4];
int gdwTurnsInTransit;
char byte_679704;
#endif
void __fastcall nthread_start(bool set_turn_upper_bit)
{
DUMMY();
byte_679704 = 1;
gdwTurnsInTransit = 1;
gdwLargestMsgSize = 496;
gdwNormalMsgSize = 496;
}
void __cdecl nthread_cleanup()
{
DUMMY();
}
void __fastcall nthread_terminate_game(const char *pszFcn)
{
UNIMPLEMENTED();
}
void __fastcall nthread_ignore_mutex(bool bStart)
{
DUMMY();
}
bool __cdecl nthread_has_500ms_passed()
{
DUMMY_ONCE();
return TRUE;
}
DWORD last_frame_time = 0;
const int MSEC_PER_FRAME = 1000 / 35;
static void frame_rate_limiter()
{
if (last_frame_time) {
int elapsed = GetTickCount() - last_frame_time;
int remaining = MSEC_PER_FRAME - elapsed;
if (remaining > 0) {
Sleep(std::max(remaining, MSEC_PER_FRAME));
}
}
last_frame_time = GetTickCount();
}
int __fastcall nthread_send_and_recv_turn(int cur_turn, int turn_delta)
{
DUMMY_ONCE();
// DUMMY_PRINT("cur_turn: %d turn_delta: %d", cur_turn, turn_delta);
frame_rate_limiter();
return 1;
}
void __cdecl nthread_set_turn_upper_bit()
{
UNIMPLEMENTED();
}
int __fastcall nthread_recv_turns(int *pfSendAsync)
{
DUMMY_ONCE();
*pfSendAsync = 0;
return TRUE;
}