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#include <dirent.h>
#include <string>
#include "../types.h"
#include "stubs.h"
#ifndef NO_GLOBALS
void *diabdat_mpq;
void *patch_rt_mpq;
void *prealpha_mpq;
_SNETVERSIONDATA fileinfo;
WNDPROC CurrentProc;
int gbActive;
#endif
char gszVersionNumber[260];
char gszProductName[260];
char HeroUndecidedName[17] = {0};
bool StartNewGame;
bool CreateSinglePlayerChar;
int HeroChosen = 0;
/**
* Case insensitive search for a file name in a directory.
* @return Empty string when not found.
*/
static std::string find_file_in_directory(const char *dirpath, const char *file)
{
DIR *dir = opendir(dirpath);
if (!dir) {
return "";
}
struct dirent *entry;
std::string result;
while ((entry = readdir(dir)) != NULL) {
if (strcasecmp(entry->d_name, file) == 0) {
result = std::string(dirpath) + "/" + entry->d_name;
break;
}
}
closedir(dir);
return result;
}
static std::string find_file_in_std_directories(const char *file)
{
for (auto dir : {".", "..", "../.."}) {
auto path = find_file_in_directory(dir, file);
if (!path.empty()) {
printf("%s \n", path.c_str());
return path;
}
}
TermMsg("Required file %s not found", file);
}
void __fastcall init_create_window(int nCmdShow)
{
DUMMY();
init_get_file_info();
// pfile_init_save_directory();
dx_init(NULL);
snd_init(NULL);
init_archives();
gmenu_init_menu();
SDL_Diablo_UI();
// SDL_ShowCursor(SDL_DISABLE);
// SDL_SetWindowSize(window, 1920,1080); //2560x1440
SDL_SetRelativeMouseMode(SDL_TRUE);
}
LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
UNIMPLEMENTED();
}
WNDPROC __fastcall SetWindowProc(WNDPROC NewProc)
{
WNDPROC OldProc = CurrentProc;
CurrentProc = NewProc;
return OldProc;
}
void __cdecl init_archives()
{
DUMMY();
SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, 0, &diabdat_mpq);
assert(diabdat_mpq);
SFileOpenArchive(find_file_in_std_directories("patch_rt.mpq").c_str(), 1000, 0, &patch_rt_mpq);
assert(patch_rt_mpq);
// I don' think this works, like I would intend.
SFileOpenArchive(find_file_in_std_directories("prealpha.mpq").c_str(), 1000, 0, &prealpha_mpq);
assert(prealpha_mpq);
}
void __cdecl init_get_file_info()
{
strcpy(gszVersionNumber, "0.1");
strcpy(gszProductName, "Diablo");
}
void GetAvailableHeroes() {}
void LoadCharNamesintoMemory(int start, int end)
{
PkPlayerStruct pkplr;
int unused;
void *CharFile;
char *p_hero_names = *hero_names; // Not sure if this is correct
memset(hero_names, 0, 0x140u);
while (start != end) {
CharFile = pfile_open_save_archive(&unused, start);
if (CharFile) {
if (pfile_read_hero(CharFile, &pkplr)) {
strcpy(p_hero_names, pkplr.pName);
printf("Player Strength %d\n", (int)pkplr.pBaseStr);
UnPackPlayer(&pkplr, 0, 0);
pfile_archive_contains_game(CharFile);
}
pfile_SFileCloseArchive(CharFile);
}
p_hero_names += 32;
start++;
}
// memcpy(shero_names, hero_names, sizeof(hero_names));
}
void HideCursor()
{
Uint8 l_data[1];
Uint8 l_mask[1];
l_data[0] = 0;
l_mask[0] = 0;
SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0);
SDL_SetCursor(g_cursor);
}
void SDL_Diablo_UI() // I anticipate to move this later.
{
// WNDPROC saveProc;
snd_init(0);
music_start(5);
int timestart = 0;
signed int NewHeroNameIndex = 0;
int menu = 0;
SDL_Event event;
int x, y;
bool quit = false;
int CharsLoaded = 0;
int HeroPortrait = 3;
int Selection[4];
printf("Main Menu Init\n");
// SDL_ShowCursor(SDL_DISABLE);//Doesn't really work... Use HideCursor() instead.
if (!window) {
SdlDiabloMainWindow();
}
ClearScreenBuffer();
// LoadPalette("gendata\\delchar.pal"); // Uncomenting this fixes the the PCXs...
LoadPalette("Gendata\\Title.pal");
const Uint8 *state = SDL_GetKeyboardState(NULL);
// static std::deque<MSG> message_queue;
while (1 && quit == false) {
DrawMouse();
PaletteFadeIn(32);
if (menu == 0) {
SDL_RenderDiabloMainPage();
}
if (menu == 2) {
if (CharsLoaded == 0) {
LoadCharNamesintoMemory(0, 7);
// LoadHeroStats();
CharsLoaded = 1;
}
SDL_RenderDiabloSinglePlayerPage();
gbMaxPlayers = 1;
// DrawMouse(); // Not accurate for some reason. It adds too much and I am not sure why.
ConstantButtons();
}
if (menu == 3) {
CreateHeroMenu();
DrawNewHeroKartinka(HeroPortrait, 1);
ConstantButtons();
// DrawMouse();
}
int m4Loaded = 0;
if (menu == 4) {
DrawNewHeroKartinka(HeroPortrait, 0);
RenderDefaultStats(HeroPortrait);
RenderUndecidedHeroName();
ConstantButtons();
DrawMouse();
}
if (menu == 5) {
DrawPreGameOptions(HeroPortrait, 1);
RenderDefaultStats(HeroPortrait);
ConstantButtons();
DrawMouse();
}
if (menu == 6) {
DrawPreGameDifficultySelection(HeroPortrait, 1);
RenderDefaultStats(HeroPortrait);
ConstantButtons();
DrawMouse();
}
if (menu == 10) {
ShowCredts();
}
if (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
menu = 0;
break;
case SDLK_BACKSPACE:
if (NewHeroNameIndex > 0) {
HeroUndecidedName[NewHeroNameIndex - 1] = 0;
--NewHeroNameIndex;
}
break;
case SDLK_RETURN:
default:
char letter = event.key.keysym.sym;
if (int(letter) > 96 && int(letter) < 123 || int(letter) == 32)
if (NewHeroNameIndex < 17) {
HeroUndecidedName[NewHeroNameIndex] = letter;
NewHeroNameIndex++;
}
break;
}
case SDL_KEYUP:
break;
default:
break;
}
if (event.type == SDL_QUIT) {
quit = true;
SDL_Quit();
exit(0); // SDL quit doesn't always work.
}
if (event.type == SDL_MOUSEMOTION) {
// Get the mouse offsets
x = event.motion.x;
y = event.motion.y;
MouseX = x;
MouseY = y;
}
// If a key was pressed
if (event.type == SDL_MOUSEBUTTONDOWN /*&& event.button.clicks == 2*/) {
if (event.button.button == SDL_BUTTON_LEFT) {
x = event.button.x;
y = event.button.y;
printf("X %d , Y %d\n", x, y);
if (menu == 0) {
int ClickListStart = 230;
int sizeOfBox = 72;
int WidthOfBox = 430;
int ClickListEnd = 343;
if ((x > ClickListStart) && (y > ClickListStart) && (x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + sizeOfBox)) { // Single clicked
printf("SinglePlayer Diablo\n");
menu = 2;
}
if ((x > ClickListStart) && (y > ClickListStart + (sizeOfBox)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox) + sizeOfBox)) { // MultiBox clicked
printf("MultiPlayer Diablo\n");
}
if ((x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 2)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 2) + sizeOfBox)) { // Reply Intro clicked
printf("Credits\n");
menu = 10;
}
if ((x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 4)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 4) + sizeOfBox)) { // ShowCredits clicked
printf("Exiting Diablo\n");
quit = true;
SDL_Quit();
exit(0);
}
} // End of this Menu0
if (menu == 2) { // Yes, I know. Skipped 1 and I going to hell for it.
// int x = 440;
// int y = 430;
int ClickListStart = 315;
int sizeOfBox = 30;
int WidthOfBox = 400;
int ClickListEnd = 343;
int CreateHeroY = 555;
int CreateHeroX = 305;
SDL_Rect CreateHeroCancelBox;
CreateHeroCancelBox.y = 550;
CreateHeroCancelBox.x = 675;
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100;
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30;
// Render Clicks
if (TotalPlayers >= 1 && (x > ClickListStart) && (y > ClickListStart) &&
(x < ClickListStart + WidthOfBox) && (y < ClickListStart + sizeOfBox)) { // MultiBox clicked
strcpy(chr_name_str, hero_names[0]);
printf("Player %s\n", chr_name_str);
menu = 5;
// break;
}
if (TotalPlayers >= 2 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox) + sizeOfBox)) { // MultiBox clicked
printf("Player 2 Diablo\n");
strcpy(chr_name_str, hero_names[1]);
printf("Player %s\n", chr_name_str);
menu = 5;
// break;
}
if (TotalPlayers >= 3 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 2)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 2) + sizeOfBox)) { // MultiBox clicked
printf("Player 3 Diablo\n");
strcpy(chr_name_str, hero_names[2]);
printf("Player %s\n", chr_name_str);
menu = 5;
// break;
}
if (TotalPlayers >= 4 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 3)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 3) + sizeOfBox)) { // MultiBox clicked
printf("Player 4 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[3]);
printf("Player %s\n", chr_name_str);
menu = 5;
// break;
}
if (TotalPlayers >= 5 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 4)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 4) + sizeOfBox)) { // MultiBox clicked
printf("Player 5 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[4]);
printf("Player %s\n", chr_name_str);
menu = 5;
// break;
}
if (TotalPlayers >= 6 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 5)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 5) + sizeOfBox)) { // MultiBox clicked
printf("Player 6 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[5]);
printf("Player %s\n", chr_name_str);
menu = 5;
// break;
}
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) &&
(y < CreateHeroCancelBox.h)) {
HeroPortrait = 3;
printf("Cancel\n\n\n");
menu = 0;
}
if ((x > CreateHeroX) && (y > CreateHeroY) && (x < CreateHeroX + WidthOfBox) &&
(y < CreateHeroY + sizeOfBox)) {
printf("Clicked Create Hero Box\n");
menu = 3;
}
}
if (menu == 3) {
// SinglePlayerMenuItemsLoaded = 0;
printf("\n\nmenu3 X%d Y%d \n ", x, y);
int WarriorSelectBoxY = 430;
int WarriorSelectBoxW = 100;
int WarriorSelectBoxS = 100;
int RogueSelectBoxX = 450;
int RogueSelectBoxY = 392;
int SorcerorSelectBoxX = 383;
int SorcerorSelectBoxY = 365;
int CreateHeroOkBoxX = 330;
int CreateHeroOkBoxY = 441;
int CreateHeroCanBBoxX = 445;
int CreateHeroCanBBoxY = 473;
// int x = 280;
// int y = 430;
SDL_Rect WarriorSelectBox;
WarriorSelectBox.y = 350;
WarriorSelectBox.x = 280;
WarriorSelectBox.w = WarriorSelectBox.x + 100;
WarriorSelectBox.h = WarriorSelectBox.y + 30;
SDL_Rect RogueSelectBox;
RogueSelectBox.y = 392;
RogueSelectBox.x = 280;
RogueSelectBox.w = RogueSelectBox.x + 100;
RogueSelectBox.h = RogueSelectBox.y + 30;
// X450 Y 392 ;
SDL_Rect SorcerorSelectBox;
SorcerorSelectBox.y = 428;
SorcerorSelectBox.x = 280;
SorcerorSelectBox.w = SorcerorSelectBox.x + 100;
SorcerorSelectBox.h = SorcerorSelectBox.y + 30;
// X 447 Y 428
SDL_Rect CreateHeroCancelBox;
CreateHeroCancelBox.y = 550;
CreateHeroCancelBox.x = 675;
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100;
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30;
if ((x > WarriorSelectBox.x) && (y > WarriorSelectBox.y) && (x < WarriorSelectBox.w) &&
(y < WarriorSelectBox.h)) {
printf(" warrior I was hit\n\n\n");
HeroPortrait = 0;
HeroChosen = 0;
menu = 4;
}
if ((x > RogueSelectBox.x) && (y > RogueSelectBox.y) && (x < RogueSelectBox.w) &&
(y < RogueSelectBox.h)) {
printf(" rogue I was hit\n\n\n");
HeroPortrait = 1;
HeroChosen = 1;
menu = 4;
}
if ((x > SorcerorSelectBox.x) && (y > SorcerorSelectBox.y) && (x < SorcerorSelectBox.w) &&
(y < SorcerorSelectBox.h)) {
HeroPortrait = 2;
printf("sorceror I was hit\n\n\n");
HeroChosen = 2;
menu = 4;
}
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) &&
(y < CreateHeroCancelBox.h)) {
HeroPortrait = 3;
printf("Cancel\n\n\n");
--menu;
}
}
if (menu == 4) {
printf("sozdat geroya");
SDL_Rect CreateHeroCancelBox;
CreateHeroCancelBox.y = 550;
CreateHeroCancelBox.x = 675;
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100;
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30;
// X 549 , Y 551
SDL_Rect ClickOkBox;
ClickOkBox.y = 550;
ClickOkBox.x = 550;
ClickOkBox.w = ClickOkBox.x + 30;
ClickOkBox.h = ClickOkBox.y + 30;
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) &&
(y < CreateHeroCancelBox.h)) {
memset(HeroUndecidedName, 0, 17);
NewHeroNameIndex = 0;
printf("Cancel\n\n\n");
HeroPortrait = 3;
menu = 3;
}
if ((x > ClickOkBox.x) && (y > ClickOkBox.y) && (x < ClickOkBox.w) && (y < ClickOkBox.h)) {
printf("Ok\n");
CreateSinglePlayerChar = 1;
const char *test_name = HeroUndecidedName;
printf("%s\n", test_name);
break;
}
}
clock_t start, end;
double cpu_time_used;
if (menu == 5) {
if( timestart == 0 ){
start = clock();
timestart = 1;
}
end = clock();
cpu_time_used = ((double) (end - start)) / CLOCKS_PER_SEC;
printf("TIEM DELAY %f\n", cpu_time_used);
int CreateHeroOkBoxX = 330;
int CreateHeroOkBoxY = 441;
int CreateHeroCanBBoxX = 445;
int CreateHeroCanBBoxY = 473;
SDL_Rect NewGameBox;
NewGameBox.y = 350;
NewGameBox.x = 280;
NewGameBox.w = NewGameBox.x + 300;
NewGameBox.h = NewGameBox.y + 30;
SDL_Rect LoadGameBox;
LoadGameBox.y = 392;
LoadGameBox.x = 280;
LoadGameBox.w = LoadGameBox.x + 300;
LoadGameBox.h = LoadGameBox.y + 30;
// X450 Y 392 ;
SDL_Rect SorcerorSelectBox;
SorcerorSelectBox.y = 428;
SorcerorSelectBox.x = 280;
SorcerorSelectBox.w = SorcerorSelectBox.x + 100;
SorcerorSelectBox.h = SorcerorSelectBox.y + 30;
// X 447 Y 428
SDL_Rect CreateHeroCancelBox;
CreateHeroCancelBox.y = 550;
CreateHeroCancelBox.x = 675;
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100;
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30;
if ( cpu_time_used > 0.5 && (x > NewGameBox.x) && (y > NewGameBox.y) && (x < NewGameBox.w) && (y < NewGameBox.h)) {
printf(" New Game I was hit\n\n\n");
menu = 6;
cpu_time_used = 0;
timestart = 0;
start = 0;
}
if (cpu_time_used > 0.5 && (x > LoadGameBox.x) && (y > LoadGameBox.y) && (x < LoadGameBox.w) && (y < LoadGameBox.h)) {
printf(" Load Game I was hit\n\n\n");
break;
}
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) &&
(y < CreateHeroCancelBox.h)) {
HeroPortrait = 3;
timestart = 0;
cpu_time_used = 0;
start = 0;
end = 0;
cpu_time_used = 0;
printf("Cancel\n\n\n");
menu = 2; // Return back to select hero menu.
}
}
if (menu == 6) {
// Choose difficulty
if(timestart == 0){
start = clock();
timestart = 1;
}
end = clock();
cpu_time_used = ((double) (end - start)) / CLOCKS_PER_SEC;
int CreateHeroOkBoxX = 330;
int CreateHeroOkBoxY = 441;
int CreateHeroCanBBoxX = 445;
int CreateHeroCanBBoxY = 473;
// int x = 280;
// int y = 430;
SDL_Rect NormalSelectBox;
NormalSelectBox.y = 350;
NormalSelectBox.x = 280;
NormalSelectBox.w = NormalSelectBox.x + 300;
NormalSelectBox.h = NormalSelectBox.y + 30;
SDL_Rect NightmareSelectBox;
NightmareSelectBox.y = 392;
NightmareSelectBox.x = 280;
NightmareSelectBox.w = NightmareSelectBox.x + 300;
NightmareSelectBox.h = NightmareSelectBox.y + 30;
// X450 Y 392 ;
SDL_Rect HellSelectBox;
HellSelectBox.y = 428;
HellSelectBox.x = 280;
HellSelectBox.w = HellSelectBox.x + 300;
HellSelectBox.h = HellSelectBox.y + 30;
// X 447 Y 428
SDL_Rect CreateHeroCancelBox;
CreateHeroCancelBox.y = 550;
CreateHeroCancelBox.x = 675;
CreateHeroCancelBox.w = CreateHeroCancelBox.x + 100;
CreateHeroCancelBox.h = CreateHeroCancelBox.y + 30;
if (cpu_time_used > 0.5 && (x > NormalSelectBox.x) && (y > NormalSelectBox.y) && (x < NormalSelectBox.w) &&
(y < NormalSelectBox.h)) {
StartNewGame = 1;
gnDifficulty = DIFF_NORMAL;
break;
}
if (cpu_time_used > 0.5 && (x > NightmareSelectBox.x) && (y > NightmareSelectBox.y) && (x < NightmareSelectBox.w) &&
(y < NightmareSelectBox.h)) {
StartNewGame = 1;
gnDifficulty = DIFF_NIGHTMARE;
break;
}
if ( cpu_time_used > 1 && (x > HellSelectBox.x) && (y > HellSelectBox.y) && (x < HellSelectBox.w) &&
(y < HellSelectBox.h)) {
gnDifficulty = DIFF_HELL;
StartNewGame = 1;
break;
}
if ((x > CreateHeroCancelBox.x) && (y > CreateHeroCancelBox.y) && (x < CreateHeroCancelBox.w) &&
(y < CreateHeroCancelBox.h)) {
HeroPortrait = 3;
timestart = 0;
cpu_time_used = 0;
start = 0;
end = 0;
cpu_time_used = 0;
printf("Cancel\n\n\n");
--menu;
}
}
}
}
}
}
}