You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
189 lines
4.8 KiB
189 lines
4.8 KiB
#include <algorithm> |
|
#include <memory> |
|
#include <vector> |
|
|
|
#include "DiabloUI/art.h" |
|
#include "DiabloUI/art_draw.h" |
|
#include "DiabloUI/credits_lines.h" |
|
#include "DiabloUI/diabloui.h" |
|
#include "DiabloUI/support_lines.h" |
|
#include "control.h" |
|
#include "controls/input.h" |
|
#include "controls/menu_controls.h" |
|
#include "engine/render/text_render.hpp" |
|
#include "hwcursor.hpp" |
|
#include "utils/display.h" |
|
#include "utils/language.h" |
|
#include "utils/log.hpp" |
|
#include "utils/sdl_compat.h" |
|
|
|
namespace devilution { |
|
|
|
namespace { |
|
|
|
const SDL_Rect VIEWPORT = { 0, 114, 640, 251 }; |
|
const int LINE_H = 22; |
|
|
|
// The maximum number of visible lines is the number of whole lines |
|
// (VIEWPORT.h / LINE_H) rounded up, plus one extra line for when |
|
// a line is leaving the screen while another one is entering. |
|
#define MAX_VISIBLE_LINES ((VIEWPORT.h - 1) / LINE_H + 2) |
|
|
|
class CreditsRenderer { |
|
|
|
public: |
|
CreditsRenderer(char const *const *text, std::size_t textLines) |
|
{ |
|
for (size_t i = 0; i < textLines; i++) { |
|
string_view orgText = _(text[i]); |
|
|
|
uint16_t offset = 0; |
|
size_t indexFirstNotTab = 0; |
|
while (indexFirstNotTab < orgText.size() && orgText[indexFirstNotTab] == '\t') { |
|
offset += 40; |
|
indexFirstNotTab++; |
|
} |
|
|
|
const std::string paragraphs = WordWrapString(orgText.substr(indexFirstNotTab), 580 - offset, FontSizeDialog); |
|
|
|
size_t previous = 0; |
|
while (true) { |
|
size_t next = paragraphs.find('\n', previous); |
|
linesToRender.emplace_back(LineContent { offset, paragraphs.substr(previous, next - previous) }); |
|
if (next == std::string::npos) |
|
break; |
|
previous = next + 1; |
|
} |
|
} |
|
|
|
ticks_begin_ = SDL_GetTicks(); |
|
prev_offset_y_ = 0; |
|
finished_ = false; |
|
} |
|
|
|
~CreditsRenderer() |
|
{ |
|
ArtBackgroundWidescreen.Unload(); |
|
ArtBackground.Unload(); |
|
} |
|
|
|
void Render(); |
|
|
|
[[nodiscard]] bool Finished() const |
|
{ |
|
return finished_; |
|
} |
|
|
|
private: |
|
struct LineContent { |
|
uint16_t offset; |
|
std::string text; |
|
}; |
|
|
|
std::vector<LineContent> linesToRender; |
|
bool finished_; |
|
Uint32 ticks_begin_; |
|
int prev_offset_y_; |
|
}; |
|
|
|
void CreditsRenderer::Render() |
|
{ |
|
const int offsetY = -VIEWPORT.h + (SDL_GetTicks() - ticks_begin_) / 40; |
|
if (offsetY == prev_offset_y_) |
|
return; |
|
prev_offset_y_ = offsetY; |
|
|
|
SDL_FillRect(DiabloUiSurface(), nullptr, 0x000000); |
|
const Point uiPosition = GetUIRectangle().position; |
|
DrawArt(uiPosition - Displacement { 320, 0 }, &ArtBackgroundWidescreen); |
|
DrawArt(uiPosition, &ArtBackground); |
|
|
|
const std::size_t linesBegin = std::max(offsetY / LINE_H, 0); |
|
const std::size_t linesEnd = std::min(linesBegin + MAX_VISIBLE_LINES, linesToRender.size()); |
|
|
|
if (linesBegin >= linesEnd) { |
|
if (linesEnd == linesToRender.size()) |
|
finished_ = true; |
|
return; |
|
} |
|
|
|
SDL_Rect viewport = VIEWPORT; |
|
viewport.x += uiPosition.x; |
|
viewport.y += uiPosition.y; |
|
ScaleOutputRect(&viewport); |
|
SDL_SetClipRect(DiabloUiSurface(), &viewport); |
|
|
|
// We use unscaled coordinates for calculation throughout. |
|
Sint16 destY = uiPosition.y + VIEWPORT.y - (offsetY - linesBegin * LINE_H); |
|
for (std::size_t i = linesBegin; i < linesEnd; ++i, destY += LINE_H) { |
|
Sint16 destX = uiPosition.x + VIEWPORT.x + 31; |
|
|
|
auto &lineContent = linesToRender[i]; |
|
|
|
SDL_Rect dstRect = MakeSdlRect(destX + lineContent.offset, destY, 0, 0); |
|
ScaleOutputRect(&dstRect); |
|
const Surface &out = Surface(DiabloUiSurface()); |
|
DrawString(out, lineContent.text, Point { dstRect.x, dstRect.y }, UiFlags::FontSizeDialog | UiFlags::ColorDialogWhite, -1); |
|
} |
|
SDL_SetClipRect(DiabloUiSurface(), nullptr); |
|
} |
|
|
|
bool TextDialog(char const *const *text, std::size_t textLines) |
|
{ |
|
CreditsRenderer creditsRenderer(text, textLines); |
|
bool endMenu = false; |
|
|
|
if (IsHardwareCursor()) |
|
SetHardwareCursorVisible(false); |
|
|
|
SDL_Event event; |
|
do { |
|
creditsRenderer.Render(); |
|
UiFadeIn(); |
|
while (PollEvent(&event) != 0) { |
|
switch (event.type) { |
|
case SDL_KEYDOWN: |
|
case SDL_MOUSEBUTTONUP: |
|
endMenu = true; |
|
break; |
|
default: |
|
switch (GetMenuAction(event)) { |
|
case MenuAction_BACK: |
|
case MenuAction_SELECT: |
|
endMenu = true; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
UiHandleEvents(&event); |
|
} |
|
} while (!endMenu && !creditsRenderer.Finished()); |
|
|
|
return true; |
|
} |
|
|
|
} // namespace |
|
|
|
bool UiCreditsDialog() |
|
{ |
|
LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen); |
|
LoadBackgroundArt("ui_art\\credits.pcx"); |
|
|
|
return TextDialog(CreditLines, CreditLinesSize); |
|
} |
|
|
|
bool UiSupportDialog() |
|
{ |
|
if (gbIsHellfire) { |
|
LoadArt("ui_art\\supportw.pcx", &ArtBackgroundWidescreen); |
|
LoadBackgroundArt("ui_art\\support.pcx"); |
|
} else { |
|
LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen); |
|
LoadBackgroundArt("ui_art\\credits.pcx"); |
|
} |
|
|
|
return TextDialog(SupportLines, SupportLinesSize); |
|
} |
|
|
|
} // namespace devilution
|
|
|