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/**
* @file stores.h
*
* Interface of functionality for stores and towner dialogs.
*/
#pragma once
#include "DiabloUI/ui_flags.hpp"
#include "control.h"
#include "engine.h"
#include "engine/cel_sprite.hpp"
#include "utils/attributes.h"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
#define WITCH_ITEMS 25
#define SMITH_ITEMS 25
#define SMITH_PREMIUM_ITEMS 15
#define STORE_LINES 104
enum talk_id : uint8_t {
STORE_NONE,
STORE_SMITH,
STORE_SBUY,
STORE_SSELL,
STORE_SREPAIR,
STORE_WITCH,
STORE_WBUY,
STORE_WSELL,
STORE_WRECHARGE,
STORE_NOMONEY,
STORE_NOROOM,
STORE_CONFIRM,
STORE_BOY,
STORE_BBOY,
STORE_HEALER,
STORE_STORY,
STORE_HBUY,
STORE_SIDENTIFY,
STORE_SPBUY,
STORE_GOSSIP,
STORE_IDSHOW,
STORE_TAVERN,
STORE_DRUNK,
STORE_BARMAID,
};
/** Currently active store */
extern talk_id stextflag;
/** Current index into storehidx/storehold */
extern DVL_API_FOR_TEST int storenumh;
/** Map of inventory items being presented in the store */
extern char storehidx[48];
/** Copies of the players items as presented in the store */
extern DVL_API_FOR_TEST Item storehold[48];
/** Items sold by Griswold */
extern Item smithitem[SMITH_ITEMS];
/** Number of premium items for sale by Griswold */
extern int numpremium;
/** Base level of current premium items sold by Griswold */
extern int premiumlevel;
/** Premium items sold by Griswold */
extern Item premiumitems[SMITH_PREMIUM_ITEMS];
/** Items sold by Pepin */
extern Item healitem[20];
/** Items sold by Adria */
extern Item witchitem[WITCH_ITEMS];
/** Current level of the item sold by Wirt */
extern int boylevel;
/** Current item sold by Wirt */
extern Item boyitem;
void AddStoreHoldRepair(Item *itm, int8_t i);
/** Clears premium items sold by Griswold and Wirt. */
void InitStores();
/** Spawns items sold by vendors, including premium items sold by Griswold and Wirt. */
void SetupTownStores();
void FreeStoreMem();
void PrintSString(const Surface &out, int margin, int line, string_view text, UiFlags flags, int price = 0);
void DrawSLine(const Surface &out, int sy);
void DrawSTextHelp();
void ClearSText(int s, int e);
void StartStore(talk_id s);
void DrawSText(const Surface &out);
void StoreESC();
void StoreUp();
void StoreDown();
void StorePrior();
void StoreNext();
void TakePlrsMoney(int cost);
void StoreEnter();
void CheckStoreBtn();
void ReleaseStoreBtn();
} // namespace devilution