You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

82 lines
2.0 KiB

/**
* @file lighting.h
*
* Interface of light and vision.
*/
#pragma once
#include <array>
#include <vector>
#include "automap.h"
#include "engine.h"
#include "engine/point.hpp"
#include "miniwin/miniwin.h"
#include "utils/attributes.h"
namespace devilution {
#define MAXLIGHTS 32
#define MAXVISION 32
/** 16 light levels + infravision + stone curse + red for pause/death screen */
#define LIGHTSIZE (19 * 256)
#define NO_LIGHT -1
struct LightPosition {
Point tile;
/** Pixel offset from tile. */
Displacement offset;
/** Prevous position. */
Point old;
};
struct Light {
LightPosition position;
int _lradius;
int _lid;
bool _ldel;
bool _lunflag;
int oldRadius;
bool _lflags;
};
extern Light VisionList[MAXVISION];
extern int VisionCount;
extern int VisionId;
extern Light Lights[MAXLIGHTS];
extern uint8_t ActiveLights[MAXLIGHTS];
extern int ActiveLightCount;
constexpr char LightsMax = 15;
extern std::array<uint8_t, LIGHTSIZE> LightTables;
extern bool DisableLighting;
extern bool UpdateLighting;
void DoLighting(Point position, int nRadius, int Lnum);
void DoUnVision(Point position, int nRadius);
void DoVision(Point position, int nRadius, MapExplorationType doautomap, bool visible);
void MakeLightTable();
#ifdef _DEBUG
void ToggleLighting();
#endif
void InitLighting();
int AddLight(Point position, int r);
void AddUnLight(int i);
void ChangeLightRadius(int i, int r);
void ChangeLightXY(int i, Point position);
void ChangeLightOffset(int i, Displacement offset);
void ChangeLight(int i, Point position, int r);
void ProcessLightList();
void SavePreLighting();
void InitVision();
int AddVision(Point position, int r, bool mine);
void ChangeVisionRadius(int id, int r);
void ChangeVisionXY(int id, Point position);
void ProcessVisionList();
void lighting_color_cycling();
/* rdata */
extern DVL_API_FOR_TEST const std::vector<std::vector<Displacement>> CrawlTable;
extern const uint8_t VisionCrawlTable[23][30];
} // namespace devilution