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#pragma once
#include <cstdint>
#include "all.h"
#include <SDL.h>
#include <type_traits>
namespace dvl {
extern int refreshDelay; // Screen refresh rate in nanoseconds
extern SDL_Window *window;
extern SDL_Renderer *renderer;
extern SDL_Texture *texture;
extern SDL_Palette *palette;
extern SDL_Surface *pal_surface;
extern unsigned int pal_surface_palette_version;
#ifdef USE_SDL1
void SetVideoMode(int width, int height, int bpp, uint32_t flags);
void SetVideoModeToPrimary(bool fullscreen, int width, int height);
#endif
bool IsFullScreen();
// Returns:
// SDL1: Video surface.
// SDL2, no upscale: Window surface.
// SDL2, upscale: Renderer texture surface.
SDL_Surface *GetOutputSurface();
// Whether the output surface requires software scaling.
// Always returns false on SDL2.
bool OutputRequiresScaling();
// Scales rect if necessary.
void ScaleOutputRect(SDL_Rect *rect);
// If the output requires software scaling, replaces the given surface with a scaled one.
void ScaleSurfaceToOutput(SDL_Surface **surface);
// Convert from output coordinates to logical (resolution-independent) coordinates.
template <
typename T,
typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type>
void OutputToLogical(T *x, T *y)
{
#ifndef USE_SDL1
if (!renderer)
return;
float scaleX;
SDL_RenderGetScale(renderer, &scaleX, NULL);
*x /= scaleX;
*y /= scaleX;
SDL_Rect view;
SDL_RenderGetViewport(renderer, &view);
*x -= view.x;
*y -= view.y;
#else
if (!OutputRequiresScaling())
return;
const SDL_Surface *surface = GetOutputSurface();
*x = *x * gnScreenWidth / surface->w;
*y = *y * gnScreenHeight / surface->h;
#endif
}
template <
typename T,
typename = typename std::enable_if<std::is_arithmetic<T>::value, T>::type>
void LogicalToOutput(T *x, T *y)
{
#ifndef USE_SDL1
if (!renderer)
return;
SDL_Rect view;
SDL_RenderGetViewport(renderer, &view);
*x += view.x;
*y += view.y;
float scaleX;
SDL_RenderGetScale(renderer, &scaleX, NULL);
*x *= scaleX;
*y *= scaleX;
#else
if (!OutputRequiresScaling())
return;
const SDL_Surface *surface = GetOutputSurface();
*x = *x * surface->w / gnScreenWidth;
*y = *y * surface->h / gnScreenHeight;
#endif
}
} // namespace dvl