You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

39 lines
1.3 KiB

#pragma once
// Unifies joystick, gamepad, and keyboard controller APIs.
#include "all.h"
namespace dvl {
// NOTE: A, B, X, Y refer to physical positions on an XBox 360 controller.
// A<->B and X<->Y are reversed on a Nintendo controller.
enum ControllerButton {
ControllerButton_NONE = 0,
ControllerButton_IGNORE,
ControllerButton_AXIS_TRIGGERLEFT, // ZL (aka L2)
ControllerButton_AXIS_TRIGGERRIGHT, // ZR (aka R2)
ControllerButton_BUTTON_A, // Bottom button
ControllerButton_BUTTON_B, // Right button
ControllerButton_BUTTON_X, // Left button
ControllerButton_BUTTON_Y, // TOP button
ControllerButton_BUTTON_LEFTSTICK,
ControllerButton_BUTTON_RIGHTSTICK,
ControllerButton_BUTTON_LEFTSHOULDER,
ControllerButton_BUTTON_RIGHTSHOULDER,
ControllerButton_BUTTON_START,
ControllerButton_BUTTON_BACK,
ControllerButton_BUTTON_DPAD_UP,
ControllerButton_BUTTON_DPAD_DOWN,
ControllerButton_BUTTON_DPAD_LEFT,
ControllerButton_BUTTON_DPAD_RIGHT
};
inline bool IsDPadButton(ControllerButton button)
{
return button == ControllerButton_BUTTON_DPAD_UP
|| button == ControllerButton_BUTTON_DPAD_DOWN
|| button == ControllerButton_BUTTON_DPAD_LEFT
|| button == ControllerButton_BUTTON_DPAD_RIGHT;
}
} // namespace dvl