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#include "DiabloUI/text_draw.h"
#include "DiabloUI/art_draw.h"
#include "DiabloUI/fonts.h"
#include "DiabloUI/text.h"
#include "DiabloUI/ui_item.h"
#include "DiabloUI/ttf_render_wrapped.h"
#include "display.h"
namespace dvl {
extern SDL_Surface *pal_surface;
namespace {
TextAlignment XAlignmentFromFlags(int flags)
{
if (flags & UIS_CENTER)
return TextAlignment_CENTER;
if (flags & UIS_RIGHT)
return TextAlignment_END;
return TextAlignment_BEGIN;
}
int AlignXOffset(int flags, const SDL_Rect &dest, int w)
{
if (flags & UIS_CENTER)
return (dest.w - w) / 2;
if (flags & UIS_RIGHT)
return dest.w - w;
return 0;
}
} // namespace
void DrawTTF(const char *text, const SDL_Rect &rectIn, int flags,
const SDL_Color &text_color, const SDL_Color &shadow_color,
TtfSurfaceCache **render_cache)
{
SDL_Rect rect(rectIn);
if (font == NULL || text == NULL || *text == '\0')
return;
if (*render_cache == NULL) {
*render_cache = new TtfSurfaceCache();
const auto x_align = XAlignmentFromFlags(flags);
(*render_cache)->text = RenderUTF8_Solid_Wrapped(font, text, text_color, rect.w, x_align);
ScaleSurfaceToOutput(&(*render_cache)->text);
(*render_cache)->shadow = RenderUTF8_Solid_Wrapped(font, text, shadow_color, rect.w, x_align);
ScaleSurfaceToOutput(&(*render_cache)->shadow);
}
SDL_Surface *text_surface = (*render_cache)->text;
SDL_Surface *shadow_surface = (*render_cache)->shadow;
if (text_surface == NULL)
return;
SDL_Rect dest_rect = rect;
ScaleOutputRect(&dest_rect);
dest_rect.x += AlignXOffset(flags, dest_rect, text_surface->w);
dest_rect.y += (flags & UIS_VCENTER) ? (dest_rect.h - text_surface->h) / 2 : 0;
SDL_Rect shadow_rect = dest_rect;
++shadow_rect.x;
++shadow_rect.y;
if (SDL_BlitSurface(shadow_surface, NULL, GetOutputSurface(), &shadow_rect) < 0)
ErrSdl();
if (SDL_BlitSurface(text_surface, NULL, GetOutputSurface(), &dest_rect) < 0)
ErrSdl();
}
void DrawArtStr(const char *text, const SDL_Rect &rect, int flags, bool drawTextCursor)
{
_artFontTables size = AFT_SMALL;
_artFontColors color = flags & UIS_GOLD ? AFC_GOLD : AFC_SILVER;
if (flags & UIS_MED)
size = AFT_MED;
else if (flags & UIS_BIG)
size = AFT_BIG;
else if (flags & UIS_HUGE)
size = AFT_HUGE;
const int x = rect.x + AlignXOffset(flags, rect, GetArtStrWidth(text, size));
const int y = rect.y + ((flags & UIS_VCENTER) ? (rect.h - ArtFonts[size][color].h()) / 2 : 0);
int sx = x, sy = y;
for (size_t i = 0, n = strlen(text); i < n; i++) {
if (text[i] == '\n') {
sx = x;
sy += ArtFonts[size][color].h();
continue;
}
BYTE w = FontTables[size][*(BYTE *)&text[i] + 2] ? FontTables[size][*(BYTE *)&text[i] + 2] : FontTables[size][0];
DrawArt(sx, sy, &ArtFonts[size][color], *(BYTE *)&text[i], w);
sx += w;
}
if (drawTextCursor && GetAnimationFrame(2, 500)) {
DrawArt(sx, sy, &ArtFonts[size][color], '|');
}
}
} // namespace dvl