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264 lines
6.5 KiB
264 lines
6.5 KiB
#include <algorithm> |
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#include <memory> |
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#include <vector> |
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#include "controls/menu_controls.h" |
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#include "all.h" |
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#include "display.h" |
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#include "DiabloUI/diabloui.h" |
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#include "DiabloUI/credits_lines.h" |
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#include "DiabloUI/support_lines.h" |
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#include "DiabloUI/art.h" |
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#include "DiabloUI/art_draw.h" |
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#include "DiabloUI/fonts.h" |
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namespace dvl { |
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namespace { |
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const SDL_Rect VIEWPORT = { 0, 114, 640, 251 }; |
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const int SHADOW_OFFSET_X = 2; |
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const int SHADOW_OFFSET_Y = 2; |
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const int LINE_H = 22; |
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char const *const *text; |
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std::size_t textLines; |
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// The maximum number of visible lines is the number of whole lines |
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// (VIEWPORT.h / LINE_H) rounded up, plus one extra line for when |
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// a line is leaving the screen while another one is entering. |
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#define MAX_VISIBLE_LINES ((VIEWPORT.h - 1) / LINE_H + 2) |
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struct CachedLine { |
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CachedLine() |
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{ |
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m_index = 0; |
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m_surface = NULL; |
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palette_version = pal_surface_palette_version; |
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} |
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CachedLine(std::size_t index, SDL_Surface *surface) |
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{ |
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m_index = index; |
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m_surface = surface; |
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palette_version = pal_surface_palette_version; |
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} |
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std::size_t m_index; |
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SDL_Surface *m_surface; |
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unsigned int palette_version; |
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}; |
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SDL_Surface *RenderText(const char *text, SDL_Color color) |
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{ |
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if (text[0] == '\0') |
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return NULL; |
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SDL_Surface *result = TTF_RenderUTF8_Solid(font, text, color); |
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if (result == NULL) |
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SDL_Log(TTF_GetError()); |
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return result; |
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} |
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CachedLine PrepareLine(std::size_t index) |
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{ |
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const char *contents = text[index]; |
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while (contents[0] == '\t') |
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++contents; |
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const SDL_Color shadow_color = { 0, 0, 0, 0 }; |
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SDL_Surface *text = RenderText(contents, shadow_color); |
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// Precompose shadow and text: |
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SDL_Surface *surface = NULL; |
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if (text != NULL) { |
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// Set up the target surface to have 3 colors: mask, text, and shadow. |
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surface = SDL_CreateRGBSurfaceWithFormat(0, text->w + SHADOW_OFFSET_X, text->h + SHADOW_OFFSET_Y, 8, SDL_PIXELFORMAT_INDEX8); |
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const SDL_Color mask_color = { 0, 255, 0, 0 }; // Any color different from both shadow and text |
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const SDL_Color &text_color = palette->colors[224]; |
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SDL_Color colors[3] = { mask_color, text_color, shadow_color }; |
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if (SDLC_SetSurfaceColors(surface, colors, 0, 3) <= -1) |
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SDL_Log(SDL_GetError()); |
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SDLC_SetColorKey(surface, 0); |
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// Blit the shadow first: |
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SDL_Rect shadow_rect = { SHADOW_OFFSET_X, SHADOW_OFFSET_Y, 0, 0 }; |
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if (SDL_BlitSurface(text, NULL, surface, &shadow_rect) <= -1) |
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ErrSdl(); |
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// Change the text surface color and blit again: |
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SDL_Color text_colors[2] = { mask_color, text_color }; |
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if (SDLC_SetSurfaceColors(text, text_colors, 0, 2) <= -1) |
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ErrSdl(); |
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SDLC_SetColorKey(text, 0); |
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if (SDL_BlitSurface(text, NULL, surface, NULL) <= -1) |
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ErrSdl(); |
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SDL_Surface *surface_ptr = surface; |
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ScaleSurfaceToOutput(&surface_ptr); |
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surface = surface_ptr; |
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} |
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SDL_FreeSurface(text); |
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return CachedLine(index, surface); |
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} |
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class CreditsRenderer { |
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public: |
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CreditsRenderer() |
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{ |
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LoadTtfFont(); |
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ticks_begin_ = SDL_GetTicks(); |
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prev_offset_y_ = 0; |
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finished_ = false; |
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} |
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~CreditsRenderer() |
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{ |
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ArtBackgroundWidescreen.Unload(); |
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ArtBackground.Unload(); |
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UnloadTtfFont(); |
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for (size_t x = 0; x < lines_.size(); x++) { |
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if (lines_[x].m_surface) |
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SDL_FreeSurface(lines_[x].m_surface); |
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} |
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} |
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void Render(); |
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bool Finished() const |
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{ |
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return finished_; |
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} |
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private: |
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std::vector<CachedLine> lines_; |
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bool finished_; |
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Uint32 ticks_begin_; |
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int prev_offset_y_; |
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}; |
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void CreditsRenderer::Render() |
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{ |
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const int offset_y = -VIEWPORT.h + (SDL_GetTicks() - ticks_begin_) / 40; |
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if (offset_y == prev_offset_y_) |
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return; |
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prev_offset_y_ = offset_y; |
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SDL_FillRect(GetOutputSurface(), NULL, 0x000000); |
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DrawArt(PANEL_LEFT - 320, UI_OFFSET_Y, &ArtBackgroundWidescreen); |
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DrawArt(PANEL_LEFT, UI_OFFSET_Y, &ArtBackground); |
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if (font == NULL) |
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return; |
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const std::size_t lines_begin = std::max(offset_y / LINE_H, 0); |
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const std::size_t lines_end = std::min(lines_begin + MAX_VISIBLE_LINES, textLines); |
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if (lines_begin >= lines_end) { |
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if (lines_end == textLines) |
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finished_ = true; |
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return; |
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} |
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while (lines_end > lines_.size()) |
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lines_.push_back(PrepareLine(lines_.size())); |
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SDL_Rect viewport = VIEWPORT; |
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viewport.x += PANEL_LEFT; |
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viewport.y += UI_OFFSET_Y; |
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ScaleOutputRect(&viewport); |
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SDL_SetClipRect(GetOutputSurface(), &viewport); |
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// We use unscaled coordinates for calculation throughout. |
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Sint16 dest_y = UI_OFFSET_Y + VIEWPORT.y - (offset_y - lines_begin * LINE_H); |
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for (std::size_t i = lines_begin; i < lines_end; ++i, dest_y += LINE_H) { |
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CachedLine &line = lines_[i]; |
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if (line.m_surface == NULL) |
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continue; |
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// Still fading in: the cached line was drawn with a different fade level. |
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if (line.palette_version != pal_surface_palette_version) { |
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SDL_FreeSurface(line.m_surface); |
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line = PrepareLine(line.m_index); |
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} |
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Sint16 dest_x = PANEL_LEFT + VIEWPORT.x + 31; |
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int j = 0; |
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while (text[line.m_index][j++] == '\t') |
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dest_x += 40; |
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SDL_Rect dst_rect = { dest_x, dest_y, 0, 0 }; |
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ScaleOutputRect(&dst_rect); |
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dst_rect.w = line.m_surface->w; |
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dst_rect.h = line.m_surface->h; |
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if (SDL_BlitSurface(line.m_surface, NULL, GetOutputSurface(), &dst_rect) < 0) |
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ErrSdl(); |
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} |
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SDL_SetClipRect(GetOutputSurface(), NULL); |
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} |
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BOOL TextDialog() |
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{ |
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CreditsRenderer credits_renderer; |
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bool endMenu = false; |
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SDL_Event event; |
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do { |
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credits_renderer.Render(); |
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UiFadeIn(); |
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while (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_KEYDOWN: |
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case SDL_MOUSEBUTTONDOWN: |
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endMenu = true; |
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break; |
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default: |
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switch (GetMenuAction(event)) { |
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case MenuAction_BACK: |
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case MenuAction_SELECT: |
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endMenu = true; |
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break; |
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default: |
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break; |
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} |
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} |
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UiHandleEvents(&event); |
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} |
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} while (!endMenu && !credits_renderer.Finished()); |
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return true; |
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} |
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} // namespace |
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BOOL UiCreditsDialog() |
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{ |
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text = CREDITS_LINES; |
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textLines = CREDITS_LINES_SIZE; |
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LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen); |
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LoadBackgroundArt("ui_art\\credits.pcx"); |
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return TextDialog(); |
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} |
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BOOL UiSupportDialog() |
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{ |
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text = SUPPORT_LINES; |
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textLines = SUPPORT_LINES_SIZE; |
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if (gbIsHellfire) { |
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LoadArt("ui_art\\supportw.pcx", &ArtBackgroundWidescreen); |
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LoadBackgroundArt("ui_art\\support.pcx"); |
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} else { |
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LoadArt("ui_art\\creditsw.pcx", &ArtBackgroundWidescreen); |
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LoadBackgroundArt("ui_art\\credits.pcx"); |
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} |
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return TextDialog(); |
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} |
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} // namespace dvl
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