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#pragma once
#include "DiabloUI/art.h"
#include "DiabloUI/ui_item.h"
namespace dvl {
extern Art SmlButton;
void LoadSmlButtonArt();
inline void UnloadSmlButtonArt()
{
SmlButton.Unload();
}
const Uint16 SML_BUTTON_WIDTH = 110;
const Uint16 SML_BUTTON_HEIGHT = 28;
void RenderButton(UiButton *button);
bool HandleMouseEventButton(const SDL_Event &event, UiButton *button);
void HandleGlobalMouseUpButton(UiButton *button);
} // namespace dvl