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46 lines
1.4 KiB
46 lines
1.4 KiB
/** |
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* @file pfile.h |
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* |
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* Interface of the save game encoding functionality. |
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*/ |
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#ifndef __PFILE_H__ |
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#define __PFILE_H__ |
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#include "player.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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extern BOOL gbValidSaveFile; |
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void pfile_write_hero(); |
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BOOL pfile_create_player_description(char *dst, DWORD len); |
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BOOL pfile_rename_hero(const char *name_1, const char *name_2); |
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void pfile_flush_W(); |
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void game_2_ui_player(const PlayerStruct *p, _uiheroinfo *heroinfo, BOOL bHasSaveFile); |
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BOOL pfile_ui_set_hero_infos(BOOL (*ui_add_hero_info)(_uiheroinfo *)); |
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BOOL pfile_archive_contains_game(HANDLE hsArchive, DWORD save_num); |
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void pfile_ui_set_class_stats(unsigned int player_class_nr, _uidefaultstats *class_stats); |
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BOOL pfile_ui_save_create(_uiheroinfo *heroinfo); |
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BOOL pfile_get_file_name(DWORD lvl, char *dst); |
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BOOL pfile_delete_save(_uiheroinfo *hero_info); |
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void pfile_read_player_from_save(); |
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bool LevelFileExists(); |
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void GetTempLevelNames(char *szTemp); |
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void GetPermLevelNames(char *szPerm); |
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void pfile_remove_temp_files(); |
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void pfile_rename_temp_to_perm(); |
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void pfile_write_save_file(const char *pszName, BYTE *pbData, DWORD dwLen, DWORD qwLen); |
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BYTE *pfile_read(const char *pszName, DWORD *pdwLen); |
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void pfile_update(bool force_save); |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __PFILE_H__ */
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