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/**
* @file plrmsg.h
*
* Interface of functionality for printing the ingame chat messages.
*/
#pragma once
#include <cstdint>
#include <string>
#include <string_view>
#include <SDL.h>
#include "DiabloUI/ui_flags.hpp"
#include "engine.h"
#include "player.h"
namespace devilution {
void plrmsg_delay(bool delay);
void EventPlrMsg(std::string_view text, UiFlags style = UiFlags::ColorWhitegold);
void SendPlrMsg(Player &player, std::string_view text);
void InitPlrMsg();
void DrawPlrMsg(const Surface &out);
} // namespace devilution