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51 lines
1.2 KiB
51 lines
1.2 KiB
#pragma once |
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#include <memory> |
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#include <string> |
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#include <asio/ts/buffer.hpp> |
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#include <asio/ts/internet.hpp> |
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#include <asio/ts/io_context.hpp> |
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#include <asio/ts/net.hpp> |
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#include "dvlnet/base.h" |
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#include "dvlnet/frame_queue.h" |
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#include "dvlnet/packet.h" |
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#include "dvlnet/tcp_server.h" |
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namespace devilution { |
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namespace net { |
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class tcp_client : public base { |
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public: |
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int create(std::string addrstr); |
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int join(std::string addrstr); |
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virtual void poll(); |
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virtual void send(packet &pkt); |
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virtual bool SNetLeaveGame(int type); |
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virtual ~tcp_client(); |
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virtual std::string make_default_gamename(); |
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protected: |
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bool IsGameHost() override; |
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private: |
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frame_queue recv_queue; |
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buffer_t recv_buffer = buffer_t(frame_queue::max_frame_size); |
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asio::io_context ioc; |
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asio::ip::tcp::resolver resolver = asio::ip::tcp::resolver(ioc); |
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asio::ip::tcp::socket sock = asio::ip::tcp::socket(ioc); |
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std::unique_ptr<tcp_server> local_server; // must be declared *after* ioc |
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void HandleReceive(const asio::error_code &error, size_t bytesRead); |
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void StartReceive(); |
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void HandleSend(const asio::error_code &error, size_t bytesSent); |
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}; |
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} // namespace net |
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} // namespace devilution
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