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/**
* @file drlg_l4.h
*
* Interface of the hell level generation algorithms.
*/
#pragma once
#include "gendung.h"
namespace devilution {
extern int diabquad1x;
extern int diabquad1y;
extern int diabquad2x;
extern int diabquad2y;
extern int diabquad3x;
extern int diabquad3y;
extern int diabquad4x;
extern int diabquad4y;
void CreateL4Dungeon(uint32_t rseed, lvl_entry entry);
void LoadL4Dungeon(const char *path, int vx, int vy);
void LoadPreL4Dungeon(const char *path);
} // namespace devilution