You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

544 lines
19 KiB

cmake_minimum_required(VERSION 3.13)
if(POLICY CMP0092)
cmake_policy(SET CMP0092 NEW)
endif()
if(POLICY CMP0083)
cmake_policy(SET CMP0083 NEW)
endif()
if(POLICY CMP0111)
cmake_policy(SET CMP0111 NEW)
endif()
# Projects added via `add_subdirectory` or `FetchContent` may have a lower
# `cmake_minimum_required` than we set here. Set policies that we require
# to their new value so that they still apply.
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/dist")
message("-- Detected a source distribution with the required FetchContent dependencies and devilutionx.mpq included")
set(SRC_DIST ON)
add_subdirectory(dist)
endif()
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(WARNING [[In-source build detected, please eg. create a new directory and use `cmake ..`]])
endif()
include(CMakeDependentOption)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake/finders")
include(functions/genex)
DEBUG_OPTION(ASAN "Enable address sanitizer")
DEBUG_OPTION(UBSAN "Enable undefined behaviour sanitizer")
option(TSAN "Enable thread sanitizer (not compatible with ASAN=ON)" OFF)
DEBUG_OPTION(DEBUG "Enable debug mode in engine")
option(GPERF "Build with GPerfTools profiler" OFF)
cmake_dependent_option(GPERF_HEAP_FIRST_GAME_ITERATION "Save heap profile of the first game iteration" OFF "GPERF" OFF)
option(BUILD_TESTING "Build tests." ON)
option(DISABLE_LTO "Disable link-time optimization (by default enabled in release mode)" OFF)
cmake_dependent_option(PIE "Generate position-independent code" OFF "BUILD_TESTING" ON)
option(MACOSX_STANDALONE_APP_BUNDLE "Generate a portable app bundle to use on other devices (requires sudo)" OFF)
option(USE_SDL1 "Use SDL1.2 instead of SDL2" OFF)
option(NONET "Disable network support" OFF)
RELEASE_OPTION(DEVILUTIONX_STATIC_CXX_STDLIB "Link C++ standard library statically (if available)")
cmake_dependent_option(DISABLE_TCP "Disable TCP multiplayer option" OFF "NOT NONET" ON)
cmake_dependent_option(DISABLE_ZERO_TIER "Disable ZeroTier multiplayer option" OFF "NOT NONET" ON)
cmake_dependent_option(PACKET_ENCRYPTION "Encrypt network packets" ON "NOT NONET" OFF)
option(NOSOUND "Disable sound support" OFF)
option(ENABLE_CODECOVERAGE "Instrument code for code coverage (only enabled with BUILD_TESTING)" OFF)
option(DISCORD_INTEGRATION "Build with Discord SDK for rich presence support" OFF)
option(DISABLE_STREAMING_MUSIC "Disable streaming music (to work around broken platform implementations)" OFF)
mark_as_advanced(DISABLE_STREAMING_MUSIC)
option(DISABLE_STREAMING_SOUNDS "Disable streaming sounds (to work around broken platform implementations)" OFF)
mark_as_advanced(DISABLE_STREAMING_SOUNDS)
option(STREAM_ALL_AUDIO "Stream all the audio. For extremely RAM-constrained platforms.")
mark_as_advanced(STREAM_ALL_AUDIO)
option(DEVILUTIONX_RESAMPLER_SPEEX "Build with Speex resampler" ON)
option(DEVILUTIONX_RESAMPLER_SDL "Build with SDL resampler" ON)
option(DEVILUTIONX_PALETTE_TRANSPARENCY_BLACK_16_LUT "Whether to use a lookup table for transparency blending with black. This improves performance of blending transparent black overlays, such as quest dialog background, at the cost of 128 KiB of RAM." ON)
if(TSAN)
set(ASAN OFF)
endif()
# By default, devilutionx.mpq is built only if smpq is installed.
if(NOT DEFINED BUILD_ASSETS_MPQ AND NOT SRC_DIST)
find_program(SMPQ smpq)
elseif(BUILD_ASSETS_MPQ)
find_program(SMPQ smpq REQUIRED)
endif()
if(SMPQ)
set(_has_smpq ON)
else()
set(_has_smpq OFF)
endif()
option(BUILD_ASSETS_MPQ "If true, assets are packaged into devilutionx.mpq." ${_has_smpq})
# The gettext[tools] package takes a very long time to install
if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg.cmake$")
option(USE_GETTEXT_FROM_VCPKG "Add vcpkg dependency for gettext[tools] for compiling translations" OFF)
endif()
RELEASE_OPTION(CPACK "Configure CPack")
# These must be included after the options above but before the `project` call.
include(VcPkgManifestFeatures)
# Set up the `project` early so that properties such as `TARGET_SUPPORTS_SHARED_LIBS` are defined.
if(NOT VERSION_NUM)
include(functions/git)
get_git_tag(VERSION_NUM)
if(NOT "${VERSION_NUM}" STREQUAL "")
string(REGEX MATCH "([0-9]+\\.[0-9]+\\.[0-9]+)" VERSION_NUM ${VERSION_NUM} )
endif()
if(NOT VERSION_SUFFIX)
get_git_commit_hash(GIT_COMMIT_HASH)
set(VERSION_SUFFIX "${GIT_COMMIT_HASH}")
endif()
endif()
if(NOT VERSION_SUFFIX)
set(VERSION_SUFFIX "debug")
endif()
if(VERSION_NUM MATCHES untagged)
project(DevilutionX LANGUAGES C CXX)
else()
project(DevilutionX
VERSION ${VERSION_NUM}
LANGUAGES C CXX)
endif()
set(PROJECT_VERSION_WITH_SUFFIX "${PROJECT_VERSION}$<$<CONFIG:Debug>:-${VERSION_SUFFIX}>")
if(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT DISABLE_LTO)
# Work around MSVC + CMake bug when LTO is enabled.
# See https://github.com/diasurgical/devilutionX/issues/3778
# and https://gitlab.kitware.com/cmake/cmake/-/issues/23035
set(BUILD_TESTING OFF)
endif()
# This built-in CMake module adds a BUILD_TESTING option (ON by default).
# Must be included in the top-level `CMakeLists.txt` after calling `project`.
# Because we must include `VcPkgManifestFeatures` before the `project` call,
# we add a BUILD_TESTING option ourselves above as well.
include(CTest)
# Platform definitions can override options and we want `cmake_dependent_option` to see the effects,
# so ideally we would include Platforms.cmake before definining the options.
#
# However, `Platforms` require `project` to have been called (to get access to toolchain defs),
# but `project` must be called after `VcPkgManifestFeatures`, and `VcPkgManifestFeatures` need
# to be after the options.
include(Platforms)
# Note: `CMAKE_CROSSCOMPILING` is only available after the `project` call.
if(CMAKE_CROSSCOMPILING)
set(BUILD_TESTING OFF)
endif()
# Recalculate the dependent options after including the Platforms:
if(BUILD_TESTING)
# For tests, we build a libdevilutionx.so shared library.
# When this libdevilutionx.so is linked against certain static libraries,
# they must be compiled with `-fPIC`.
set(PIE ON)
endif()
if(PIE)
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
endif()
if(NONET)
set(DISABLE_TCP ON)
set(DISABLE_ZERO_TIER ON)
set(PACKET_ENCRYPTION OFF)
endif()
if(USE_SDL1)
set(DEVILUTIONX_RESAMPLER_SDL OFF)
endif()
if(DEVILUTIONX_RESAMPLER_SPEEX)
list(APPEND _resamplers Speex)
endif()
if(DEVILUTIONX_RESAMPLER_SDL)
list(APPEND _resamplers SDL)
endif()
list(GET _resamplers 0 _default_resampler)
set(DEVILUTIONX_DEFAULT_RESAMPLER ${_default_resampler} CACHE STRING "Default resampler")
set_property(CACHE DEVILUTIONX_DEFAULT_RESAMPLER PROPERTY STRINGS ${_resamplers})
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE "${CCACHE_PROGRAM}")
endif()
# Not a genexp because CMake doesn't support it
# https://gitlab.kitware.com/cmake/cmake/-/issues/20546
if(NOT DISABLE_LTO)
# LTO if supported:
include(CheckIPOSupported)
check_ipo_supported(RESULT is_ipo_supported OUTPUT lto_error)
if(is_ipo_supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL ON)
endif()
endif()
if(GPERF)
set(DEVILUTIONX_STATIC_CXX_STDLIB OFF)
if(GPERF_HEAP_FIRST_GAME_ITERATION)
set(GPERF_HEAP_MAIN ON)
endif()
# Compile with information about file and line numbers for everything
# even in non-Debug build types.
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-g2>")
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Use the more size-efficient `-gmlt` option on clang.
add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-gmlt>")
endif()
endif()
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_STANDARD_REQUIRED OFF)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # for clang-tidy
set(CMAKE_THREAD_PREFER_PTHREAD ON)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Dependencies must be included after Platforms.
include(Dependencies)
add_subdirectory(Source)
set(BIN_TARGET devilutionx)
if(NINTENDO_3DS)
set(BIN_TARGET ${BIN_TARGET}.elf)
endif()
if(ANDROID)
add_library(${BIN_TARGET} SHARED Source/main.cpp)
elseif(UWP_LIB)
add_custom_target(${BIN_TARGET}) # we only need libdevilutionx
else()
add_executable(${BIN_TARGET}
WIN32
MACOSX_BUNDLE
Source/main.cpp
Packaging/windows/devilutionx.exe.manifest
Packaging/windows/devilutionx.rc
Packaging/apple/AppIcon.icns
Packaging/apple/LaunchScreen.storyboard)
endif()
if(NOT UWP_LIB)
target_link_libraries(${BIN_TARGET} PRIVATE libdevilutionx)
endif()
if(GPERF)
target_link_libraries(${BIN_TARGET} PUBLIC ${GPERFTOOLS_LIBRARIES})
endif()
# Must be included after `BIN_TARGET` and `libdevilutionx` are defined.
include(Assets)
if(EMSCRIPTEN)
target_link_options(${BIN_TARGET} PRIVATE --preload-file assets)
endif()
if(NOT USE_SDL1 AND NOT UWP_LIB)
target_link_libraries(${BIN_TARGET} PUBLIC ${SDL2_MAIN})
endif()
if(BUILD_TESTING)
add_subdirectory(test)
endif()
include(functions/set_relative_file_macro)
set_relative_file_macro(${BIN_TARGET})
if(APPLE)
set_source_files_properties("./Packaging/apple/AppIcon.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(MACOSX_BUNDLE_GUI_IDENTIFIER com.diasurgical.devilutionx)
set(MACOSX_BUNDLE_COPYRIGHT Unlicense)
set(MACOSX_BUNDLE_BUNDLE_NAME devilutionx)
set(MACOSX_BUNDLE_DISPLAY_NAME DevilutionX)
set(MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}")
if(IOS)
set_target_properties(${BIN_TARGET} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.12.0")
endif()
set_target_properties(${BIN_TARGET} PROPERTIES MACOSX_BUNDLE_ICON_FILE "AppIcon.icns")
set_target_properties(${BIN_TARGET} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/apple/Info.plist")
install (TARGETS ${BIN_TARGET} DESTINATION ./)
if(MACOSX_STANDALONE_APP_BUNDLE)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
endif()
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
if(COREFOUNDATION_LIBRARY)
target_link_libraries(libdevilutionx PUBLIC "${COREFOUNDATION_LIBRARY}")
target_compile_definitions(libdevilutionx PRIVATE USE_COREFOUNDATION)
endif()
set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}")
set(CPACK On)
endif()
if(NINTENDO_SWITCH)
set(APP_ROMFS "${CMAKE_BINARY_DIR}/romfs")
add_custom_target(romfs_directory
COMMAND ${CMAKE_COMMAND} -E make_directory ${APP_ROMFS})
add_custom_target(romfs_files
COMMAND ${CMAKE_COMMAND} -E copy ${DEVILUTIONX_MPQ} ${APP_ROMFS}
DEPENDS ${DEVILUTIONX_MPQ})
# the romfs_directory target will create this directory at build time,
# but the nx_create_nro function requires it to also exist at configure time
file(MAKE_DIRECTORY ${APP_ROMFS})
add_dependencies(romfs_files romfs_directory devilutionx_mpq)
nx_generate_nacp (${BIN_TARGET}.nacp
NAME "DevilutionX"
AUTHOR "Devilution Team"
VERSION "${PROJECT_VERSION}"
)
nx_create_nro(${BIN_TARGET}
NACP ${BIN_TARGET}.nacp
ICON "${PROJECT_SOURCE_DIR}/Packaging/switch/icon.jpg"
ROMFS ${APP_ROMFS}
)
add_dependencies(${BIN_TARGET}_nro romfs_files)
endif()
if(VITA)
set(VITA_APP_NAME "devilutionX")
set(VITA_TITLEID "DVLX00001")
set(VITA_VERSION "01.00")
set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1")
set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d ATTRIBUTE2=12")
vita_create_self(devilutionx.self devilutionx UNSAFE)
if(BUILD_ASSETS_MPQ OR SRC_DIST)
vita_create_vpk(devilutionx.vpk ${VITA_TITLEID} devilutionx.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE Packaging/vita/sce_sys sce_sys
FILE ${DEVILUTIONX_MPQ} devilutionx.mpq
)
else()
vita_create_vpk(devilutionx.vpk ${VITA_TITLEID} devilutionx.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE Packaging/vita/sce_sys sce_sys
FILE Packaging/resources/assets assets
${VITA_TRANSLATIONS_LIST}
)
endif()
endif()
if(PS4)
add_custom_command(
TARGET devilutionx_mpq POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${DEVILUTIONX_MPQ} "${PROJECT_SOURCE_DIR}/Packaging/ps4/")
add_self(${BIN_TARGET})
add_pkg(${BIN_TARGET} "${PROJECT_SOURCE_DIR}/Packaging/ps4"
"DVLX00001" "DevilutionX" "${PROJECT_VERSION}")
endif()
if(NINTENDO_3DS)
set(APP_TITLE "DevilutionX")
set(APP_DESCRIPTION "DevilutionX port for 3DS")
set(APP_AUTHOR "Diasurgical Team")
set(APP_ICON "${PROJECT_SOURCE_DIR}/Packaging/ctr/icon.png")
set(APP_BANNER "${PROJECT_SOURCE_DIR}/Packaging/ctr/banner.png")
set(APP_AUDIO "${CMAKE_BINARY_DIR}/banner_audio.wav")
set(APP_RSF "${PROJECT_SOURCE_DIR}/Packaging/ctr/template.rsf")
set(APP_ROMFS "${CMAKE_BINARY_DIR}/romfs")
list(APPEND APP_ROMFS_FILES ${DEVILUTIONX_MPQ})
set(APP_VERSION ${PROJECT_VERSION})
find_program(FFMPEG ffmpeg)
if(FFMPEG)
add_custom_command(OUTPUT ${APP_AUDIO}
COMMAND ${FFMPEG} -y -ss 3.3 -t 3 -i "${PROJECT_SOURCE_DIR}/Packaging/resources/shareware-startup.wav" -af "afade=t=in:st=0:d=0.1,afade=t=out:st=2.9:d=0.1" ${APP_AUDIO}
DEPENDS ${PROJECT_SOURCE_DIR}/Packaging/resources/shareware-startup.wav
VERBATIM)
else()
add_custom_command(OUTPUT ${APP_AUDIO}
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/Packaging/ctr/audio_silent.wav ${APP_AUDIO}
DEPENDS ${PROJECT_SOURCE_DIR}/Packaging/ctr/audio_silent.wav
VERBATIM)
endif()
add_custom_target(romfs_directory
COMMAND ${CMAKE_COMMAND} -E make_directory ${APP_ROMFS})
add_custom_target(romfs_files
COMMAND ${CMAKE_COMMAND} -E copy ${APP_ROMFS_FILES} ${APP_ROMFS}
DEPENDS ${APP_ROMFS_FILES})
add_dependencies(romfs_files romfs_directory devilutionx_mpq)
include(Tools3DS)
add_3dsx_target(${BIN_TARGET})
add_cia_target(${BIN_TARGET} ${APP_RSF} ${APP_BANNER} ${APP_AUDIO})
get_filename_component(APP_TARGET_PREFIX ${BIN_TARGET} NAME_WE)
add_dependencies(${APP_TARGET_PREFIX}_3dsx romfs_files)
add_dependencies(${APP_TARGET_PREFIX}_cia romfs_files)
endif()
if(UWP_LIB)
target_compile_definitions(libdevilutionx PRIVATE __UWP__=1)
endif()
if(CPACK AND (APPLE OR BUILD_ASSETS_MPQ OR SRC_DIST))
if(WIN32)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(SDL2_WIN32_DLLS_DIR "${CMAKE_BINARY_DIR}")
else()
set(SDL2_WIN32_DLLS_DIR "${SDL2_EXEC_PREFIX}/bin")
endif()
set(SDL2_WIN32_LICENSES_DIR "${PROJECT_SOURCE_DIR}/Packaging/resources")
file(GLOB SDL2_WIN32_ALL_DLLS
LIST_DIRECTORIES false
"${SDL2_WIN32_DLLS_DIR}/*.dll")
file(GLOB SDL2_WIN32_ALL_LICENSES
LIST_DIRECTORIES false
"${SDL2_WIN32_LICENSES_DIR}/LICENSE*.txt"
"${SDL2_WIN32_LICENSES_DIR}/README*.txt")
set(CPACK_PACKAGE_FILE_NAME "devilutionx")
set(CPACK_PACKAGE_NAME ${project_name})
set(CPACK_GENERATOR "ZIP")
set(CPACK_STRIP_FILES TRUE)
install(TARGETS ${BIN_TARGET} DESTINATION .)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/windows/README.txt"
DESTINATION "."
)
install(FILES "${DEVILUTIONX_MPQ}"
DESTINATION "."
)
foreach(_SDL2_WIN32_DLL_PATH ${SDL2_WIN32_ALL_DLLS})
install(FILES "${_SDL2_WIN32_DLL_PATH}"
DESTINATION "."
)
endforeach()
foreach(_SDL2_WIN32_LICENSE_PATH ${SDL2_WIN32_ALL_LICENSES})
install(FILES "${_SDL2_WIN32_LICENSE_PATH}"
DESTINATION "LICENSE"
)
endforeach()
if(DISCORD_SHARED_LIB)
install(FILES "${DISCORD_SHARED_LIB}"
DESTINATION "."
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
string(TOLOWER ${PROJECT_NAME} project_name)
set(CPACK_PACKAGE_NAME ${project_name})
set(CPACK_GENERATOR "7Z")
# Common *nix files
set(CPACK_STRIP_FILES TRUE)
install(TARGETS ${BIN_TARGET} DESTINATION bin)
set(desktop_file "${PROJECT_SOURCE_DIR}/Packaging/nix/${project_name}.desktop")
set(desktop_file_hellfire "${PROJECT_SOURCE_DIR}/Packaging/nix/${project_name}-hellfire.desktop")
find_program(DFI desktop-file-install)
if(DFI)
execute_process(COMMAND ${DFI} --dir=${CMAKE_BINARY_DIR} ${desktop_file})
set(desktop_file "${CMAKE_BINARY_DIR}/${project_name}.desktop")
execute_process(COMMAND ${DFI} --dir=${CMAKE_BINARY_DIR} ${desktop_file_hellfire})
set(desktop_file_hellfire "${CMAKE_BINARY_DIR}/${project_name}-hellfire.desktop")
endif()
install(FILES "${desktop_file}"
DESTINATION "share/applications"
)
install(FILES "${desktop_file_hellfire}"
DESTINATION "share/applications"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/nix/README.txt"
DESTINATION "share/diasurgical/${project_name}"
)
install(FILES "${DEVILUTIONX_MPQ}"
DESTINATION "share/diasurgical/${project_name}"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/resources/icon.png"
DESTINATION "share/icons/hicolor/512x512/apps"
RENAME "${project_name}.png"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/resources/hellfire.png"
DESTINATION "share/icons/hicolor/512x512/apps"
RENAME "${project_name}-hellfire.png"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/nix/devilutionx.metainfo.xml"
DESTINATION "share/metainfo"
RENAME "${project_name}.metainfo.xml"
)
# -G DEB
set(CPACK_PACKAGE_CONTACT "anders@jenbo.dk")
if(USE_SDL1)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl1.2debian")
else()
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl2-2.0-0")
endif()
set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
# -G RPM
set(CPACK_RPM_FILE_NAME RPM-DEFAULT)
find_program(RPMBUILD rpmbuild)
if(RPMBUILD)
list(APPEND CPACK_GENERATOR "RPM")
endif()
find_program(DPKG dpkg)
if(DPKG)
list(APPEND CPACK_GENERATOR "DEB")
endif()
elseif(APPLE)
set(CPACK_PACKAGE_FILE_NAME "devilutionx")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK "ON")
set(CPACK_STRIP_FILES TRUE)
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
include(CPack)
endif()