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#pragma once
#include <cstddef>
#include <cstdint>
#include "engine/clx_sprite.hpp"
#include "utils/pointer_value_union.hpp"
namespace devilution {
OwnedClxSpriteListOrSheet CelToClx(const uint8_t *data, size_t size, PointerOrValue<uint16_t> widthOrWidths);
} // namespace devilution