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ephphatha 55a21b7467 Move the base hit amount to a table in playerData.cpp 3 years ago
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barbarian Move the base hit amount to a table in playerData.cpp 3 years ago
bard Move the base hit amount to a table in playerData.cpp 3 years ago
monk Move the base hit amount to a table in playerData.cpp 3 years ago
rogue Move the base hit amount to a table in playerData.cpp 3 years ago
sorcerer Move the base hit amount to a table in playerData.cpp 3 years ago
warrior Move the base hit amount to a table in playerData.cpp 3 years ago
README.md Move the base hit amount to a table in playerData.cpp 3 years ago

README.md

Player class data

There is one folder per class.

attributes.tsv

Attribute Description
baseStr Class Starting Strength Stat, uint8_t
baseMag Class Starting Magic Stat, uint8_t
baseDex Class Starting Dexterity Stat, uint8_t
baseVit Class Starting Vitality Stat, uint8_t
maxStr Class Maximum Strength Stat, uint8_t
maxMag Class Maximum Magic Stat, uint8_t
maxDex Class Maximum Dexterity Stat, uint8_t
maxVit Class Maximum Vitality Stat, uint8_t
blockBonus Class Block Bonus, %
adjLife Class Life Adjustment, decimal
adjMana Class Mana Adjustment, decimal
lvlLife Life gained on level up, decimal
lvlMana Mana gained on level up, decimal
chrLife Life from base Vitality, decimal
chrMana Mana from base Magic, decimal
itmLife Life from item bonus Vitality, decimal
itmMana Mana from item bonus Magic, decimal
baseMagicToHit Starting chance to hit with spells/scrolls, %
baseMeleeToHit Starting chance to hit with melee weapons/fists, %
baseRangedToHit Starting chance to hit with ranged weapons, %