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/**
* @file monhealthbar.cpp
*
* Adds monster health bar QoL feature
*/
#include "monhealthbar.h"
#include <cstdint>
#include <fmt/format.h>
#include "control.h"
#include "cursor.h"
#include "engine/clx_sprite.hpp"
#include "engine/load_clx.hpp"
#include "engine/render/clx_render.hpp"
#include "options.h"
#include "utils/language.h"
#include "utils/str_cat.hpp"
namespace devilution {
namespace {
OptionalOwnedClxSpriteList healthBox;
OptionalOwnedClxSpriteList resistance;
OptionalOwnedClxSpriteList health;
OptionalOwnedClxSpriteList healthBlue;
OptionalOwnedClxSpriteList playerExpTags;
} // namespace
void InitMonsterHealthBar()
{
if (!*sgOptions.Gameplay.enemyHealthBar)
return;
healthBox = LoadClx("data\\healthbox.clx");
health = LoadClx("data\\health.clx");
resistance = LoadClx("data\\resistance.clx");
playerExpTags = LoadClx("data\\monstertags.clx");
std::array<uint8_t, 256> healthBlueTrn;
healthBlueTrn[234] = 185;
healthBlueTrn[235] = 186;
healthBlueTrn[236] = 187;
healthBlue = health->clone();
ClxApplyTrans(*healthBlue, healthBlueTrn.data());
}
void FreeMonsterHealthBar()
{
healthBlue = std::nullopt;
playerExpTags = std::nullopt;
resistance = std::nullopt;
health = std::nullopt;
healthBox = std::nullopt;
}
void DrawMonsterHealthBar(const Surface &out)
{
if (!*sgOptions.Gameplay.enemyHealthBar)
return;
if (leveltype == DTYPE_TOWN)
return;
if (pcursmonst == -1)
return;
const Monster &monster = Monsters[pcursmonst];
const int width = (*healthBox)[0].width();
const int barWidth = (*health)[0].width();
const int height = (*healthBox)[0].height();
Point position = { (gnScreenWidth - width) / 2, 18 };
if (CanPanelsCoverView()) {
if (IsRightPanelOpen())
position.x -= SidePanelSize.width / 2;
if (IsLeftPanelOpen())
position.x += SidePanelSize.width / 2;
}
const int border = 3;
int multiplier = 0;
int currLife = monster.hitPoints;
// lifestealing monsters can reach HP exceeding their max
if (monster.hitPoints > monster.maxHitPoints) {
multiplier = monster.hitPoints / monster.maxHitPoints;
currLife = monster.hitPoints - monster.maxHitPoints * multiplier;
if (currLife == 0 && multiplier > 0) {
multiplier--;
currLife = monster.maxHitPoints;
}
}
RenderClxSprite(out, (*healthBox)[0], position);
DrawHalfTransparentRectTo(out, position.x + border, position.y + border, width - (border * 2), height - (border * 2));
int barProgress = (barWidth * currLife) / monster.maxHitPoints;
if (barProgress != 0) {
RenderClxSprite(
out.subregion(position.x + border + 1, position.y + border + 1, barProgress, height - (border * 2) - 2),
(*(multiplier > 0 ? healthBlue : health))[0], { 0, 0 });
}
constexpr auto GetBorderColor = [](MonsterClass monsterClass) {
switch (monsterClass) {
case MonsterClass::Undead:
return 248;
case MonsterClass::Demon:
return 232;
case MonsterClass::Animal:
return 150;
default:
app_fatal(StrCat("Invalid monster class: ", static_cast<int>(monsterClass)));
}
};
if (*sgOptions.Gameplay.showMonsterType) {
Uint8 borderColor = GetBorderColor(monster.data().monsterClass);
int borderWidth = width - (border * 2);
UnsafeDrawHorizontalLine(out, { position.x + border, position.y + border }, borderWidth, borderColor);
UnsafeDrawHorizontalLine(out, { position.x + border, position.y + height - border - 1 }, borderWidth, borderColor);
int borderHeight = height - (border * 2) - 2;
UnsafeDrawVerticalLine(out, { position.x + border, position.y + border + 1 }, borderHeight, borderColor);
UnsafeDrawVerticalLine(out, { position.x + width - border - 1, position.y + border + 1 }, borderHeight, borderColor);
}
UiFlags style = UiFlags::AlignCenter | UiFlags::VerticalCenter;
DrawString(out, monster.name(), { position + Displacement { -1, 1 }, { width, height } }, style | UiFlags::ColorBlack);
if (monster.isUnique())
style |= UiFlags::ColorWhitegold;
else if (monster.leader != Monster::NoLeader)
style |= UiFlags::ColorBlue;
else
style |= UiFlags::ColorWhite;
DrawString(out, monster.name(), { position, { width, height } }, style);
if (multiplier > 0)
DrawString(out, StrCat("x", multiplier), { position, { width - 2, height } }, UiFlags::ColorWhite | UiFlags::AlignRight | UiFlags::VerticalCenter);
if (monster.isUnique() || MonsterKillCounts[monster.type().type] >= 15) {
monster_resistance immunes[] = { IMMUNE_MAGIC, IMMUNE_FIRE, IMMUNE_LIGHTNING };
monster_resistance resists[] = { RESIST_MAGIC, RESIST_FIRE, RESIST_LIGHTNING };
int resOffset = 5;
for (size_t i = 0; i < 3; i++) {
if ((monster.resistance & immunes[i]) != 0) {
RenderClxSprite(out, (*resistance)[i * 2 + 1], position + Displacement { resOffset, height - 6 });
resOffset += (*resistance)[0].width() + 2;
} else if ((monster.resistance & resists[i]) != 0) {
RenderClxSprite(out, (*resistance)[i * 2], position + Displacement { resOffset, height - 6 });
resOffset += (*resistance)[0].width() + 2;
}
}
}
if (Players.size() > 1) {
int tagOffset = 5;
for (size_t i = 0; i < Players.size(); i++) {
if (((1U << i) & monster.whoHit) != 0) {
RenderClxSprite(out, (*playerExpTags)[i + 1], position + Displacement { tagOffset, height - 31 });
} else if (Players[i].plractive) {
RenderClxSprite(out, (*playerExpTags)[0], position + Displacement { tagOffset, height - 31 });
}
tagOffset += (*playerExpTags)[0].width();
}
}
}
} // namespace devilution