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32 lines
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/**
* @file dead.h
*
* Interface of functions for placing dead monsters.
*/
#pragma once
#include <array>
#include <cstdint>
#include "engine/point.hpp"
#include "engine.h"
namespace devilution {
static constexpr unsigned MaxCorpses = 31;
struct Corpse {
std::array<const byte *, 8> data;
int frame;
int width;
uint8_t translationPaletteIndex;
};
extern Corpse Corpses[MaxCorpses];
extern int8_t stonendx;
void InitCorpses();
void AddCorpse(Point tilePosition, int8_t dv, Direction ddir);
void SyncUniqDead();
} // namespace devilution