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71 lines
1.3 KiB
71 lines
1.3 KiB
#pragma once |
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#if defined(VIRTUAL_GAMEPAD) && !defined(USE_SDL1) |
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#include <functional> |
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#include "controls/controller_buttons.h" |
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#include "engine/circle.hpp" |
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#include "engine/point.hpp" |
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namespace devilution { |
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struct VirtualDirectionPad { |
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Circle area; |
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Point position; |
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bool isUpPressed; |
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bool isDownPressed; |
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bool isLeftPressed; |
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bool isRightPressed; |
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VirtualDirectionPad() |
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: area({ { 0, 0 }, 0 }) |
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, position({ 0, 0 }) |
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, isUpPressed(false) |
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, isDownPressed(false) |
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, isLeftPressed(false) |
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, isRightPressed(false) |
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{ |
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} |
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void UpdatePosition(Point touchCoordinates); |
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}; |
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struct VirtualPadButton { |
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Circle area; |
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bool isHeld; |
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bool didStateChange; |
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std::function<bool()> isUsable; |
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VirtualPadButton() |
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: area({ { 0, 0 }, 0 }) |
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, isHeld(false) |
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, didStateChange(false) |
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, isUsable([]() { return true; }) |
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{ |
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} |
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}; |
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struct VirtualGamepad { |
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VirtualDirectionPad directionPad; |
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VirtualPadButton primaryActionButton; |
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VirtualPadButton secondaryActionButton; |
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VirtualPadButton spellActionButton; |
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VirtualPadButton cancelButton; |
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VirtualPadButton healthButton; |
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VirtualPadButton manaButton; |
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VirtualGamepad() |
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{ |
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} |
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}; |
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void InitializeVirtualGamepad(); |
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extern VirtualGamepad VirtualGamepadState; |
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} // namespace devilution |
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#endif
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