| .. |
|
render
|
[QOL/UX] Multiplayer Player Colors (#8317)
|
2 months ago |
|
actor_position.cpp
|
Apply simple const rules using clang-tidy
|
7 months ago |
|
actor_position.hpp
|
Fix issues with light offset calculation
|
3 years ago |
|
animationinfo.cpp
|
Apply simple const rules using clang-tidy
|
7 months ago |
|
animationinfo.h
|
typos and code cleanup
|
3 years ago |
|
assets.cpp
|
Migrate from libmpq to mpqfs
|
2 weeks ago |
|
assets.hpp
|
Migrate from libmpq to mpqfs
|
2 weeks ago |
|
backbuffer_state.cpp
|
Split up `engine.{h,cpp}`
|
1 year ago |
|
backbuffer_state.hpp
|
Fix chat
|
3 years ago |
|
circle.hpp
|
Apply MethodCase config to Rectangle::Contains
|
4 years ago |
|
clx_sprite.hpp
|
Split up `engine.{h,cpp}`
|
1 year ago |
|
demomode.cpp
|
Adria refill mana as mod
|
2 months ago |
|
demomode.h
|
SDL3: Even more migration
|
5 months ago |
|
direction.cpp
|
Remove utils/stdcompat/string_view.hpp
|
3 years ago |
|
direction.hpp
|
Force-inline methods to improve debug build perf
|
3 years ago |
|
displacement.hpp
|
Split up `engine.{h,cpp}`
|
1 year ago |
|
dx.cpp
|
SDL3: Fix nearest-neighbor scaling
|
5 months ago |
|
dx.h
|
SDL3: Even more migration
|
5 months ago |
|
events.cpp
|
SDL3: Convert events to render coordinates
|
5 months ago |
|
events.hpp
|
SDL3: Even more migration
|
5 months ago |
|
lighting_defs.hpp
|
light_render: Use an std::span for light tables
|
8 months ago |
|
load_cel.cpp
|
Untangle more dependencies
|
8 months ago |
|
load_cel.hpp
|
Load spell icon based on data (#8072)
|
8 months ago |
|
load_cl2.cpp
|
Untangle more dependencies
|
8 months ago |
|
load_cl2.hpp
|
Untangle more dependencies
|
8 months ago |
|
load_clx.cpp
|
Untangle more dependencies
|
8 months ago |
|
load_clx.hpp
|
Async load: Handle errors
|
1 year ago |
|
load_file.hpp
|
Extract `HeadlessMode` from `diablo.h`
|
1 year ago |
|
load_pcx.cpp
|
SDL3: Make `text_render_integration_test` build
|
5 months ago |
|
load_pcx.hpp
|
SDL3: Make `text_render_integration_test` build
|
5 months ago |
|
palette.cpp
|
SDL3: Add some backports / compat helpers
|
5 months ago |
|
palette.h
|
SDL3: Make `text_render_integration_test` build
|
5 months ago |
|
path.cpp
|
Apply simple const rules using clang-tidy
|
7 months ago |
|
path.h
|
Fix pathfinding and increase player path limit
|
1 year ago |
|
point.hpp
|
Split up `engine.{h,cpp}`
|
1 year ago |
|
points_in_rectangle_range.hpp
|
Force-inline methods to improve debug build perf
|
3 years ago |
|
random.cpp
|
Introduce xoshiro RNG to generate dungeon seeds (#7030)
|
2 years ago |
|
random.hpp
|
Update all the files that do not have CRLF as line break
|
3 months ago |
|
rectangle.hpp
|
Force-inline methods to improve debug build perf
|
3 years ago |
|
size.hpp
|
Force-inline methods to improve debug build perf
|
3 years ago |
|
sound.cpp
|
Release lock before finalizing sound samples (#8468)
|
1 month ago |
|
sound.h
|
First step to migrate accessibility features
|
1 month ago |
|
sound_defs.hpp
|
SDL3: Make `text_render_integration_test` build
|
5 months ago |
|
sound_position.cpp
|
Remove utils/stdcompat/algorithm.hpp
|
3 years ago |
|
sound_position.hpp
|
Use real `CalculateSoundPosition` with NOSOUND
|
3 years ago |
|
sound_stubs.cpp
|
First step to migrate accessibility features
|
1 month ago |
|
surface.cpp
|
Add more missing <cstdint> includes
|
3 years ago |
|
surface.hpp
|
SDL3: Make `text_render_integration_test` build
|
5 months ago |
|
ticks.cpp
|
SDL3: Make `text_render_integration_test` build
|
5 months ago |
|
ticks.hpp
|
Split up `engine.{h,cpp}`
|
1 year ago |
|
trn.cpp
|
Make Player Class Data Data-Driven (#8167)
|
6 months ago |
|
trn.hpp
|
Fix brightness of whu casting animations
|
2 years ago |
|
world_tile.hpp
|
Add more missing <cstdint> includes
|
3 years ago |