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cmake_minimum_required(VERSION 3.22)
foreach(_policy CMP0135 CMP0141)
if(POLICY ${_policy})
cmake_policy(SET ${_policy} NEW)
set(CMAKE_POLICY_DEFAULT_${_policy} NEW)
endif()
endforeach()
# Projects added via `add_subdirectory` or `FetchContent` may have a lower
# `cmake_minimum_required` than we set here. Set policies that we require
# to their new value so that they still apply.
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
if(IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/dist")
message("-- Detected a source distribution with the required FetchContent dependencies and devilutionx.mpq included")
set(SRC_DIST ON)
add_subdirectory(dist)
endif()
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(WARNING [[In-source build detected, please eg. create a new directory and use `cmake ..`]])
endif()
include(CMakeDependentOption)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake/finders")
include(functions/genex)
# Options required by `VcPkgManifestFeatures`, which must be included before the `project` call.
option(USE_SDL1 "Use SDL1.2 instead of SDL2" OFF)
option(USE_SDL3 "Use SDL3 instead of SDL2" OFF)
option(NONET "Disable network support" OFF)
cmake_dependent_option(PACKET_ENCRYPTION "Encrypt network packets" ON "NOT NONET" OFF)
# The gettext[tools] package takes a very long time to install
if(CMAKE_TOOLCHAIN_FILE MATCHES "vcpkg.cmake$")
option(USE_GETTEXT_FROM_VCPKG "Add vcpkg dependency for gettext[tools] for compiling translations" OFF)
endif()
option(BUILD_TESTING "Build tests." ON)
# These must be included after the options above but before the `project` call.
include(VcPkgManifestFeatures)
# Set up the `project` before the rest of the options so that:
#
# 1. Properties such as `TARGET_SUPPORTS_SHARED_LIBS` are defined.
# 2. Toolchain file is evaluated, required for `Platforms.cmake`,
# which can override the options.
file(STRINGS "VERSION" VERSION_STR)
if(NOT "${VERSION_STR}" STREQUAL "")
string(REGEX MATCH "([0-9]+\\.[0-9]+\\.[0-9]+).*" VERSION_PREFIX ${VERSION_STR})
set(VERSION_NUM ${CMAKE_MATCH_1})
endif()
if(NOT VERSION_SUFFIX)
# For versions with a suffix, e.g. "1.5.0-dev", include
# the build type and the git hash.
set(VERSION_SUFFIX "-$<CONFIG>")
if(VERSION_PREFIX MATCHES "-")
if(NOT GIT_COMMIT_HASH)
include(functions/git)
get_git_commit_hash(GIT_COMMIT_HASH)
endif()
if(GIT_COMMIT_HASH)
set(VERSION_SUFFIX "${VERSION_SUFFIX}-${GIT_COMMIT_HASH}")
endif()
else()
# For versions without a suffix, e.g. "1.5.0" rather than "1.5.0-dev",
# only include the build type if it is a debug build.
set(VERSION_SUFFIX "$<$<CONFIG:Debug>:$<CONFIG>>")
endif()
endif()
project(DevilutionX
VERSION ${VERSION_NUM}
LANGUAGES C CXX)
set(PROJECT_VERSION_WITH_SUFFIX "${VERSION_PREFIX}${VERSION_SUFFIX}")
# Platform definitions can override options and we want `cmake_dependent_option` to see the effects.
# Note that a few options are still defined before this because they're needed by `VcPkgManifestFeatures.cmake`.
include(Platforms)
# This built-in CMake module adds a BUILD_TESTING option (ON by default).
# Must be included in the top-level `CMakeLists.txt` after calling `project`.
# Because we must include `VcPkgManifestFeatures` before the `project` call,
# we add a BUILD_TESTING option ourselves above as well.
include(CTest)
# Debugging / profiling options
DEBUG_OPTION(ASAN "Enable address sanitizer")
DEBUG_OPTION(UBSAN "Enable undefined behaviour sanitizer")
option(TSAN "Enable thread sanitizer (not compatible with ASAN=ON)" OFF)
DEBUG_OPTION(DEBUG "Enable debug mode in engine")
option(GPERF "Build with GPerfTools profiler" OFF)
cmake_dependent_option(GPERF_HEAP_FIRST_GAME_ITERATION "Save heap profile of the first game iteration" OFF "GPERF" OFF)
option(ENABLE_CODECOVERAGE "Instrument code for code coverage (only enabled with BUILD_TESTING)" OFF)
# Packaging options
RELEASE_OPTION(CPACK "Configure CPack")
option(MACOSX_STANDALONE_APP_BUNDLE "Generate a portable app bundle to use on other devices (requires sudo)" OFF)
option(WIN_NSIS "Generate an NSIS installer" OFF)
# Network options
cmake_dependent_option(DISABLE_TCP "Disable TCP multiplayer option" OFF "NOT NONET" ON)
cmake_dependent_option(DISABLE_ZERO_TIER "Disable ZeroTier multiplayer option" OFF "NOT NONET" ON)
if(USE_SDL1 AND USE_SDL3)
message(FATAL_ERROR "USE_SDL1 and USE_SDL3 cannot be set at the same time")
endif()
# Graphics options
if(NOT USE_SDL1)
if(USE_SDL3)
set(_texture_format_default "SDL_PIXELFORMAT_XRGB8888")
else()
set(_texture_format_default "SDL_PIXELFORMAT_RGB888")
endif()
set(DEVILUTIONX_DISPLAY_TEXTURE_FORMAT "${_texture_format_default}" CACHE STRING "Texture format for DevilutionX textures when using the GPU renderer")
mark_as_advanced(DEVILUTIONX_DISPLAY_TEXTURE_FORMAT)
endif()
if(USE_SDL1)
# SDL_image in SDL1 does not support PNG, making PCX the only option.
set(DEVILUTIONX_SCREENSHOT_FORMAT "DEVILUTIONX_SCREENSHOT_FORMAT_PCX")
else()
set(DEVILUTIONX_SCREENSHOT_FORMAT "DEVILUTIONX_SCREENSHOT_FORMAT_PNG" CACHE STRING "Screenshot format")
set_property(CACHE DEVILUTIONX_SCREENSHOT_FORMAT PROPERTY STRINGS "DEVILUTIONX_SCREENSHOT_FORMAT_PNG;DEVILUTIONX_SCREENSHOT_FORMAT_PCX")
mark_as_advanced(DEVILUTIONX_SCREENSHOT_FORMAT)
endif()
# Sound options
option(NOSOUND "Disable sound support" OFF)
option(DEVILUTIONX_RESAMPLER_SPEEX "Build with Speex resampler" ON)
cmake_dependent_option(DEVILUTIONX_RESAMPLER_SDL "Build with SDL resampler" ON "NOT USE_SDL1" OFF)
if(DEVILUTIONX_RESAMPLER_SPEEX)
list(APPEND _resamplers Speex)
endif()
if(DEVILUTIONX_RESAMPLER_SDL)
list(APPEND _resamplers SDL)
endif()
list(GET _resamplers 0 _default_resampler)
set(DEVILUTIONX_DEFAULT_RESAMPLER ${_default_resampler} CACHE STRING "Default resampler")
set_property(CACHE DEVILUTIONX_DEFAULT_RESAMPLER PROPERTY STRINGS ${_resamplers})
# Optimization / link options
option(DISABLE_LTO "Disable link-time optimization (by default enabled in release mode)" OFF)
option(PIE "Generate position-independent code" OFF)
cmake_dependent_option(DEVILUTIONX_DISABLE_RTTI "Disable RTTI" ON "NONET" OFF)
cmake_dependent_option(DEVILUTIONX_DISABLE_EXCEPTIONS "Disable exceptions" ON "DISABLE_ZERO_TIER" OFF)
RELEASE_OPTION(DEVILUTIONX_STATIC_CXX_STDLIB "Link C++ standard library statically (if available)")
option(DEVILUTIONX_PROFILE_GENERATE "Build a binary that generates the profile for PGO" OFF)
option(DEVILUTIONX_PROFILE_USE "Build with PGO using the given profile file" OFF)
set(DEVILUTIONX_PROFILE_DIR "" CACHE STRING "Directory where the profile is stored")
include(MoldLinker)
# Memory / performance trade-off options
option(UNPACKED_MPQS "Expect MPQs to be unpacked and the data converted with devilutionx-mpq-tools" OFF)
option(UNPACKED_SAVES "Uses unpacked save files instead of MPQ .sv/.hsv files" OFF)
option(DISABLE_STREAMING_MUSIC "Disable streaming music (to work around broken platform implementations)" OFF)
mark_as_advanced(DISABLE_STREAMING_MUSIC)
option(DISABLE_STREAMING_SOUNDS "Disable streaming sounds (to work around broken platform implementations)" OFF)
mark_as_advanced(DISABLE_STREAMING_SOUNDS)
set(STREAM_ALL_AUDIO_MIN_FILE_SIZE "" CACHE STRING "If set, stream all the audio files larger than this size")
mark_as_advanced(STREAM_ALL_AUDIO_MIN_FILE_SIZE)
option(DEVILUTIONX_PALETTE_TRANSPARENCY_BLACK_16_LUT "Whether to use a lookup table for transparency blending with black. This improves performance of blending transparent black overlays, such as quest dialog background, at the cost of 128 KiB of RAM." ON)
mark_as_advanced(DEVILUTIONX_PALETTE_TRANSPARENCY_BLACK_16_LUT)
# Additional features
option(DISABLE_DEMOMODE "Disable demo mode support" OFF)
option(DISCORD_INTEGRATION "Build with Discord SDK for rich presence support" OFF)
option(SCREEN_READER_INTEGRATION "Build with screen reader support" OFF)
mark_as_advanced(SCREEN_READER_INTEGRATION)
# If both UNPACKED_MPQS and UNPACKED_SAVES are enabled, we completely remove MPQ support.
if(UNPACKED_MPQS AND UNPACKED_SAVES)
set(SUPPORTS_MPQ OFF)
else()
set(SUPPORTS_MPQ ON)
endif()
# By default, devilutionx.mpq and mods/Hellfire.mpq are built only if smpq is installed and MPQ support is enabled.
if(SUPPORTS_MPQ AND NOT UNPACKED_MPQS)
if(BUILD_ASSETS_MPQ OR (CPACK STREQUAL "ON" AND (WIN32 OR CMAKE_SYSTEM_NAME STREQUAL "Linux")))
find_program(SMPQ smpq REQUIRED)
elseif(NOT DEFINED BUILD_ASSETS_MPQ AND NOT SRC_DIST)
find_program(SMPQ smpq)
endif()
if(SMPQ)
set(_has_smpq ON)
else()
set(_has_smpq OFF)
endif()
option(BUILD_ASSETS_MPQ "If true, assets are packaged into devilutionx.mpq and mods/Hellfire to Hellfire.mpq." ${_has_smpq})
else()
set(BUILD_ASSETS_MPQS OFF)
endif()
# === Option overrides ===
# TSAN is not compatible with ASAN.
if(TSAN)
set(ASAN OFF)
endif()
if(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Debug" AND NOT DISABLE_LTO)
# Work around MSVC + CMake bug when LTO is enabled.
# See https://github.com/diasurgical/devilutionX/issues/3778
# and https://gitlab.kitware.com/cmake/cmake/-/issues/23035
set(BUILD_TESTING OFF)
endif()
# Note: `CMAKE_CROSSCOMPILING` is only available after the `project` call.
if(CMAKE_CROSSCOMPILING)
set(BUILD_TESTING OFF)
endif()
if(DISABLE_DEMOMODE)
# Testing requires demomode.
set(BUILD_TESTING OFF)
endif()
if(BUILD_TESTING)
# When tests are enabled, we build a shared devilutionx_so library, which needs to be PIC to link.
set(PIE ON)
endif()
# Recalculate the dependent options that are defined before `include(Platforms)`:
if(NONET)
# PACKET_ENCRYPTION is defined before `Platforms.cmake` is included.
# This means that if a `Platforms.cmake` sets NONET to OFF, PACKET_ENCRYPTION will not automatically
# reflect that.
set(PACKET_ENCRYPTION OFF)
endif()
# === End of option overrides ===
if(PIE)
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
endif()
find_program(CCACHE_PROGRAM ccache)
if(CCACHE_PROGRAM)
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
endif()
if(DEVILUTIONX_DISABLE_RTTI)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
elseif(MSVC)
string(REGEX REPLACE "/GR" "/GR-" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
endif()
endif()
if(DEVILUTIONX_DISABLE_EXCEPTIONS)
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
elseif(MSVC)
string(REGEX REPLACE "/EHsc" "/EHs-c-" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
endif()
endif()
# Remove unused symbols in non-debug mode.
# This is useful even with LTO (-84 KiB with MinSizeRel).
#
# PS4 toolchain crashes in `create-fself` when linking with these flags, so we exclude it:
# https://github.com/PacBrew/ps4-openorbis/issues/8
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT PS4)
add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-ffunction-sections;-fdata-sections>")
if(APPLE)
add_link_options("$<$<NOT:$<CONFIG:Debug>>:LINKER:-dead_strip>")
else()
add_link_options("$<$<NOT:$<CONFIG:Debug>>:LINKER:--gc-sections,--as-needed>")
endif()
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
# -fipa-pta and -fdevirtualize-at-ltrans improve performance.
add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-fipa-pta;-fdevirtualize-at-ltrans>")
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
add_compile_options("$<$<BOOL:${DEVILUTIONX_PROFILE_GENERATE}>:-fprofile-generate>")
add_link_options("$<$<BOOL:${DEVILUTIONX_PROFILE_GENERATE}>:-fprofile-generate>")
add_compile_options("$<$<BOOL:${DEVILUTIONX_PROFILE_USE}>:-fprofile-use>")
add_link_options("$<$<BOOL:${DEVILUTIONX_PROFILE_USE}>:-fprofile-use>")
add_compile_options("$<$<BOOL:${DEVILUTIONX_PROFILE_DIR}>:-fprofile-dir=${DEVILUTIONX_PROFILE_DIR};-fprofile-prefix-path=${CMAKE_CURRENT_BINARY_DIR}>")
add_link_options("$<$<BOOL:${DEVILUTIONX_PROFILE_DIR}>:-fprofile-dir=${DEVILUTIONX_PROFILE_DIR};-fprofile-prefix-path=${CMAKE_CURRENT_BINARY_DIR}>")
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
# u8path() function is deprecated but there is no sensible alternative and it might even get un-deprecated.
add_definitions(-D_SILENCE_CXX20_U8PATH_DEPRECATION_WARNING)
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.25")
# This enables Edit & Continue support, see https://learn.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio#edit-and-continue-for-cmake-projects
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<$<CONFIG:Debug>:EditAndContinue>") # Sets /ZI compiler option, see https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_DEBUG_INFORMATION_FORMAT.html
add_link_options("$<$<CONFIG:Debug>:/INCREMENTAL>")
endif()
endif()
# Not a genexp because CMake doesn't support it
# https://gitlab.kitware.com/cmake/cmake/-/issues/20546
if(NOT DISABLE_LTO)
# LTO if supported:
include(CheckIPOSupported)
check_ipo_supported(RESULT is_ipo_supported OUTPUT lto_error)
if(is_ipo_supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL ON)
endif()
endif()
if(GPERF)
set(DEVILUTIONX_STATIC_CXX_STDLIB OFF)
if(GPERF_HEAP_FIRST_GAME_ITERATION)
set(GPERF_HEAP_MAIN ON)
endif()
# Compile with information about file and line numbers for everything
# even in non-Debug build types.
if(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-g2>")
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Use the more size-efficient `-gmlt` option on clang.
add_compile_options("$<$<NOT:$<CONFIG:Debug>>:-gmlt>")
endif()
endif()
set(CMAKE_CXX_STANDARD 20)
# On some platforms, such as DJGPP,
# `-std=c++20` defines `__STRICT_ANSI__` which disables
# all POSIX extensions, so we need to use `-std=gnu++20` instead.
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # for clang-tidy
set(CMAKE_THREAD_PREFER_PTHREAD ON)
set(THREADS_PREFER_PTHREAD_FLAG ON)
if(NOT TARGET_PLATFORM STREQUAL "dos")
find_package(Threads REQUIRED)
endif()
# Dependencies must be included after Platforms.
include(Dependencies)
add_subdirectory(Source)
set(BIN_TARGET devilutionx)
if(NINTENDO_3DS)
set(BIN_TARGET ${BIN_TARGET}.elf)
elseif(TARGET_PLATFORM STREQUAL "dos")
set(BIN_TARGET devx)
endif()
if(ANDROID)
add_library(${BIN_TARGET} SHARED Source/main.cpp)
elseif(UWP_LIB)
set(BIN_TARGET libdevilutionx)
else()
add_executable(${BIN_TARGET}
WIN32
MACOSX_BUNDLE
Source/main.cpp
Packaging/windows/devilutionx.exe.manifest
Packaging/windows/devilutionx.rc
Packaging/apple/LaunchScreen.storyboard)
if(CMAKE_STRIP AND NOT DEVILUTIONX_DISABLE_STRIP)
add_custom_command(
TARGET ${BIN_TARGET} POST_BUILD
COMMAND $<$<OR:$<CONFIG:Release>,$<CONFIG:MinSizeRel>>:${CMAKE_STRIP}>
ARGS $<TARGET_FILE:${BIN_TARGET}>)
endif()
endif()
if(TARGET_PLATFORM STREQUAL "dos")
# Allow multiple definitions for math stubs in DJGPP
set_target_properties(${BIN_TARGET} PROPERTIES
LINK_FLAGS "-Wl,--allow-multiple-definition -static"
)
target_link_libraries(${BIN_TARGET} PRIVATE m)
endif()
if(NOT UWP_LIB)
target_link_dependencies(${BIN_TARGET} PRIVATE libdevilutionx)
endif()
if(GPERF)
target_link_libraries(${BIN_TARGET} PUBLIC ${GPERFTOOLS_LIBRARIES})
endif()
# Must be included after `BIN_TARGET` and `libdevilutionx` are defined.
include(Assets)
include(Mods)
if(EMSCRIPTEN)
target_link_options(${BIN_TARGET} PRIVATE --preload-file assets)
endif()
if(NOT USE_SDL1 AND NOT UWP_LIB)
target_link_libraries(${BIN_TARGET} PUBLIC ${SDL2_MAIN})
endif()
if(BUILD_TESTING)
include(Tests)
endif()
include(functions/set_relative_file_macro)
set_relative_file_macro(${BIN_TARGET})
if(APPLE)
set(MACOSX_BUNDLE_GUI_IDENTIFIER com.diasurgical.devilutionx)
set(MACOSX_BUNDLE_COPYRIGHT Unlicense)
set(MACOSX_BUNDLE_BUNDLE_NAME devilutionx)
set(MACOSX_BUNDLE_DISPLAY_NAME DevilutionX)
set(MACOSX_BUNDLE_INFO_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}")
if(IOS)
set(MACOSX_BUNDLE_REQUIRED_PLATFORM IPhoneOS)
set_target_properties(${BIN_TARGET} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
set(CMAKE_OSX_DEPLOYMENT_TARGET "9.0")
elseif(DARWIN_MAJOR_VERSION GREATER_EQUAL 17)
set(MACOSX_BUNDLE_REQUIRED_PLATFORM Carbon)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13.0")
endif()
if(DARWIN_MAJOR_VERSION VERSION_LESS 9)
# Finder on OSX Tiger can only handle icns files with up to 128x128 icons.
set(_icon_file AppIcon_128)
else()
set(_icon_file AppIcon)
endif()
target_sources(${BIN_TARGET} PRIVATE "Packaging/apple/${_icon_file}.icns")
set_source_files_properties("./Packaging/apple/${_icon_file}.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set_target_properties(${BIN_TARGET} PROPERTIES MACOSX_BUNDLE_ICON_FILE "${_icon_file}.icns")
set_target_properties(${BIN_TARGET} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/Packaging/apple/Info.plist")
install (TARGETS ${BIN_TARGET} DESTINATION ./)
if(MACOSX_STANDALONE_APP_BUNDLE)
install(CODE "
include(BundleUtilities)
fixup_bundle(${CMAKE_BINARY_DIR}/${MACOSX_BUNDLE_BUNDLE_NAME}.app \"\" \"\")
"
COMPONENT Runtime)
endif()
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
if(COREFOUNDATION_LIBRARY)
target_link_libraries(libdevilutionx PUBLIC "${COREFOUNDATION_LIBRARY}")
target_compile_definitions(libdevilutionx PRIVATE USE_COREFOUNDATION)
endif()
set(MACOSX_BUNDLE_LONG_VERSION_STRING "Version ${PROJECT_VERSION}")
set(CPACK On)
endif()
if(NINTENDO_SWITCH)
nx_generate_nacp (${BIN_TARGET}.nacp
NAME "DevilutionX"
AUTHOR "Devilution Team"
VERSION "${PROJECT_VERSION}"
)
file(MAKE_DIRECTORY "${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}")
nx_create_nro(${BIN_TARGET}
NACP ${BIN_TARGET}.nacp
ICON "${PROJECT_SOURCE_DIR}/Packaging/switch/icon.jpg"
ROMFS ${DEVILUTIONX_ASSETS_OUTPUT_DIRECTORY}
)
endif()
if(VITA)
set(VITA_APP_NAME "devilutionX")
set(VITA_TITLEID "DVLX00001")
set(VITA_VERSION "01.00")
set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d PARENTAL_LEVEL=1")
set(VITA_MKSFOEX_FLAGS "${VITA_MKSFOEX_FLAGS} -d ATTRIBUTE2=12")
vita_create_self(devilutionx.self devilutionx UNSAFE)
if(BUILD_ASSETS_MPQ OR SRC_DIST)
vita_create_vpk(devilutionx.vpk ${VITA_TITLEID} devilutionx.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE Packaging/vita/sce_sys sce_sys
FILE ${DEVILUTIONX_MPQ} devilutionx.mpq
FILE ${HELLFIRE_MPQ} mods/Hellfire.mpq
)
else()
vita_create_vpk(devilutionx.vpk ${VITA_TITLEID} devilutionx.self
VERSION ${VITA_VERSION}
NAME ${VITA_APP_NAME}
FILE Packaging/vita/sce_sys sce_sys
FILE assets assets
${VITA_TRANSLATIONS_LIST}
)
endif()
endif()
if(PS4)
add_custom_command(
TARGET devilutionx_mpq POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${DEVILUTIONX_MPQ} "${PROJECT_SOURCE_DIR}/Packaging/ps4/")
add_custom_command(
TARGET hellfire_mpq POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${PROJECT_SOURCE_DIR}/Packaging/ps4/mods"
COMMAND ${CMAKE_COMMAND} -E copy ${HELLFIRE_MPQ} "${PROJECT_SOURCE_DIR}/Packaging/ps4/mods/")
add_self(${BIN_TARGET})
add_pkg(${BIN_TARGET} "${PROJECT_SOURCE_DIR}/Packaging/ps4"
"DVLX00001" "DevilutionX" "${PROJECT_VERSION}")
endif()
if(NINTENDO_3DS)
set(APP_TITLE "DevilutionX")
set(APP_DESCRIPTION "DevilutionX port for 3DS")
set(APP_AUTHOR "Diasurgical Team")
set(APP_ICON "${PROJECT_SOURCE_DIR}/Packaging/ctr/icon.png")
set(APP_BANNER "${PROJECT_SOURCE_DIR}/Packaging/ctr/banner.png")
set(APP_AUDIO "${CMAKE_BINARY_DIR}/banner_audio.wav")
set(APP_RSF "${PROJECT_SOURCE_DIR}/Packaging/ctr/template.rsf")
set(APP_VERSION ${PROJECT_VERSION})
find_program(FFMPEG ffmpeg)
if(FFMPEG)
add_custom_command(OUTPUT ${APP_AUDIO}
COMMAND ${FFMPEG} -y -ss 3.3 -t 3 -i "${PROJECT_SOURCE_DIR}/Packaging/resources/shareware-startup.wav" -af "afade=t=in:st=0:d=0.1,afade=t=out:st=2.9:d=0.1" ${APP_AUDIO}
DEPENDS ${PROJECT_SOURCE_DIR}/Packaging/resources/shareware-startup.wav
VERBATIM)
else()
add_custom_command(OUTPUT ${APP_AUDIO}
COMMAND ${CMAKE_COMMAND} -E copy ${PROJECT_SOURCE_DIR}/Packaging/ctr/audio_silent.wav ${APP_AUDIO}
DEPENDS ${PROJECT_SOURCE_DIR}/Packaging/ctr/audio_silent.wav
VERBATIM)
endif()
include(Tools3DS)
add_3dsx_target(${BIN_TARGET})
add_cia_target(${BIN_TARGET} ${APP_RSF} ${APP_BANNER} ${APP_AUDIO})
endif()
if(NXDK)
target_link_libraries(${BIN_TARGET} PRIVATE "${NXDK_DIR}/lib/libnxdk_automount_d.lib")
target_link_options(${BIN_TARGET} PRIVATE "-include:_automount_d_drive")
set(_nxdk_pkg_dir "${CMAKE_BINARY_DIR}/pkg")
set(_xbe_path "${_nxdk_pkg_dir}/default.xbe")
add_custom_command(
OUTPUT "${_xbe_path}"
COMMAND "${CMAKE_COMMAND}" -E make_directory "${_nxdk_pkg_dir}"
COMMAND "${NXDK_DIR}/tools/cxbe/cxbe" "-OUT:${_xbe_path}" -TITLE:DevilutionX "-Logo:${PROJECT_SOURCE_DIR}/Packaging/xbox_nxdk/xbe_logo.pgm" "${CMAKE_BINARY_DIR}/${BIN_TARGET}.exe"
DEPENDS "${BIN_TARGET}"
)
add_custom_target(nxdk_xbe DEPENDS "${_xbe_path}")
endif()
if(CPACK AND (APPLE OR BUILD_ASSETS_MPQ OR SRC_DIST))
if(WIN32)
if(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
set(SDL2_WIN32_DLLS_DIR "${CMAKE_BINARY_DIR}")
else()
set(SDL2_WIN32_DLLS_DIR "${SDL2_EXEC_PREFIX}")
endif()
set(SDL2_WIN32_LICENSES_DIR "${PROJECT_SOURCE_DIR}/Packaging/resources")
file(GLOB SDL2_WIN32_ALL_DLLS
LIST_DIRECTORIES false
"${SDL2_WIN32_DLLS_DIR}/*.dll")
file(GLOB SDL2_WIN32_ALL_LICENSES
LIST_DIRECTORIES false
"${SDL2_WIN32_LICENSES_DIR}/LICENSE*.txt"
"${SDL2_WIN32_LICENSES_DIR}/README*.txt")
set(CPACK_PACKAGE_NAME ${project_name})
if(WIN_NSIS)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}_${PROJECT_VERSION}_Installer")
set(CPACK_GENERATOR "NSIS")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME}")
set(CPACK_NSIS_MUI_ICON "${PROJECT_SOURCE_DIR}/Packaging/windows/icon.ico")
set(CPACK_NSIS_MUI_UNIICON "${PROJECT_SOURCE_DIR}/Packaging/windows/icon.ico")
set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE.md")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
set(CPACK_PACKAGE_EXECUTABLES "devilutionx" "DevilutionX")
set(CPACK_NSIS_MUI_FINISHPAGE_RUN "${BIN_TARGET}")
else()
set(CPACK_PACKAGE_FILE_NAME "devilutionx")
set(CPACK_GENERATOR "ZIP")
endif()
set(CPACK_STRIP_FILES TRUE)
install(TARGETS ${BIN_TARGET} DESTINATION .)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/windows/README.txt"
DESTINATION "."
)
install(FILES "${DEVILUTIONX_MPQ}"
DESTINATION "."
)
install(FILES "${HELLFIRE_MPQ}"
DESTINATION "mods"
)
foreach(_SDL2_WIN32_DLL_PATH ${SDL2_WIN32_ALL_DLLS} ${WIN32_INSTALL_DLLS})
install(FILES "${_SDL2_WIN32_DLL_PATH}"
DESTINATION "."
)
endforeach()
foreach(_SDL2_WIN32_LICENSE_PATH ${SDL2_WIN32_ALL_LICENSES})
install(FILES "${_SDL2_WIN32_LICENSE_PATH}"
DESTINATION "LICENSE"
)
endforeach()
if(DISCORD_SHARED_LIB)
install(FILES "${DISCORD_SHARED_LIB}"
DESTINATION "."
)
endif()
if(SCREEN_READER_INTEGRATION)
install(FILES "${Tolk_BINARY_DIR}/libTolk.dll"
DESTINATION "."
)
endif()
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux")
string(TOLOWER ${PROJECT_NAME} project_name)
set(CPACK_PACKAGE_NAME ${project_name})
set(CPACK_GENERATOR "7Z")
# Common *nix files
set(CPACK_STRIP_FILES TRUE)
install(TARGETS ${BIN_TARGET} DESTINATION bin)
set(desktop_file "${PROJECT_SOURCE_DIR}/Packaging/nix/${project_name}.desktop")
set(desktop_file_hellfire "${PROJECT_SOURCE_DIR}/Packaging/nix/${project_name}-hellfire.desktop")
find_program(DFI desktop-file-install)
if(DFI)
execute_process(COMMAND ${DFI} --dir=${CMAKE_BINARY_DIR} ${desktop_file})
set(desktop_file "${CMAKE_BINARY_DIR}/${project_name}.desktop")
execute_process(COMMAND ${DFI} --dir=${CMAKE_BINARY_DIR} ${desktop_file_hellfire})
set(desktop_file_hellfire "${CMAKE_BINARY_DIR}/${project_name}-hellfire.desktop")
endif()
install(FILES "${desktop_file}"
DESTINATION "share/applications"
)
install(FILES "${desktop_file_hellfire}"
DESTINATION "share/applications"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/nix/README.txt"
DESTINATION "share/diasurgical/${project_name}"
)
install(FILES "${DEVILUTIONX_MPQ}"
DESTINATION "share/diasurgical/${project_name}"
)
install(FILES "${HELLFIRE_MPQ}"
DESTINATION "share/diasurgical/${project_name}/mods"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/resources/icon_flat.png"
DESTINATION "share/icons/hicolor/512x512/apps"
RENAME "${project_name}.png"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/resources/hellfire.png"
DESTINATION "share/icons/hicolor/512x512/apps"
RENAME "${project_name}-hellfire.png"
)
install(FILES "${PROJECT_SOURCE_DIR}/Packaging/nix/devilutionx.metainfo.xml"
DESTINATION "share/metainfo"
RENAME "${project_name}.metainfo.xml"
)
if(DISCORD_SHARED_LIB)
install(FILES "${DISCORD_SHARED_LIB}" DESTINATION "lib")
endif()
# -G DEB
set(CPACK_PACKAGE_CONTACT "anders@jenbo.dk")
if(USE_SDL1)
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl1.2debian")
else()
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libsdl2-2.0-0, libsdl2-image-2.0-0")
endif()
set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
# -G RPM
set(CPACK_RPM_FILE_NAME RPM-DEFAULT)
find_program(RPMBUILD rpmbuild)
if(RPMBUILD)
list(APPEND CPACK_GENERATOR "RPM")
endif()
find_program(DPKG dpkg)
if(DPKG)
list(APPEND CPACK_GENERATOR "DEB")
endif()
elseif(APPLE)
set(CPACK_PACKAGE_FILE_NAME "devilutionx")
set(CPACK_DMG_DISABLE_APPLICATIONS_SYMLINK "ON")
set(CPACK_STRIP_FILES TRUE)
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${PROJECT_VERSION_PATCH})
include(CPack)
endif()
resolve_target_link_dependencies()
if(UWP_LIB)
get_target_property(_linked_objects libdevilutionx LINKED_OBJECTS)
target_sources(libdevilutionx PRIVATE ${_linked_objects})
endif()