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61 lines
1.9 KiB
61 lines
1.9 KiB
# - Try to find zlib |
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# You can set ZLIB_ROOT to specify a certain directory to look in first. |
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# Once done this will define |
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# ZLIB_FOUND - System has zlib |
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# ZLIB_INCLUDE_DIRS - The zlib include directories |
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# ZLIB_LIBRARIES - The libraries needed to use zlib |
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# It also adds an imported target named `3ds::zlib`, Linking against it is |
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# equivalent to: |
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# target_link_libraries(mytarget ${ZLIB_LIBRARY}) |
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# target_include_directories(mytarget PRIVATE ${ZLIB_INCLUDE_DIRS}) |
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if(NOT NINTENDO_3DS) |
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message(FATAL_ERROR "This module can only be used if you are using the 3DS toolchain file. Please erase this build directory or create another one, and then use -DCMAKE_TOOLCHAIN_FILE=DevkitArm3DS.cmake when calling cmake for the 1st time. For more information, see the Readme.md for more information.") |
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endif() |
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if(ZLIB_INCLUDE_DIR) |
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# Already in cache, be silent |
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set(ZLIB_FIND_QUIETLY TRUE) |
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endif(ZLIB_INCLUDE_DIR) |
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include(LibFindMacros) |
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include(try_add_imported_target) |
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set(_ZLIB_SEARCHES) |
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# Search ZLIB_ROOT first if it is set. |
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if(ZLIB_ROOT) |
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set(_ZLIB_SEARCH_ROOT |
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PATHS ${ZLIB_ROOT} |
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NO_DEFAULT_PATH |
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NO_CMAKE_FIND_ROOT_PATH) |
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list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_ROOT) |
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endif() |
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# Search below ${DEVKITPRO}, ${DEVKITARM}, portlibs (if enabled) etc. |
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set(_ZLIB_SEARCH_CMAKE_REROOTED |
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PATHS / |
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NO_DEFAULT_PATH |
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ONLY_CMAKE_FIND_ROOT_PATH) |
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list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_CMAKE_REROOTED) |
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set(_ZLIB_SEARCH_NORMAL NO_CMAKE_FIND_ROOT_PATH) |
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list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_NORMAL) |
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foreach(search ${_ZLIB_SEARCHES}) |
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find_path(ZLIB_INCLUDE_DIR NAMES zlib.h |
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${${search}} |
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PATH_SUFFIXES include) |
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find_library(ZLIB_LIBRARY NAMES z libz.a |
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${${search}} |
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PATH_SUFFIXES lib) |
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endforeach() |
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set(ZLIB_PROCESS_INCLUDES ZLIB_INCLUDE_DIR) |
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set(ZLIB_PROCESS_LIBS ZLIB_LIBRARY) |
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libfind_process(ZLIB) |
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try_add_imported_target(ZLIB) |
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add_library(ZLIB::ZLIB ALIAS 3ds::zlib)
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