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# - Try to find zlib
# You can set ZLIB_ROOT to specify a certain directory to look in first.
# Once done this will define
# ZLIB_FOUND - System has zlib
# ZLIB_INCLUDE_DIRS - The zlib include directories
# ZLIB_LIBRARIES - The libraries needed to use zlib
# It also adds an imported target named `3ds::zlib`, Linking against it is
# equivalent to:
# target_link_libraries(mytarget ${ZLIB_LIBRARY})
# target_include_directories(mytarget PRIVATE ${ZLIB_INCLUDE_DIRS})
if(NOT NINTENDO_3DS)
message(FATAL_ERROR "This module can only be used if you are using the 3DS toolchain file. Please erase this build directory or create another one, and then use -DCMAKE_TOOLCHAIN_FILE=DevkitArm3DS.cmake when calling cmake for the 1st time. For more information, see the Readme.md for more information.")
endif()
if(ZLIB_INCLUDE_DIR)
# Already in cache, be silent
set(ZLIB_FIND_QUIETLY TRUE)
endif(ZLIB_INCLUDE_DIR)
include(LibFindMacros)
include(try_add_imported_target)
set(_ZLIB_SEARCHES)
# Search ZLIB_ROOT first if it is set.
if(ZLIB_ROOT)
set(_ZLIB_SEARCH_ROOT
PATHS ${ZLIB_ROOT}
NO_DEFAULT_PATH
NO_CMAKE_FIND_ROOT_PATH)
list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_ROOT)
endif()
# Search below ${DEVKITPRO}, ${DEVKITARM}, portlibs (if enabled) etc.
set(_ZLIB_SEARCH_NORMAL
PATHS /
NO_DEFAULT_PATH
ONLY_CMAKE_FIND_ROOT_PATH)
list(APPEND _ZLIB_SEARCHES _ZLIB_SEARCH_NORMAL)
foreach(search ${_ZLIB_SEARCHES})
find_path(ZLIB_INCLUDE_DIR NAMES zlib.h
${${search}}
PATH_SUFFIXES include)
find_library(ZLIB_LIBRARY NAMES z libz.a
${${search}}
PATH_SUFFIXES lib)
endforeach()
set(ZLIB_PROCESS_INCLUDES ZLIB_INCLUDE_DIR)
set(ZLIB_PROCESS_LIBS ZLIB_LIBRARY)
libfind_process(ZLIB)
try_add_imported_target(ZLIB)