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314 lines
12 KiB
314 lines
12 KiB
#include "panels/charpanel.hpp" |
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#include <string> |
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#include <fmt/format.h> |
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#include "DiabloUI/art.h" |
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#include "DiabloUI/art_draw.h" |
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#include "control.h" |
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#include "engine/render/cel_render.hpp" |
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#include "engine/render/text_render.hpp" |
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#include "panels/ui_panels.hpp" |
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#include "player.h" |
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#include "utils/display.h" |
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#include "utils/language.h" |
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namespace devilution { |
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std::optional<OwnedCelSprite> pChrButtons; |
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/** Map of hero class names */ |
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const char *const ClassStrTbl[] = { |
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N_("Warrior"), |
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N_("Rogue"), |
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N_("Sorcerer"), |
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N_("Monk"), |
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N_("Bard"), |
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N_("Barbarian"), |
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}; |
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namespace { |
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struct StyledText { |
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UiFlags style; |
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std::string text; |
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int spacing = 1; |
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}; |
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struct PanelEntry { |
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std::string label; |
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Point position; |
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int length; |
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int labelLength; // max label's length - used for line wrapping |
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std::function<StyledText()> statDisplayFunc = nullptr; // function responsible for displaying stat |
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}; |
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UiFlags GetBaseStatColor(CharacterAttribute attr) |
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{ |
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UiFlags style = UiFlags::ColorWhite; |
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if (MyPlayer->GetBaseAttributeValue(attr) == MyPlayer->GetMaximumAttributeValue(attr)) |
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style = UiFlags::ColorWhitegold; |
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return style; |
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} |
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UiFlags GetCurrentStatColor(CharacterAttribute attr) |
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{ |
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UiFlags style = UiFlags::ColorWhite; |
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int current = MyPlayer->GetCurrentAttributeValue(attr); |
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int base = MyPlayer->GetBaseAttributeValue(attr); |
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if (current > base) |
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style = UiFlags::ColorBlue; |
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if (current < base) |
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style = UiFlags::ColorRed; |
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return style; |
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} |
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UiFlags GetValueColor(int value, bool flip = false) |
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{ |
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UiFlags style = UiFlags::ColorWhite; |
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if (value > 0) |
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style = (flip ? UiFlags::ColorRed : UiFlags::ColorBlue); |
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if (value < 0) |
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style = (flip ? UiFlags::ColorBlue : UiFlags::ColorRed); |
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return style; |
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} |
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UiFlags GetMaxManaColor() |
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{ |
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return MyPlayer->_pMaxMana > MyPlayer->_pMaxManaBase ? UiFlags::ColorBlue : UiFlags::ColorWhite; |
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} |
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UiFlags GetMaxHealthColor() |
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{ |
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return MyPlayer->_pMaxHP > MyPlayer->_pMaxHPBase ? UiFlags::ColorBlue : UiFlags::ColorWhite; |
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} |
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std::pair<int, int> GetDamage() |
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{ |
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int damageMod = MyPlayer->_pIBonusDamMod; |
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if (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow && MyPlayer->_pClass != HeroClass::Rogue) { |
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damageMod += MyPlayer->_pDamageMod / 2; |
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} else { |
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damageMod += MyPlayer->_pDamageMod; |
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} |
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int mindam = MyPlayer->_pIMinDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMinDam / 100 + damageMod; |
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int maxdam = MyPlayer->_pIMaxDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMaxDam / 100 + damageMod; |
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return { mindam, maxdam }; |
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} |
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StyledText GetResistInfo(int8_t resist) |
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{ |
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UiFlags style = UiFlags::ColorBlue; |
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if (resist == 0) |
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style = UiFlags::ColorWhite; |
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else if (resist < 0) |
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style = UiFlags::ColorRed; |
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else if (resist >= MAXRESIST) |
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style = UiFlags::ColorWhitegold; |
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return { style, fmt::format("{:d}%", resist) }; |
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} |
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constexpr int LeftColumnLabelX = 88; |
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constexpr int TopRightLabelX = 211; |
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constexpr int RightColumnLabelX = 253; |
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constexpr int LeftColumnLabelWidth = 76; |
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constexpr int RightColumnLabelWidth = 68; |
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// Indices in `panelEntries`. |
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constexpr unsigned AttributeHeaderEntryIndices[2] = { 5, 6 }; |
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constexpr unsigned GoldHeaderEntryIndex = 16; |
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PanelEntry panelEntries[] = { |
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{ "", { 9, 14 }, 150, 0, |
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[]() { return StyledText { UiFlags::ColorWhite, MyPlayer->_pName }; } }, |
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{ "", { 161, 14 }, 149, 0, |
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[]() { return StyledText { UiFlags::ColorWhite, _(ClassStrTbl[static_cast<std::size_t>(MyPlayer->_pClass)]) }; } }, |
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{ N_("Level"), { 57, 52 }, 57, 45, |
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[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pLevel) }; } }, |
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{ N_("Experience"), { TopRightLabelX, 52 }, 99, 91, |
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[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pExperience) }; } }, |
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{ N_("Next level"), { TopRightLabelX, 80 }, 99, 198, |
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[]() { |
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if (MyPlayer->_pLevel == MAXCHARLEVEL) { |
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return StyledText { UiFlags::ColorWhitegold, _("None") }; |
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} |
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return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pNextExper) }; |
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} }, |
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{ N_("Base"), { LeftColumnLabelX, /* set dynamically */ 0 }, 0, 44 }, |
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{ N_("Now"), { 135, /* set dynamically */ 0 }, 0, 44 }, |
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{ N_("Strength"), { LeftColumnLabelX, 135 }, 45, LeftColumnLabelWidth, |
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[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pBaseStr) }; } }, |
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{ "", { 135, 135 }, 45, 0, |
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pStrength) }; } }, |
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{ N_("Magic"), { LeftColumnLabelX, 163 }, 45, LeftColumnLabelWidth, |
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[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pBaseMag) }; } }, |
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{ "", { 135, 163 }, 45, 0, |
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pMagic) }; } }, |
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{ N_("Dexterity"), { LeftColumnLabelX, 191 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pBaseDex) }; } }, |
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{ "", { 135, 191 }, 45, 0, |
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pDexterity) }; } }, |
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{ N_("Vitality"), { LeftColumnLabelX, 219 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pBaseVit) }; } }, |
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{ "", { 135, 219 }, 45, 0, |
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pVitality) }; } }, |
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{ N_("Points to distribute"), { LeftColumnLabelX, 248 }, 45, LeftColumnLabelWidth, |
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[]() { |
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MyPlayer->_pStatPts = std::min(CalcStatDiff(*MyPlayer), MyPlayer->_pStatPts); |
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return StyledText { UiFlags::ColorRed, (MyPlayer->_pStatPts > 0 ? fmt::format("{:d}", MyPlayer->_pStatPts) : "") }; |
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} }, |
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{ N_("Gold"), { TopRightLabelX, /* set dynamically */ 0 }, 0, 98 }, |
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{ "", { TopRightLabelX, 127 }, 99, 0, |
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[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pGold) }; } }, |
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{ N_("Armor class"), { RightColumnLabelX, 163 }, 57, RightColumnLabelWidth, |
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[]() { return StyledText { GetValueColor(MyPlayer->_pIBonusAC), fmt::format("{:d}", MyPlayer->GetArmor()) }; } }, |
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{ N_("To hit"), { RightColumnLabelX, 191 }, 57, RightColumnLabelWidth, |
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[]() { return StyledText { GetValueColor(MyPlayer->_pIBonusToHit), fmt::format("{:d}%", (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow ? MyPlayer->GetRangedToHit() : MyPlayer->GetMeleeToHit())) }; } }, |
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{ N_("Damage"), { RightColumnLabelX, 219 }, 57, RightColumnLabelWidth, |
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[]() { |
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std::pair<int, int> dmg = GetDamage(); |
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int spacing = ((dmg.first >= 100) ? -1 : 1); |
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return StyledText { GetValueColor(MyPlayer->_pIBonusDam), fmt::format("{:d}-{:d}", dmg.first, dmg.second), spacing }; |
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} }, |
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{ N_("Life"), { LeftColumnLabelX, 284 }, 45, LeftColumnLabelWidth, |
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[]() { return StyledText { GetMaxHealthColor(), fmt::format("{:d}", MyPlayer->_pMaxHP >> 6) }; } }, |
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{ "", { 135, 284 }, 45, 0, |
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[]() { return StyledText { (MyPlayer->_pHitPoints != MyPlayer->_pMaxHP ? UiFlags::ColorRed : GetMaxHealthColor()), fmt::format("{:d}", MyPlayer->_pHitPoints >> 6) }; } }, |
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{ N_("Mana"), { LeftColumnLabelX, 312 }, 45, LeftColumnLabelWidth, |
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[]() { return StyledText { GetMaxManaColor(), fmt::format("{:d}", MyPlayer->_pMaxMana >> 6) }; } }, |
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{ "", { 135, 312 }, 45, 0, |
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[]() { return StyledText { (MyPlayer->_pMana != MyPlayer->_pMaxMana ? UiFlags::ColorRed : GetMaxManaColor()), fmt::format("{:d}", MyPlayer->_pMana >> 6) }; } }, |
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{ N_("Resist magic"), { RightColumnLabelX, 256 }, 57, RightColumnLabelWidth, |
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[]() { return GetResistInfo(MyPlayer->_pMagResist); } }, |
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{ N_("Resist fire"), { RightColumnLabelX, 284 }, 57, RightColumnLabelWidth, |
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[]() { return GetResistInfo(MyPlayer->_pFireResist); } }, |
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{ N_("Resist lightning"), { RightColumnLabelX, 313 }, 57, RightColumnLabelWidth, |
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[]() { return GetResistInfo(MyPlayer->_pLghtResist); } }, |
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}; |
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Art PanelBoxLeft; |
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Art PanelBoxMiddle; |
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Art PanelBoxRight; |
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Art PanelFull; |
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constexpr int PanelFieldHeight = 24; |
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constexpr int PanelFieldPaddingTop = 3; |
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constexpr int PanelFieldPaddingBottom = 3; |
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constexpr int PanelFieldInnerHeight = PanelFieldHeight - PanelFieldPaddingTop - PanelFieldPaddingBottom; |
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void DrawPanelField(const Surface &out, Point pos, int len) |
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{ |
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DrawArt(out, pos, &PanelBoxLeft); |
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pos.x += PanelBoxLeft.w(); |
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len -= PanelBoxLeft.w() + PanelBoxRight.w(); |
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DrawArt(out, pos, &PanelBoxMiddle, 0, len); |
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pos.x += len; |
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DrawArt(out, pos, &PanelBoxRight); |
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} |
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void DrawShadowString(const Surface &out, const PanelEntry &entry) |
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{ |
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if (entry.label.empty()) |
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return; |
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constexpr int Spacing = 0; |
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const std::string &textStr = LanguageTranslate(entry.label.c_str()); |
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string_view text; |
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std::string wrapped; |
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if (entry.labelLength > 0) { |
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wrapped = WordWrapString(textStr, entry.labelLength, GameFont12, Spacing); |
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text = wrapped; |
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} else { |
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text = textStr; |
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} |
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UiFlags style = UiFlags::VerticalCenter; |
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Point labelPosition = entry.position; |
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if (entry.length == 0) { |
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style |= UiFlags::AlignCenter; |
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} else { |
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style |= UiFlags::AlignRight; |
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labelPosition += Displacement { -entry.labelLength - (IsSmallFontTall() ? 2 : 3), 0 }; |
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} |
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DrawString(out, text, { labelPosition + Displacement { -2, 2 }, { entry.labelLength, PanelFieldHeight } }, style | UiFlags::ColorBlack, Spacing); |
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DrawString(out, text, { labelPosition, { entry.labelLength, PanelFieldHeight } }, style | UiFlags::ColorWhite, Spacing); |
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} |
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void DrawStatButtons(const Surface &out) |
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{ |
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if (MyPlayer->_pStatPts > 0) { |
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if (MyPlayer->_pBaseStr < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Strength)) |
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 157 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Strength)] ? 3 : 2); |
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if (MyPlayer->_pBaseMag < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Magic)) |
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 185 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Magic)] ? 5 : 4); |
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if (MyPlayer->_pBaseDex < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Dexterity)) |
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 214 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Dexterity)] ? 7 : 6); |
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if (MyPlayer->_pBaseVit < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Vitality)) |
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 242 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Vitality)] ? 9 : 8); |
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} |
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} |
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} // namespace |
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void LoadCharPanel() |
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{ |
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LoadArt("data\\charbg.pcx", &PanelFull); |
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UpdatePalette(&PanelFull); // PanelFull is being used as a render target |
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LoadArt("data\\boxleftend.pcx", &PanelBoxLeft); |
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LoadArt("data\\boxmiddle.pcx", &PanelBoxMiddle); |
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LoadArt("data\\boxrightend.pcx", &PanelBoxRight); |
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const Surface out(PanelFull.surface.get()); |
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const bool isSmallFontTall = IsSmallFontTall(); |
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const int attributeHeadersY = isSmallFontTall ? 112 : 114; |
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for (unsigned i : AttributeHeaderEntryIndices) { |
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panelEntries[i].position.y = attributeHeadersY; |
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} |
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panelEntries[GoldHeaderEntryIndex].position.y = isSmallFontTall ? 105 : 106; |
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for (auto &entry : panelEntries) { |
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if (entry.statDisplayFunc != nullptr) { |
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DrawPanelField(out, entry.position, entry.length); |
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} |
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DrawShadowString(out, entry); |
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} |
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PanelBoxLeft.Unload(); |
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PanelBoxMiddle.Unload(); |
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PanelBoxRight.Unload(); |
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} |
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void FreeCharPanel() |
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{ |
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PanelFull.Unload(); |
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} |
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void DrawChr(const Surface &out) |
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{ |
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Point pos = GetPanelPosition(UiPanels::Character); |
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DrawArt(out, pos, &PanelFull); |
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for (auto &entry : panelEntries) { |
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if (entry.statDisplayFunc != nullptr) { |
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StyledText tmp = entry.statDisplayFunc(); |
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DrawString( |
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out, |
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tmp.text, |
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{ entry.position + Displacement { pos.x, pos.y + PanelFieldPaddingTop }, { entry.length, PanelFieldInnerHeight } }, |
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UiFlags::AlignCenter | UiFlags::VerticalCenter | tmp.style, tmp.spacing); |
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} |
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} |
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DrawStatButtons(out); |
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} |
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} // namespace devilution
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