You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
458 lines
12 KiB
458 lines
12 KiB
#pragma once |
|
|
|
#include <map> |
|
#include <memory> |
|
#include <set> |
|
#include <string> |
|
|
|
#include "dvlnet/base.h" |
|
#include "dvlnet/packet.h" |
|
#include "player.h" |
|
#include "utils/log.hpp" |
|
|
|
namespace devilution { |
|
namespace net { |
|
|
|
template <class P> |
|
class base_protocol : public base { |
|
public: |
|
virtual int create(std::string addrstr); |
|
virtual int join(std::string addrstr); |
|
virtual void poll(); |
|
virtual void send(packet &pkt); |
|
virtual void DisconnectNet(plr_t plr); |
|
|
|
virtual bool SNetLeaveGame(int type); |
|
|
|
virtual std::string make_default_gamename(); |
|
virtual bool send_info_request(); |
|
virtual void clear_gamelist(); |
|
virtual std::vector<GameInfo> get_gamelist(); |
|
|
|
virtual ~base_protocol() = default; |
|
|
|
protected: |
|
bool IsGameHost() override; |
|
|
|
private: |
|
P proto; |
|
typedef typename P::endpoint endpoint_t; |
|
|
|
struct Peer { |
|
endpoint_t endpoint; |
|
std::unique_ptr<std::deque<packet>> sendQueue; |
|
}; |
|
|
|
endpoint_t firstpeer; |
|
std::string gamename; |
|
std::map<std::string, std::tuple<GameData, std::vector<std::string>, endpoint_t>> game_list; |
|
std::array<Peer, MAX_PLRS> peers; |
|
bool isGameHost_; |
|
|
|
plr_t get_master(); |
|
void InitiateHandshake(plr_t player); |
|
void SendTo(plr_t player, packet &pkt); |
|
void DrainSendQueue(plr_t player); |
|
void recv(); |
|
void handle_join_request(packet &pkt, endpoint_t sender); |
|
void recv_decrypted(packet &pkt, endpoint_t sender); |
|
void recv_ingame(packet &pkt, endpoint_t sender); |
|
bool is_recognized(endpoint_t sender); |
|
|
|
bool wait_network(); |
|
bool wait_firstpeer(); |
|
void wait_join(); |
|
}; |
|
|
|
template <class P> |
|
plr_t base_protocol<P>::get_master() |
|
{ |
|
plr_t ret = plr_self; |
|
for (plr_t i = 0; i < MAX_PLRS; ++i) |
|
if (peers[i].endpoint) |
|
ret = std::min(ret, i); |
|
return ret; |
|
} |
|
|
|
template <class P> |
|
bool base_protocol<P>::wait_network() |
|
{ |
|
// wait for ZeroTier for 5 seconds |
|
for (auto i = 0; i < 500; ++i) { |
|
if (proto.network_online()) |
|
break; |
|
SDL_Delay(10); |
|
} |
|
return proto.network_online(); |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::DisconnectNet(plr_t plr) |
|
{ |
|
Peer &peer = peers[plr]; |
|
proto.disconnect(peer.endpoint); |
|
peer = {}; |
|
} |
|
|
|
template <class P> |
|
bool base_protocol<P>::wait_firstpeer() |
|
{ |
|
// wait for peer for 5 seconds |
|
for (auto i = 0; i < 500; ++i) { |
|
if (game_list.count(gamename)) { |
|
firstpeer = std::get<2>(game_list[gamename]); |
|
break; |
|
} |
|
send_info_request(); |
|
recv(); |
|
SDL_Delay(10); |
|
} |
|
return (bool)firstpeer; |
|
} |
|
|
|
template <class P> |
|
bool base_protocol<P>::send_info_request() |
|
{ |
|
if (!proto.network_online()) |
|
return false; |
|
auto pkt = pktfty->make_packet<PT_INFO_REQUEST>(PLR_BROADCAST, PLR_MASTER); |
|
proto.send_oob_mc(pkt->Data()); |
|
return true; |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::wait_join() |
|
{ |
|
cookie_self = packet_out::GenerateCookie(); |
|
auto pkt = pktfty->make_packet<PT_JOIN_REQUEST>(PLR_BROADCAST, |
|
PLR_MASTER, cookie_self, game_init_info); |
|
proto.send(firstpeer, pkt->Data()); |
|
for (auto i = 0; i < 500; ++i) { |
|
recv(); |
|
if (plr_self != PLR_BROADCAST) |
|
break; // join successful |
|
SDL_Delay(10); |
|
} |
|
} |
|
|
|
template <class P> |
|
int base_protocol<P>::create(std::string addrstr) |
|
{ |
|
gamename = addrstr; |
|
isGameHost_ = true; |
|
|
|
if (wait_network()) { |
|
plr_self = 0; |
|
Connect(plr_self); |
|
} |
|
return (plr_self == PLR_BROADCAST ? -1 : plr_self); |
|
} |
|
|
|
template <class P> |
|
int base_protocol<P>::join(std::string addrstr) |
|
{ |
|
gamename = addrstr; |
|
isGameHost_ = false; |
|
|
|
if (wait_network()) { |
|
if (wait_firstpeer()) |
|
wait_join(); |
|
} |
|
return (plr_self == PLR_BROADCAST ? -1 : plr_self); |
|
} |
|
|
|
template <class P> |
|
bool base_protocol<P>::IsGameHost() |
|
{ |
|
return isGameHost_; |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::poll() |
|
{ |
|
recv(); |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::InitiateHandshake(plr_t player) |
|
{ |
|
Peer &peer = peers[player]; |
|
|
|
// The first packet sent will initiate the TCP connection over the ZeroTier network. |
|
// It will cause problems if both peers attempt to initiate the handshake simultaneously. |
|
// If the connection is already open, it should be safe to initiate from either end. |
|
// If not, only the player with the smaller player number should initiate the handshake. |
|
if (plr_self < player || proto.is_peer_connected(peer.endpoint)) |
|
SendEchoRequest(player); |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::send(packet &pkt) |
|
{ |
|
plr_t destination = pkt.Destination(); |
|
if (destination < MAX_PLRS) { |
|
if (destination == MyPlayerId) |
|
return; |
|
SendTo(destination, pkt); |
|
} else if (destination == PLR_BROADCAST) { |
|
for (plr_t player = 0; player < MAX_PLRS; player++) |
|
SendTo(player, pkt); |
|
} else if (destination == PLR_MASTER) { |
|
throw dvlnet_exception(); |
|
} else { |
|
throw dvlnet_exception(); |
|
} |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::SendTo(plr_t player, packet &pkt) |
|
{ |
|
Peer &peer = peers[player]; |
|
if (!peer.endpoint) |
|
return; |
|
|
|
// The handshake uses echo packets so clients know |
|
// when they can safely drain their send queues |
|
if (peer.sendQueue && !IsAnyOf(pkt.Type(), PT_ECHO_REQUEST, PT_ECHO_REPLY)) |
|
peer.sendQueue->push_back(pkt); |
|
else |
|
proto.send(peer.endpoint, pkt.Data()); |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::recv() |
|
{ |
|
try { |
|
buffer_t pkt_buf; |
|
endpoint_t sender; |
|
while (proto.recv(sender, pkt_buf)) { // read until kernel buffer is empty? |
|
try { |
|
auto pkt = pktfty->make_packet(pkt_buf); |
|
recv_decrypted(*pkt, sender); |
|
} catch (packet_exception &e) { |
|
// drop packet |
|
proto.disconnect(sender); |
|
Log("{}", e.what()); |
|
} |
|
} |
|
while (proto.get_disconnected(sender)) { |
|
for (plr_t i = 0; i < MAX_PLRS; ++i) { |
|
if (peers[i].endpoint == sender) { |
|
DisconnectNet(i); |
|
break; |
|
} |
|
} |
|
} |
|
} catch (std::exception &e) { |
|
Log("{}", e.what()); |
|
return; |
|
} |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::handle_join_request(packet &pkt, endpoint_t sender) |
|
{ |
|
plr_t i; |
|
for (i = 0; i < MAX_PLRS; ++i) { |
|
Peer &peer = peers[i]; |
|
if (i != plr_self && !peer.endpoint) { |
|
peer.endpoint = sender; |
|
peer.sendQueue = std::make_unique<std::deque<packet>>(); |
|
Connect(i); |
|
break; |
|
} |
|
} |
|
if (i >= MAX_PLRS) { |
|
// already full |
|
return; |
|
} |
|
|
|
auto senderinfo = sender.serialize(); |
|
for (plr_t j = 0; j < MAX_PLRS; ++j) { |
|
endpoint_t peer = peers[j].endpoint; |
|
if ((j != plr_self) && (j != i) && peer) { |
|
auto peerpkt = pktfty->make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, i, senderinfo); |
|
proto.send(peer, peerpkt->Data()); |
|
|
|
auto infopkt = pktfty->make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, j, peer.serialize()); |
|
proto.send(sender, infopkt->Data()); |
|
} |
|
} |
|
|
|
// PT_JOIN_ACCEPT must be sent after all PT_CONNECT packets so the new player does |
|
// not resume game logic until after having been notified of all existing players |
|
auto reply = pktfty->make_packet<PT_JOIN_ACCEPT>(plr_self, PLR_BROADCAST, |
|
pkt.Cookie(), i, |
|
game_init_info); |
|
proto.send(sender, reply->Data()); |
|
DrainSendQueue(i); |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::recv_decrypted(packet &pkt, endpoint_t sender) |
|
{ |
|
if (pkt.Source() == PLR_BROADCAST && pkt.Destination() == PLR_MASTER && pkt.Type() == PT_INFO_REPLY) { |
|
constexpr size_t sizePlayerName = (sizeof(char) * PLR_NAME_LEN); |
|
size_t neededSize = sizeof(GameData) + (sizePlayerName * MAX_PLRS); |
|
if (pkt.Info().size() < neededSize) |
|
return; |
|
const GameData *gameData = (const GameData *)pkt.Info().data(); |
|
std::vector<std::string> playerNames; |
|
for (size_t i = 0; i < MAX_PLRS; i++) { |
|
std::string playerName; |
|
const char *playerNamePointer = (const char *)(pkt.Info().data() + sizeof(GameData) + (i * sizePlayerName)); |
|
playerName.append(playerNamePointer, strnlen(playerNamePointer, PLR_NAME_LEN)); |
|
if (!playerName.empty()) |
|
playerNames.push_back(playerName); |
|
} |
|
std::string gameName; |
|
size_t gameNameSize = pkt.Info().size() - neededSize; |
|
gameName.resize(gameNameSize); |
|
std::memcpy(&gameName[0], pkt.Info().data() + neededSize, gameNameSize); |
|
game_list[gameName] = std::make_tuple(*gameData, playerNames, sender); |
|
return; |
|
} |
|
recv_ingame(pkt, sender); |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::recv_ingame(packet &pkt, endpoint_t sender) |
|
{ |
|
if (pkt.Source() == PLR_BROADCAST && pkt.Destination() == PLR_MASTER) { |
|
if (pkt.Type() == PT_JOIN_REQUEST) { |
|
handle_join_request(pkt, sender); |
|
} else if (pkt.Type() == PT_INFO_REQUEST) { |
|
if ((plr_self != PLR_BROADCAST) && (get_master() == plr_self)) { |
|
buffer_t buf; |
|
constexpr size_t sizePlayerName = (sizeof(char) * PLR_NAME_LEN); |
|
buf.resize(game_init_info.size() + (sizePlayerName * MAX_PLRS) + gamename.size()); |
|
std::memcpy(buf.data(), &game_init_info[0], game_init_info.size()); |
|
for (size_t i = 0; i < MAX_PLRS; i++) { |
|
if (Players[i].plractive) { |
|
std::memcpy(buf.data() + game_init_info.size() + (i * sizePlayerName), &Players[i]._pName, sizePlayerName); |
|
} else { |
|
std::memset(buf.data() + game_init_info.size() + (i * sizePlayerName), '\0', sizePlayerName); |
|
} |
|
} |
|
std::memcpy(buf.data() + game_init_info.size() + (sizePlayerName * MAX_PLRS), &gamename[0], gamename.size()); |
|
auto reply = pktfty->make_packet<PT_INFO_REPLY>(PLR_BROADCAST, |
|
PLR_MASTER, |
|
buf); |
|
proto.send_oob(sender, reply->Data()); |
|
} |
|
} |
|
return; |
|
} else if (pkt.Source() == PLR_MASTER && pkt.Type() == PT_CONNECT) { |
|
if (!is_recognized(sender)) { |
|
LogDebug("Invalid packet: PT_CONNECT received from unrecognized endpoint"); |
|
return; |
|
} |
|
|
|
// addrinfo packets |
|
plr_t newPlayer = pkt.NewPlayer(); |
|
Peer &peer = peers[newPlayer]; |
|
peer.endpoint.unserialize(pkt.Info()); |
|
peer.sendQueue = std::make_unique<std::deque<packet>>(); |
|
Connect(newPlayer); |
|
|
|
if (plr_self != PLR_BROADCAST) |
|
InitiateHandshake(newPlayer); |
|
|
|
return; |
|
} else if (pkt.Source() >= MAX_PLRS) { |
|
// normal packets |
|
LogDebug("Invalid packet: packet source ({}) >= MAX_PLRS", pkt.Source()); |
|
return; |
|
} else if (sender == firstpeer && pkt.Type() == PT_JOIN_ACCEPT) { |
|
plr_t src = pkt.Source(); |
|
peers[src].endpoint = sender; |
|
Connect(src); |
|
firstpeer = {}; |
|
} else if (sender != peers[pkt.Source()].endpoint) { |
|
LogDebug("Invalid packet: packet source ({}) received from unrecognized endpoint", pkt.Source()); |
|
return; |
|
} |
|
if (pkt.Destination() != plr_self && pkt.Destination() != PLR_BROADCAST) |
|
return; // packet not for us, drop |
|
|
|
bool wasBroadcast = plr_self == PLR_BROADCAST; |
|
RecvLocal(pkt); |
|
|
|
if (plr_self != PLR_BROADCAST) { |
|
if (wasBroadcast) { |
|
// Send a handshake to everyone just after PT_JOIN_ACCEPT |
|
for (plr_t player = 0; player < MAX_PLRS; player++) |
|
InitiateHandshake(player); |
|
} |
|
|
|
DrainSendQueue(pkt.Source()); |
|
} |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::DrainSendQueue(plr_t player) |
|
{ |
|
Peer &srcPeer = peers[player]; |
|
if (!srcPeer.sendQueue) |
|
return; |
|
|
|
std::deque<packet> &sendQueue = *srcPeer.sendQueue; |
|
while (!sendQueue.empty()) { |
|
packet &pkt = sendQueue.front(); |
|
proto.send(srcPeer.endpoint, pkt.Data()); |
|
sendQueue.pop_front(); |
|
} |
|
|
|
srcPeer.sendQueue = nullptr; |
|
} |
|
|
|
template <class P> |
|
bool base_protocol<P>::is_recognized(endpoint_t sender) |
|
{ |
|
if (!sender) |
|
return false; |
|
|
|
if (sender == firstpeer) |
|
return true; |
|
|
|
for (auto player = 0; player <= MAX_PLRS; player++) { |
|
if (sender == peers[player].endpoint) |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
template <class P> |
|
void base_protocol<P>::clear_gamelist() |
|
{ |
|
game_list.clear(); |
|
} |
|
|
|
template <class P> |
|
std::vector<GameInfo> base_protocol<P>::get_gamelist() |
|
{ |
|
recv(); |
|
std::vector<GameInfo> ret; |
|
for (auto &s : game_list) { |
|
ret.push_back({ s.first, std::get<0>(s.second), std::get<1>(s.second) }); |
|
} |
|
return ret; |
|
} |
|
|
|
template <class P> |
|
bool base_protocol<P>::SNetLeaveGame(int type) |
|
{ |
|
auto ret = base::SNetLeaveGame(type); |
|
recv(); |
|
return ret; |
|
} |
|
|
|
template <class P> |
|
std::string base_protocol<P>::make_default_gamename() |
|
{ |
|
return proto.make_default_gamename(); |
|
} |
|
|
|
} // namespace net |
|
} // namespace devilution
|
|
|