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#include "panels/spell_icons.hpp"
#include <cstdint>
#include <optional>
#include "engine/load_cel.hpp"
#include "engine/load_clx.hpp"
#include "engine/palette.h"
#include "engine/render/clx_render.hpp"
#include "engine/render/primitive_render.hpp"
#include "game_mode.hpp"
namespace devilution {
namespace {
#ifdef UNPACKED_MPQS
OptionalOwnedClxSpriteList LargeSpellIconsBackground;
OptionalOwnedClxSpriteList SmallSpellIconsBackground;
#endif
OptionalOwnedClxSpriteList SmallSpellIcons;
OptionalOwnedClxSpriteList LargeSpellIcons;
uint8_t SplTransTbl[256];
/** Maps from SpellID to spelicon.cel frame number. */
const SpellIcon SpellITbl[] = {
// clang-format off
/* SpellID::Null */ SpellIcon::Empty,
/* SpellID::Firebolt */ SpellIcon::Firebolt,
/* SpellID::Healing */ SpellIcon::Healing,
/* SpellID::Lightning */ SpellIcon::Lightning,
/* SpellID::Flash */ SpellIcon::Flash,
/* SpellID::Identify */ SpellIcon::Identify,
/* SpellID::FireWall */ SpellIcon::FireWall,
/* SpellID::TownPortal */ SpellIcon::TownPortal,
/* SpellID::StoneCurse */ SpellIcon::StoneCurse,
/* SpellID::Infravision */ SpellIcon::Infravision,
/* SpellID::Phasing */ SpellIcon::Phasing,
/* SpellID::ManaShield */ SpellIcon::ManaShield,
/* SpellID::Fireball */ SpellIcon::Fireball,
/* SpellID::Guardian */ SpellIcon::DoomSerpents,
/* SpellID::ChainLightning */ SpellIcon::ChainLightning,
/* SpellID::FlameWave */ SpellIcon::FlameWave,
/* SpellID::DoomSerpents */ SpellIcon::DoomSerpents,
/* SpellID::BloodRitual */ SpellIcon::BloodRitual,
/* SpellID::Nova */ SpellIcon::Nova,
/* SpellID::Invisibility */ SpellIcon::Invisibility,
/* SpellID::Inferno */ SpellIcon::Inferno,
/* SpellID::Golem */ SpellIcon::Golem,
/* SpellID::Rage */ SpellIcon::BloodBoil,
/* SpellID::Teleport */ SpellIcon::Teleport,
/* SpellID::Apocalypse */ SpellIcon::Apocalypse,
/* SpellID::Etherealize */ SpellIcon::Etherealize,
/* SpellID::ItemRepair */ SpellIcon::ItemRepair,
/* SpellID::StaffRecharge */ SpellIcon::StaffRecharge,
/* SpellID::TrapDisarm */ SpellIcon::TrapDisarm,
/* SpellID::Elemental */ SpellIcon::Elemental,
/* SpellID::ChargedBolt */ SpellIcon::ChargedBolt,
/* SpellID::HolyBolt */ SpellIcon::HolyBolt,
/* SpellID::Resurrect */ SpellIcon::Resurrect,
/* SpellID::Telekinesis */ SpellIcon::Telekinesis,
/* SpellID::HealOther */ SpellIcon::HealOther,
/* SpellID::BloodStar */ SpellIcon::BloodStar,
/* SpellID::BoneSpirit */ SpellIcon::BoneSpirit,
/* SpellID::Mana */ SpellIcon::Mana,
/* SpellID::Magi */ SpellIcon::Mana,
/* SpellID::Jester */ SpellIcon::Jester,
/* SpellID::LightningWall */ SpellIcon::LightningWall,
/* SpellID::Immolation */ SpellIcon::Immolation,
/* SpellID::Warp */ SpellIcon::Warp,
/* SpellID::Reflect */ SpellIcon::Reflect,
/* SpellID::Berserk */ SpellIcon::Berserk,
/* SpellID::RingOfFire */ SpellIcon::RingOfFire,
/* SpellID::Search */ SpellIcon::Search,
/* SpellID::RuneOfFire */ SpellIcon::PentaStar,
/* SpellID::RuneOfLight */ SpellIcon::PentaStar,
/* SpellID::RuneOfNova */ SpellIcon::PentaStar,
/* SpellID::RuneOfImmolation */ SpellIcon::PentaStar,
/* SpellID::RuneOfStone */ SpellIcon::PentaStar,
// clang-format on
};
} // namespace
tl::expected<void, std::string> LoadLargeSpellIcons()
{
#ifdef UNPACKED_MPQS
LargeSpellIcons = LoadOptionalClx("data\\spelicon_fg.clx");
LargeSpellIconsBackground = LoadOptionalClx("data\\spelicon_bg.clx");
if (!LargeSpellIcons.has_value() || !LargeSpellIconsBackground.has_value()) {
ASSIGN_OR_RETURN(LargeSpellIcons, LoadClxWithStatus("ctrlpan\\spelicon_fg.clx"));
ASSIGN_OR_RETURN(LargeSpellIconsBackground, LoadClxWithStatus("ctrlpan\\spelicon_bg.clx"));
}
#else
LargeSpellIcons = LoadOptionalCel("data\\spelicon", SPLICONLENGTH);
if (!LargeSpellIcons.has_value()) {
ASSIGN_OR_RETURN(LargeSpellIcons, LoadCelWithStatus("ctrlpan\\spelicon", SPLICONLENGTH));
}
#endif
SetSpellTrans(SpellType::Skill);
return {};
}
void FreeLargeSpellIcons()
{
#ifdef UNPACKED_MPQS
LargeSpellIconsBackground = std::nullopt;
#endif
LargeSpellIcons = std::nullopt;
}
tl::expected<void, std::string> LoadSmallSpellIcons()
{
#ifdef UNPACKED_MPQS
ASSIGN_OR_RETURN(SmallSpellIcons, LoadClxWithStatus("data\\spelli2_fg.clx"));
ASSIGN_OR_RETURN(SmallSpellIconsBackground, LoadClxWithStatus("data\\spelli2_bg.clx"));
#else
ASSIGN_OR_RETURN(SmallSpellIcons, LoadCelWithStatus("data\\spelli2", 37));
#endif
return {};
}
void FreeSmallSpellIcons()
{
#ifdef UNPACKED_MPQS
SmallSpellIconsBackground = std::nullopt;
#endif
SmallSpellIcons = std::nullopt;
}
uint8_t GetSpellIconFrame(SpellID spell)
{
return static_cast<uint8_t>(SpellITbl[static_cast<int8_t>(spell)]);
}
void DrawLargeSpellIcon(const Surface &out, Point position, SpellID spell)
{
#ifdef UNPACKED_MPQS
ClxDrawTRN(out, position, (*LargeSpellIconsBackground)[0], SplTransTbl);
#endif
ClxDrawTRN(out, position, (*LargeSpellIcons)[GetSpellIconFrame(spell)], SplTransTbl);
}
void DrawSmallSpellIcon(const Surface &out, Point position, SpellID spell)
{
#ifdef UNPACKED_MPQS
ClxDrawTRN(out, position, (*SmallSpellIconsBackground)[0], SplTransTbl);
#endif
ClxDrawTRN(out, position, (*SmallSpellIcons)[GetSpellIconFrame(spell)], SplTransTbl);
}
void DrawLargeSpellIconBorder(const Surface &out, Point position, uint8_t color)
{
const int width = (*LargeSpellIcons)[0].width();
const int height = (*LargeSpellIcons)[0].height();
UnsafeDrawBorder2px(out, Rectangle { Point { position.x, position.y - height + 1 }, Size { width, height } }, color);
}
void DrawSmallSpellIconBorder(const Surface &out, Point position)
{
const int width = (*SmallSpellIcons)[0].width();
const int height = (*SmallSpellIcons)[0].height();
UnsafeDrawBorder2px(out, Rectangle { Point { position.x, position.y - height + 1 }, Size { width, height } }, SplTransTbl[PAL8_YELLOW + 2]);
}
void SetSpellTrans(SpellType t)
{
if (t == SpellType::Skill) {
for (int i = 0; i < 128; i++)
SplTransTbl[i] = i;
}
for (int i = 128; i < 256; i++)
SplTransTbl[i] = i;
SplTransTbl[255] = 0;
switch (t) {
case SpellType::Spell:
SplTransTbl[PAL8_YELLOW] = PAL16_BLUE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_BLUE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_BLUE + 5;
for (int i = PAL16_BLUE; i < PAL16_BLUE + 16; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_BLUE + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_BLUE + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_BLUE + i] = i;
}
break;
case SpellType::Scroll:
SplTransTbl[PAL8_YELLOW] = PAL16_BEIGE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_BEIGE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_BEIGE + 5;
for (int i = PAL16_BEIGE; i < PAL16_BEIGE + 16; i++) {
SplTransTbl[PAL16_YELLOW - PAL16_BEIGE + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_BEIGE + i] = i;
}
break;
case SpellType::Charges:
SplTransTbl[PAL8_YELLOW] = PAL16_ORANGE + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_ORANGE + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_ORANGE + 5;
for (int i = PAL16_ORANGE; i < PAL16_ORANGE + 16; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_ORANGE + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_ORANGE + i] = i;
}
break;
case SpellType::Invalid:
SplTransTbl[PAL8_YELLOW] = PAL16_GRAY + 1;
SplTransTbl[PAL8_YELLOW + 1] = PAL16_GRAY + 3;
SplTransTbl[PAL8_YELLOW + 2] = PAL16_GRAY + 5;
for (int i = PAL16_GRAY; i < PAL16_GRAY + 15; i++) {
SplTransTbl[PAL16_BEIGE - PAL16_GRAY + i] = i;
SplTransTbl[PAL16_YELLOW - PAL16_GRAY + i] = i;
SplTransTbl[PAL16_ORANGE - PAL16_GRAY + i] = i;
}
SplTransTbl[PAL16_BEIGE + 15] = 0;
SplTransTbl[PAL16_YELLOW + 15] = 0;
SplTransTbl[PAL16_ORANGE + 15] = 0;
break;
case SpellType::Skill:
break;
}
}
} // namespace devilution