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#ifndef __RENDER_H__ |
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#define __RENDER_H__ |
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void RenderTile(BYTE *pBuff); |
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#define drawUpperScreen(p) RenderTile(p) |
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#define drawLowerScreen(p) RenderTile(p) |
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void world_draw_black_tile(int sx, int sy); |
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void trans_rect(int sx, int sy, int width, int height); |
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#endif /* __RENDER_H__ */
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