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#pragma once
#include "engine/cel_sprite.hpp"
#include "engine/point.hpp"
#include "engine/surface.hpp"
#include "spelldat.h"
#define SPLICONLENGTH 56
namespace devilution {
/** Maps from spell_id to spelicon.cel frame number. */
extern const char SpellITbl[];
/**
* Draw spell icon onto the given buffer.
* @param out Output buffer.
* @param position Buffer coordinates.
* @param nCel Index of the cel frame to draw. 0 based.
*/
void DrawSpellCel(const Surface &out, Point position, int nCel);
/**
* Draw spell icon onto the given buffer.
* @param out Output buffer.
* @param position Buffer coordinates.
* @param sprite Icons sprite sheet.
* @param nCel Index of the cel frame to draw. 0 based.
*/
void DrawSpellCel(const Surface &out, Point position, const OwnedCelSprite &sprite, int nCel);
void SetSpellTrans(spell_type t);
void LoadSpellIcons();
void FreeSpellIcons();
} // namespace devilution