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#pragma once
#include "engine/cel_sprite.hpp"
#include "engine/surface.hpp"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
extern std::optional<OwnedCelSprite> pChrButtons;
extern const char *const ClassStrTbl[];
void DrawChr(const Surface &);
void LoadCharPanel();
void FreeCharPanel();
} // namespace devilution