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#pragma once
#include <cstdint>
#include "engine/cel_sprite.hpp"
namespace devilution {
/**
* @brief Loads a Cel sprite and sets its width
*/
OwnedCelSprite LoadCel(const char *pszName, uint16_t width);
OwnedCelSprite LoadCel(const char *pszName, const uint16_t *widths);
} // namespace devilution