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#include "panels/charpanel.hpp"
#include <string>
#include <fmt/format.h>
#include "DiabloUI/art.h"
#include "DiabloUI/art_draw.h"
#include "control.h"
#include "engine/render/cel_render.hpp"
#include "engine/render/text_render.hpp"
#include "panels/ui_panels.hpp"
#include "player.h"
#include "utils/display.h"
#include "utils/format_int.hpp"
#include "utils/language.h"
namespace devilution {
std::optional<OwnedCelSprite> pChrButtons;
/** Map of hero class names */
const char *const ClassStrTbl[] = {
N_("Warrior"),
N_("Rogue"),
N_("Sorcerer"),
N_("Monk"),
N_("Bard"),
N_("Barbarian"),
};
namespace {
struct StyledText {
UiFlags style;
std::string text;
int spacing = 1;
};
struct PanelEntry {
std::string label;
Point position;
int length;
int labelLength; // max label's length - used for line wrapping
std::function<StyledText()> statDisplayFunc = nullptr; // function responsible for displaying stat
};
UiFlags GetBaseStatColor(CharacterAttribute attr)
{
UiFlags style = UiFlags::ColorWhite;
if (MyPlayer->GetBaseAttributeValue(attr) == MyPlayer->GetMaximumAttributeValue(attr))
style = UiFlags::ColorWhitegold;
return style;
}
UiFlags GetCurrentStatColor(CharacterAttribute attr)
{
UiFlags style = UiFlags::ColorWhite;
int current = MyPlayer->GetCurrentAttributeValue(attr);
int base = MyPlayer->GetBaseAttributeValue(attr);
if (current > base)
style = UiFlags::ColorBlue;
if (current < base)
style = UiFlags::ColorRed;
return style;
}
UiFlags GetValueColor(int value, bool flip = false)
{
UiFlags style = UiFlags::ColorWhite;
if (value > 0)
style = (flip ? UiFlags::ColorRed : UiFlags::ColorBlue);
if (value < 0)
style = (flip ? UiFlags::ColorBlue : UiFlags::ColorRed);
return style;
}
UiFlags GetMaxManaColor()
{
return MyPlayer->_pMaxMana > MyPlayer->_pMaxManaBase ? UiFlags::ColorBlue : UiFlags::ColorWhite;
}
UiFlags GetMaxHealthColor()
{
return MyPlayer->_pMaxHP > MyPlayer->_pMaxHPBase ? UiFlags::ColorBlue : UiFlags::ColorWhite;
}
std::pair<int, int> GetDamage()
{
int damageMod = MyPlayer->_pIBonusDamMod;
if (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow && MyPlayer->_pClass != HeroClass::Rogue) {
damageMod += MyPlayer->_pDamageMod / 2;
} else {
damageMod += MyPlayer->_pDamageMod;
}
int mindam = MyPlayer->_pIMinDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMinDam / 100 + damageMod;
int maxdam = MyPlayer->_pIMaxDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMaxDam / 100 + damageMod;
return { mindam, maxdam };
}
StyledText GetResistInfo(int8_t resist)
{
UiFlags style = UiFlags::ColorBlue;
if (resist == 0)
style = UiFlags::ColorWhite;
else if (resist < 0)
style = UiFlags::ColorRed;
else if (resist >= MAXRESIST)
style = UiFlags::ColorWhitegold;
return { style, fmt::format("{:d}%", resist) };
}
constexpr int LeftColumnLabelX = 88;
constexpr int TopRightLabelX = 211;
constexpr int RightColumnLabelX = 253;
constexpr int LeftColumnLabelWidth = 76;
constexpr int RightColumnLabelWidth = 68;
// Indices in `panelEntries`.
constexpr unsigned AttributeHeaderEntryIndices[2] = { 5, 6 };
constexpr unsigned GoldHeaderEntryIndex = 16;
PanelEntry panelEntries[] = {
{ "", { 9, 14 }, 150, 0,
[]() { return StyledText { UiFlags::ColorWhite, MyPlayer->_pName }; } },
{ "", { 161, 14 }, 149, 0,
[]() { return StyledText { UiFlags::ColorWhite, std::string(_(ClassStrTbl[static_cast<std::size_t>(MyPlayer->_pClass)])) }; } },
{ N_("Level"), { 57, 52 }, 57, 45,
[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pLevel) }; } },
{ N_("Experience"), { TopRightLabelX, 52 }, 99, 91,
[]() {
int spacing = ((MyPlayer->_pExperience >= 1000000000) ? 0 : 1);
return StyledText { UiFlags::ColorWhite, fmt::format("{:s}", FormatInteger(MyPlayer->_pExperience)), spacing };
} },
{ N_("Next level"), { TopRightLabelX, 80 }, 99, 198,
[]() {
if (MyPlayer->_pLevel == MAXCHARLEVEL) {
return StyledText { UiFlags::ColorWhitegold, std::string(_("None")) };
}
int spacing = ((MyPlayer->_pNextExper >= 1000000000) ? 0 : 1);
return StyledText { UiFlags::ColorWhite, fmt::format("{:s}", FormatInteger(MyPlayer->_pNextExper)), spacing };
} },
{ N_("Base"), { LeftColumnLabelX, /* set dynamically */ 0 }, 0, 44 },
{ N_("Now"), { 135, /* set dynamically */ 0 }, 0, 44 },
{ N_("Strength"), { LeftColumnLabelX, 135 }, 45, LeftColumnLabelWidth,
[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pBaseStr) }; } },
{ "", { 135, 135 }, 45, 0,
[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pStrength) }; } },
{ N_("Magic"), { LeftColumnLabelX, 163 }, 45, LeftColumnLabelWidth,
[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pBaseMag) }; } },
{ "", { 135, 163 }, 45, 0,
[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pMagic) }; } },
{ N_("Dexterity"), { LeftColumnLabelX, 191 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pBaseDex) }; } },
{ "", { 135, 191 }, 45, 0,
[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pDexterity) }; } },
{ N_("Vitality"), { LeftColumnLabelX, 219 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pBaseVit) }; } },
{ "", { 135, 219 }, 45, 0,
[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pVitality) }; } },
{ N_("Points to distribute"), { LeftColumnLabelX, 248 }, 45, LeftColumnLabelWidth,
[]() {
MyPlayer->_pStatPts = std::min(CalcStatDiff(*MyPlayer), MyPlayer->_pStatPts);
return StyledText { UiFlags::ColorRed, (MyPlayer->_pStatPts > 0 ? fmt::format("{:d}", MyPlayer->_pStatPts) : "") };
} },
{ N_("Gold"), { TopRightLabelX, /* set dynamically */ 0 }, 0, 98 },
{ "", { TopRightLabelX, 127 }, 99, 0,
[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:s}", FormatInteger(MyPlayer->_pGold)) }; } },
{ N_("Armor class"), { RightColumnLabelX, 163 }, 57, RightColumnLabelWidth,
[]() { return StyledText { GetValueColor(MyPlayer->_pIBonusAC), fmt::format("{:d}", MyPlayer->GetArmor()) }; } },
{ N_("To hit"), { RightColumnLabelX, 191 }, 57, RightColumnLabelWidth,
[]() { return StyledText { GetValueColor(MyPlayer->_pIBonusToHit), fmt::format("{:d}%", (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow ? MyPlayer->GetRangedToHit() : MyPlayer->GetMeleeToHit())) }; } },
{ N_("Damage"), { RightColumnLabelX, 219 }, 57, RightColumnLabelWidth,
[]() {
std::pair<int, int> dmg = GetDamage();
int spacing = ((dmg.first >= 100) ? -1 : 1);
return StyledText { GetValueColor(MyPlayer->_pIBonusDam), fmt::format("{:d}-{:d}", dmg.first, dmg.second), spacing };
} },
{ N_("Life"), { LeftColumnLabelX, 284 }, 45, LeftColumnLabelWidth,
[]() { return StyledText { GetMaxHealthColor(), fmt::format("{:d}", MyPlayer->_pMaxHP >> 6) }; } },
{ "", { 135, 284 }, 45, 0,
[]() { return StyledText { (MyPlayer->_pHitPoints != MyPlayer->_pMaxHP ? UiFlags::ColorRed : GetMaxHealthColor()), fmt::format("{:d}", MyPlayer->_pHitPoints >> 6) }; } },
{ N_("Mana"), { LeftColumnLabelX, 312 }, 45, LeftColumnLabelWidth,
[]() { return StyledText { GetMaxManaColor(), fmt::format("{:d}", MyPlayer->_pMaxMana >> 6) }; } },
{ "", { 135, 312 }, 45, 0,
[]() { return StyledText { (MyPlayer->_pMana != MyPlayer->_pMaxMana ? UiFlags::ColorRed : GetMaxManaColor()), fmt::format("{:d}", MyPlayer->_pMana >> 6) }; } },
{ N_("Resist magic"), { RightColumnLabelX, 256 }, 57, RightColumnLabelWidth,
[]() { return GetResistInfo(MyPlayer->_pMagResist); } },
{ N_("Resist fire"), { RightColumnLabelX, 284 }, 57, RightColumnLabelWidth,
[]() { return GetResistInfo(MyPlayer->_pFireResist); } },
{ N_("Resist lightning"), { RightColumnLabelX, 313 }, 57, RightColumnLabelWidth,
[]() { return GetResistInfo(MyPlayer->_pLghtResist); } },
};
Art PanelBoxLeft;
Art PanelBoxMiddle;
Art PanelBoxRight;
Art PanelFull;
constexpr int PanelFieldHeight = 24;
constexpr int PanelFieldPaddingTop = 3;
constexpr int PanelFieldPaddingBottom = 3;
constexpr int PanelFieldInnerHeight = PanelFieldHeight - PanelFieldPaddingTop - PanelFieldPaddingBottom;
void DrawPanelField(const Surface &out, Point pos, int len)
{
DrawArt(out, pos, &PanelBoxLeft);
pos.x += PanelBoxLeft.w();
len -= PanelBoxLeft.w() + PanelBoxRight.w();
DrawArt(out, pos, &PanelBoxMiddle, 0, len);
pos.x += len;
DrawArt(out, pos, &PanelBoxRight);
}
void DrawShadowString(const Surface &out, const PanelEntry &entry)
{
if (entry.label.empty())
return;
constexpr int Spacing = 0;
const string_view textStr = LanguageTranslate(entry.label);
string_view text;
std::string wrapped;
if (entry.labelLength > 0) {
wrapped = WordWrapString(textStr, entry.labelLength, GameFont12, Spacing);
text = wrapped;
} else {
text = textStr;
}
UiFlags style = UiFlags::VerticalCenter;
Point labelPosition = entry.position;
if (entry.length == 0) {
style |= UiFlags::AlignCenter;
} else {
style |= UiFlags::AlignRight;
labelPosition += Displacement { -entry.labelLength - (IsSmallFontTall() ? 2 : 3), 0 };
}
DrawString(out, text, { labelPosition + Displacement { -2, 2 }, { entry.labelLength, PanelFieldHeight } }, style | UiFlags::ColorBlack, Spacing);
DrawString(out, text, { labelPosition, { entry.labelLength, PanelFieldHeight } }, style | UiFlags::ColorWhite, Spacing);
}
void DrawStatButtons(const Surface &out)
{
if (MyPlayer->_pStatPts > 0) {
CelSprite sprite { *pChrButtons };
if (MyPlayer->_pBaseStr < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Strength))
CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 157 }), sprite, chrbtn[static_cast<size_t>(CharacterAttribute::Strength)] ? 2 : 1);
if (MyPlayer->_pBaseMag < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Magic))
CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 185 }), sprite, chrbtn[static_cast<size_t>(CharacterAttribute::Magic)] ? 4 : 3);
if (MyPlayer->_pBaseDex < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Dexterity))
CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 214 }), sprite, chrbtn[static_cast<size_t>(CharacterAttribute::Dexterity)] ? 6 : 5);
if (MyPlayer->_pBaseVit < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Vitality))
CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 242 }), sprite, chrbtn[static_cast<size_t>(CharacterAttribute::Vitality)] ? 8 : 7);
}
}
} // namespace
void LoadCharPanel()
{
LoadArt("data\\charbg.pcx", &PanelFull);
UpdatePalette(&PanelFull); // PanelFull is being used as a render target
LoadArt("data\\boxleftend.pcx", &PanelBoxLeft);
LoadArt("data\\boxmiddle.pcx", &PanelBoxMiddle);
LoadArt("data\\boxrightend.pcx", &PanelBoxRight);
const Surface out(PanelFull.surface.get());
const bool isSmallFontTall = IsSmallFontTall();
const int attributeHeadersY = isSmallFontTall ? 112 : 114;
for (unsigned i : AttributeHeaderEntryIndices) {
panelEntries[i].position.y = attributeHeadersY;
}
panelEntries[GoldHeaderEntryIndex].position.y = isSmallFontTall ? 105 : 106;
for (auto &entry : panelEntries) {
if (entry.statDisplayFunc != nullptr) {
DrawPanelField(out, entry.position, entry.length);
}
DrawShadowString(out, entry);
}
PanelBoxLeft.Unload();
PanelBoxMiddle.Unload();
PanelBoxRight.Unload();
}
void FreeCharPanel()
{
PanelFull.Unload();
}
void DrawChr(const Surface &out)
{
Point pos = GetPanelPosition(UiPanels::Character, { 0, 0 });
DrawArt(out, pos, &PanelFull);
for (auto &entry : panelEntries) {
if (entry.statDisplayFunc != nullptr) {
StyledText tmp = entry.statDisplayFunc();
DrawString(
out,
tmp.text,
{ entry.position + Displacement { pos.x, pos.y + PanelFieldPaddingTop }, { entry.length, PanelFieldInnerHeight } },
UiFlags::AlignCenter | UiFlags::VerticalCenter | tmp.style, tmp.spacing);
}
}
DrawStatButtons(out);
}
} // namespace devilution