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31 lines
652 B
31 lines
652 B
/** |
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* @file demomode.h |
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* |
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* Contains most of the the demomode specific logic |
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*/ |
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#pragma once |
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#include "miniwin/miniwin.h" |
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namespace devilution { |
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namespace demo { |
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void InitPlayBack(int demoNumber, bool timedemo); |
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void InitRecording(int recordNumber, bool createDemoReference); |
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void OverrideOptions(); |
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bool IsRunning(); |
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bool IsRecording(); |
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bool GetRunGameLoop(bool &drawGame, bool &processInput); |
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bool FetchMessage(tagMSG *lpMsg); |
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void RecordGameLoopResult(bool runGameLoop); |
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void RecordMessage(tagMSG *lpMsg); |
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void NotifyGameLoopStart(); |
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void NotifyGameLoopEnd(); |
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} // namespace demo |
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} // namespace devilution
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