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#pragma once
#include <cstdint>
#include "engine/cel_sprite.hpp"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAssetAsCel(const char *filename, unsigned numFrames, bool generateFrameHeaders = false, uint8_t transparentColorIndex = 1);
} // namespace devilution