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60 lines
1.5 KiB
60 lines
1.5 KiB
#pragma once |
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// Joystick mappings for SDL1 and additional buttons on SDL2. |
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#include <array> |
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#include <vector> |
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#include <SDL.h> |
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#ifdef USE_SDL1 |
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#include "utils/sdl2_to_1_2_backports.h" |
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#endif |
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#include "controls/controller.h" |
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#include "controls/controller_buttons.h" |
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#include "utils/static_vector.hpp" |
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namespace devilution { |
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class Joystick { |
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static std::vector<Joystick> joysticks_; |
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public: |
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static void Add(int deviceIndex); |
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static void Remove(SDL_JoystickID instanceId); |
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static Joystick *Get(SDL_JoystickID instanceId); |
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static Joystick *Get(const SDL_Event &event); |
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static const std::vector<Joystick> &All(); |
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static bool IsPressedOnAnyJoystick(ControllerButton button); |
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// Must be called exactly once at the start of each SDL input event. |
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void UnlockHatState(); |
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static StaticVector<ControllerButtonEvent, 4> ToControllerButtonEvents(const SDL_Event &event); |
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bool IsPressed(ControllerButton button) const; |
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static bool ProcessAxisMotion(const SDL_Event &event); |
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SDL_JoystickID instance_id() const |
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{ |
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return instance_id_; |
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} |
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private: |
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struct HatState { |
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bool pressed; |
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bool didStateChange; |
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}; |
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static int ToSdlJoyButton(ControllerButton button); |
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bool IsHatButtonPressed(ControllerButton button) const; |
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StaticVector<ControllerButtonEvent, 4> GetHatEvents(); |
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void UpdateHatState(const SDL_JoyHatEvent &event); |
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SDL_Joystick *sdl_joystick_ = NULL; |
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SDL_JoystickID instance_id_ = -1; |
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std::array<HatState, 4> hatState_; |
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bool lockHatState_ = false; |
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}; |
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} // namespace devilution
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