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#ifdef _DEBUG
#pragma once
#include <string_view>
#ifdef USE_SDL3
#include <SDL3/SDL_events.h>
#else
#include <SDL.h>
#endif
#include "engine/surface.hpp"
namespace devilution {
void InitConsole();
bool IsConsoleOpen();
void OpenConsole();
bool ConsoleHandleEvent(const SDL_Event &event);
void DrawConsole(const Surface &out);
void RunInConsole(std::string_view code);
void PrintToConsole(std::string_view text);
void PrintWarningToConsole(std::string_view text);
} // namespace devilution
#endif // _DEBUG