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206 lines
6.5 KiB
206 lines
6.5 KiB
#include "player_test.h" |
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#include <gtest/gtest.h> |
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#include "cursor.h" |
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#include "engine/assets.hpp" |
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#include "init.hpp" |
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#include "tables/playerdat.hpp" |
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using namespace devilution; |
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namespace devilution { |
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extern bool TestPlayerDoGotHit(Player &player); |
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} |
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int RunBlockTest(int frames, ItemSpecialEffect flags) |
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{ |
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devilution::Player &player = Players[0]; |
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player._pHFrames = frames; |
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player._pIFlags = flags; |
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// StartPlrHit compares damage (a 6 bit fixed point value) to character level to determine if the player shrugs off the hit. |
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// We don't initialise player so this comparison can't be relied on, instead we use forcehit to ensure the player enters hit mode |
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StartPlrHit(player, 0, true); |
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int i = 1; |
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for (; i < 100; i++) { |
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TestPlayerDoGotHit(player); |
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if (player._pmode != PM_GOTHIT) |
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break; |
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player.AnimInfo.currentFrame++; |
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} |
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return i; |
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} |
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constexpr ItemSpecialEffect Normal = ItemSpecialEffect::None; |
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constexpr ItemSpecialEffect Balance = ItemSpecialEffect::FastHitRecovery; |
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constexpr ItemSpecialEffect Stability = ItemSpecialEffect::FasterHitRecovery; |
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constexpr ItemSpecialEffect Harmony = ItemSpecialEffect::FastestHitRecovery; |
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constexpr ItemSpecialEffect BalanceStability = Balance | Stability; |
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constexpr ItemSpecialEffect BalanceHarmony = Balance | Harmony; |
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constexpr ItemSpecialEffect StabilityHarmony = Stability | Harmony; |
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constexpr int Warrior = 6; |
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constexpr int Rogue = 7; |
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constexpr int Sorcerer = 8; |
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struct BlockTestCase { |
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int expectedRecoveryFrame; |
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int maxRecoveryFrame; |
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ItemSpecialEffect itemFlags; |
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}; |
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BlockTestCase BlockData[] = { |
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{ 6, Warrior, Normal }, |
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{ 7, Rogue, Normal }, |
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{ 8, Sorcerer, Normal }, |
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{ 5, Warrior, Balance }, |
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{ 6, Rogue, Balance }, |
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{ 7, Sorcerer, Balance }, |
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{ 4, Warrior, Stability }, |
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{ 5, Rogue, Stability }, |
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{ 6, Sorcerer, Stability }, |
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{ 3, Warrior, Harmony }, |
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{ 4, Rogue, Harmony }, |
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{ 5, Sorcerer, Harmony }, |
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{ 4, Warrior, BalanceStability }, |
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{ 5, Rogue, BalanceStability }, |
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{ 6, Sorcerer, BalanceStability }, |
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{ 3, Warrior, BalanceHarmony }, |
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{ 4, Rogue, BalanceHarmony }, |
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{ 5, Sorcerer, BalanceHarmony }, |
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{ 3, Warrior, StabilityHarmony }, |
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{ 4, Rogue, StabilityHarmony }, |
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{ 5, Sorcerer, StabilityHarmony }, |
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}; |
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TEST(Player, PM_DoGotHit) |
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{ |
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LoadCoreArchives(); |
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LoadGameArchives(); |
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if (!HaveMainData()) { |
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GTEST_SKIP() << "MPQ assets (spawn.mpq or DIABDAT.MPQ) not found - skipping test"; |
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} |
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LoadPlayerDataFiles(); |
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Players.resize(1); |
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MyPlayer = &Players[0]; |
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for (size_t i = 0; i < sizeof(BlockData) / sizeof(*BlockData); i++) { |
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EXPECT_EQ(BlockData[i].expectedRecoveryFrame, RunBlockTest(BlockData[i].maxRecoveryFrame, BlockData[i].itemFlags)); |
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} |
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} |
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static void AssertPlayer(devilution::Player &player) |
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{ |
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ASSERT_EQ(CountU8(player._pSplLvl, 64), 0); |
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ASSERT_EQ(Count8(player.InvGrid, InventoryGridCells), 1); |
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ASSERT_EQ(CountItems(player.InvBody, NUM_INVLOC), 1); |
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ASSERT_EQ(CountItems(player.InvList, InventoryGridCells), 1); |
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ASSERT_EQ(CountItems(player.SpdList, MaxBeltItems), 2); |
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ASSERT_EQ(CountItems(&player.HoldItem, 1), 0); |
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ASSERT_EQ(player.position.tile.x, 0); |
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ASSERT_EQ(player.position.tile.y, 0); |
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ASSERT_EQ(player.position.future.x, 0); |
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ASSERT_EQ(player.position.future.y, 0); |
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ASSERT_EQ(player.plrlevel, 0); |
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ASSERT_EQ(player.destAction, 0); |
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ASSERT_STREQ(player._pName, ""); |
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ASSERT_EQ(player._pClass, HeroClass::Rogue); |
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ASSERT_EQ(player._pBaseStr, 20); |
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ASSERT_EQ(player._pStrength, 20); |
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ASSERT_EQ(player._pBaseMag, 15); |
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ASSERT_EQ(player._pMagic, 15); |
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ASSERT_EQ(player._pBaseDex, 30); |
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ASSERT_EQ(player._pDexterity, 30); |
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ASSERT_EQ(player._pBaseVit, 20); |
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ASSERT_EQ(player._pVitality, 20); |
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ASSERT_EQ(player.getCharacterLevel(), 1); |
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ASSERT_EQ(player._pStatPts, 0); |
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ASSERT_EQ(player._pExperience, 0); |
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ASSERT_EQ(player._pGold, 100); |
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ASSERT_EQ(player._pMaxHPBase, 2880); |
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ASSERT_EQ(player._pHPBase, 2880); |
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ASSERT_EQ(player.getBaseToBlock(), 20); |
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ASSERT_EQ(player._pMaxManaBase, 1440); |
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ASSERT_EQ(player._pManaBase, 1440); |
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ASSERT_EQ(player._pMemSpells, 0); |
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ASSERT_EQ(player._pNumInv, 1); |
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ASSERT_EQ(player.wReflections, 0); |
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ASSERT_EQ(player.pTownWarps, 0); |
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ASSERT_EQ(player.pDungMsgs, 0); |
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ASSERT_EQ(player.pDungMsgs2, 0); |
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ASSERT_EQ(player.pLvlLoad, 0); |
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ASSERT_EQ(player.pDiabloKillLevel, 0); |
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ASSERT_EQ(player.pManaShield, 0); |
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ASSERT_EQ(player.pDamAcFlags, ItemSpecialEffectHf::None); |
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ASSERT_EQ(player._pmode, 0); |
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ASSERT_EQ(Count8(player.walkpath, MaxPathLengthPlayer), 0); |
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ASSERT_EQ(player.queuedSpell.spellId, SpellID::Null); |
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ASSERT_EQ(player.queuedSpell.spellType, SpellType::Skill); |
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ASSERT_EQ(player.queuedSpell.spellFrom, 0); |
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ASSERT_EQ(player.inventorySpell, SpellID::Null); |
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ASSERT_EQ(player._pRSpell, SpellID::TrapDisarm); |
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ASSERT_EQ(player._pRSplType, SpellType::Skill); |
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ASSERT_EQ(player._pSBkSpell, SpellID::Null); |
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ASSERT_EQ(player._pAblSpells, 134217728); |
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ASSERT_EQ(player._pScrlSpells, 0); |
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ASSERT_EQ(player._pSpellFlags, SpellFlag::None); |
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ASSERT_EQ(player._pBlockFlag, 0); |
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ASSERT_EQ(player._pLightRad, 10); |
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ASSERT_EQ(player._pDamageMod, 0); |
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ASSERT_EQ(player._pHitPoints, 2880); |
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ASSERT_EQ(player._pMaxHP, 2880); |
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ASSERT_EQ(player._pMana, 1440); |
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ASSERT_EQ(player._pMaxMana, 1440); |
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ASSERT_EQ(player.getNextExperienceThreshold(), 2000); |
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ASSERT_EQ(player._pMagResist, 0); |
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ASSERT_EQ(player._pFireResist, 0); |
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ASSERT_EQ(player._pLghtResist, 0); |
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ASSERT_EQ(CountBool(player._pLvlVisited, NUMLEVELS), 0); |
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ASSERT_EQ(CountBool(player._pSLvlVisited, NUMLEVELS), 0); |
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// This test case uses a Rogue, starting loadout is a short bow with damage 1-4 |
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ASSERT_EQ(player._pIMinDam, 1); |
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ASSERT_EQ(player._pIMaxDam, 4); |
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ASSERT_EQ(player._pIAC, 0); |
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ASSERT_EQ(player._pIBonusDam, 0); |
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ASSERT_EQ(player._pIBonusToHit, 0); |
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ASSERT_EQ(player._pIBonusAC, 0); |
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ASSERT_EQ(player._pIBonusDamMod, 0); |
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ASSERT_EQ(player._pISpells, 0); |
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ASSERT_EQ(player._pIFlags, ItemSpecialEffect::None); |
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ASSERT_EQ(player._pIGetHit, 0); |
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ASSERT_EQ(player._pISplLvlAdd, 0); |
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ASSERT_EQ(player._pIEnAc, 0); |
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ASSERT_EQ(player._pIFMinDam, 0); |
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ASSERT_EQ(player._pIFMaxDam, 0); |
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ASSERT_EQ(player._pILMinDam, 0); |
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ASSERT_EQ(player._pILMaxDam, 0); |
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} |
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TEST(Player, CreatePlayer) |
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{ |
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LoadCoreArchives(); |
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LoadGameArchives(); |
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// The tests need spawn.mpq or diabdat.mpq |
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if (!HaveMainData()) { |
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GTEST_SKIP() << "MPQ assets (spawn.mpq or DIABDAT.MPQ) not found - skipping test"; |
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} |
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LoadPlayerDataFiles(); |
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LoadMonsterData(); |
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LoadItemData(); |
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Players.resize(1); |
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CreatePlayer(Players[0], HeroClass::Rogue); |
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AssertPlayer(Players[0]); |
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}
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