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#pragma once
#include <cstdint>
#include <optional>
#include "engine/clx_sprite.hpp"
#include "engine/surface.hpp"
namespace devilution {
/**
* @brief Converts a Surface to a CLX sprite list.
*
* @param surface The source surface.
* @param numFrames The number of vertically stacked frames in the surface.
* @param transparentColor The PCX palette index of the transparent color.
*/
OwnedClxSpriteList SurfaceToClx(const Surface &surface, unsigned numFrames = 1,
std::optional<uint8_t> transparentColor = std::nullopt);
} // namespace devilution