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21 lines
476 B
21 lines
476 B
#pragma once |
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#include <string> |
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#include <expected.hpp> |
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#include "engine/clx_sprite.hpp" |
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#include "engine/surface.hpp" |
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namespace devilution { |
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extern OptionalOwnedClxSpriteList pChrButtons; |
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void DrawChr(const Surface &); |
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void InitCharacterScreenSpeech(); |
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void CharacterScreenMoveSelection(int delta); |
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void CharacterScreenActivateSelection(bool addAllStatPoints); |
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tl::expected<void, std::string> LoadCharPanel(); |
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void FreeCharPanel(); |
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} // namespace devilution
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