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90 lines
3.0 KiB
90 lines
3.0 KiB
// Compatibility wrappers for SDL 1 & 2. |
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#pragma once |
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#include <SDL.h> |
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#ifndef USE_SDL1 |
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#define SDLC_KEYSTATE_LEFTCTRL SDL_SCANCODE_LCTRL |
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#define SDLC_KEYSTATE_RIGHTCTRL SDL_SCANCODE_RCTRL |
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#define SDLC_KEYSTATE_LEFTSHIFT SDL_SCANCODE_LSHIFT |
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#define SDLC_KEYSTATE_RIGHTSHIFT SDL_SCANCODE_RSHIFT |
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#define SDLC_KEYSTATE_LALT SDL_SCANCODE_LALT |
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#define SDLC_KEYSTATE_RALT SDL_SCANCODE_RALT |
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#define SDLC_KEYSTATE_UP SDL_SCANCODE_UP |
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#define SDLC_KEYSTATE_DOWN SDL_SCANCODE_DOWN |
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#define SDLC_KEYSTATE_LEFT SDL_SCANCODE_LEFT |
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#define SDLC_KEYSTATE_RIGHT SDL_SCANCODE_RIGHT |
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#else |
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#define SDLC_KEYSTATE_LEFTCTRL SDLK_LCTRL |
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#define SDLC_KEYSTATE_RIGHTCTRL SDLK_RCTRL |
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#define SDLC_KEYSTATE_LEFTSHIFT SDLK_LSHIFT |
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#define SDLC_KEYSTATE_RIGHTSHIFT SDLK_LSHIFT |
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#define SDLC_KEYSTATE_LALT SDLK_LALT |
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#define SDLC_KEYSTATE_RALT SDLK_RALT |
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#define SDLC_KEYSTATE_UP SDLK_UP |
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#define SDLC_KEYSTATE_DOWN SDLK_DOWN |
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#define SDLC_KEYSTATE_LEFT SDLK_LEFT |
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#define SDLC_KEYSTATE_RIGHT SDLK_RIGHT |
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#endif |
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inline const Uint8 *SDLC_GetKeyState() |
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{ |
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#ifndef USE_SDL1 |
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return SDL_GetKeyboardState(NULL); |
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#else |
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return SDL_GetKeyState(NULL); |
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#endif |
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} |
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inline int SDLC_SetColorKey(SDL_Surface *surface, Uint32 key) |
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{ |
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#ifdef USE_SDL1 |
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return SDL_SetColorKey(surface, SDL_SRCCOLORKEY, key); |
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#else |
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return SDL_SetColorKey(surface, SDL_TRUE, key); |
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#endif |
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} |
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// Copies the colors into the surface's palette. |
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inline int SDLC_SetSurfaceColors(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors) |
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{ |
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#ifdef USE_SDL1 |
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return SDL_SetPalette(surface, SDL_LOGPAL, colors, firstcolor, ncolors) - 1; |
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#else |
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return SDL_SetPaletteColors(surface->format->palette, colors, firstcolor, ncolors); |
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#endif |
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} |
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// Copies the colors into the surface's palette. |
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inline int SDLC_SetSurfaceColors(SDL_Surface *surface, SDL_Palette *palette) |
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{ |
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return SDLC_SetSurfaceColors(surface, palette->colors, 0, palette->ncolors); |
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} |
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// Sets the palette's colors and: |
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// SDL2: Points the surface's palette to the given palette if necessary. |
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// SDL1: Sets the surface's colors. |
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inline int SDLC_SetSurfaceAndPaletteColors(SDL_Surface *surface, SDL_Palette *palette, SDL_Color *colors, int firstcolor, int ncolors) |
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{ |
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#ifdef USE_SDL1 |
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if (ncolors > (palette->ncolors - firstcolor)) { |
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SDL_SetError("ncolors > (palette->ncolors - firstcolor)"); |
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return -1; |
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} |
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if (colors != (palette->colors + firstcolor)) |
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SDL_memcpy(palette->colors + firstcolor, colors, ncolors * sizeof(*colors)); |
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#if SDL1_VIDEO_MODE_BPP == 8 |
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// When the video surface is 8bit, we need to set the output pallet as well. |
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SDL_SetColors(SDL_GetVideoSurface(), colors, firstcolor, ncolors); |
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#endif |
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// In SDL1, the surface always has its own distinct palette, so we need to |
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// update it as well. |
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return SDL_SetPalette(surface, SDL_LOGPAL, colors, firstcolor, ncolors) - 1; |
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#else |
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if (SDL_SetPaletteColors(palette, colors, firstcolor, ncolors) < 0) |
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return -1; |
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if (surface->format->palette != palette) |
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return SDL_SetSurfacePalette(surface, palette); |
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return 0; |
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#endif |
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}
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