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/**
* @file monhealthbar.cpp
*
* Adds monster health bar QoL feature
*/
#include "DiabloUI/art_draw.h"
#include "control.h"
#include "cursor.h"
#include "options.h"
#include "qol/common.h"
#include "utils/language.h"
namespace devilution {
namespace {
Art healthBox;
Art resistance;
Art health;
} // namespace
void InitMonsterHealthBar()
{
if (!sgOptions.Gameplay.bEnemyHealthBar)
return;
LoadMaskedArt("data\\healthbox.pcx", &healthBox, 1, 1);
LoadArt("data\\health.pcx", &health);
LoadMaskedArt("data\\resistance.pcx", &resistance, 6, 1);
if ((healthBox.surface == nullptr)
|| (health.surface == nullptr)
|| (resistance.surface == nullptr)) {
app_fatal("%s", _("Failed to load UI resources.\n"
"\n"
"Make sure devilutionx.mpq is in the game folder and that it is up to date."));
}
}
void FreeMonsterHealthBar()
{
healthBox.Unload();
health.Unload();
resistance.Unload();
}
void DrawMonsterHealthBar(const CelOutputBuffer &out)
{
if (!sgOptions.Gameplay.bEnemyHealthBar)
return;
assert(healthBox.surface != nullptr);
assert(health.surface != nullptr);
assert(resistance.surface != nullptr);
if (currlevel == 0)
return;
if (pcursmonst == -1)
return;
const MonsterStruct &mon = monster[pcursmonst];
const int width = healthBox.w();
const int height = healthBox.h();
int xPos = (gnScreenWidth - width) / 2;
if (CanPanelsCoverView()) {
if (invflag || sbookflag)
xPos -= SPANEL_WIDTH / 2;
if (chrflag || questlog)
xPos += SPANEL_WIDTH / 2;
}
const int yPos = 18;
const int border = 3;
const int maxLife = std::max(mon._mmaxhp, mon._mhitpoints);
DrawArt(out, xPos, yPos, &healthBox);
DrawHalfTransparentRectTo(out, xPos + border, yPos + border, width - (border * 2), height - (border * 2));
int barProgress = (width * mon._mhitpoints) / maxLife;
if (barProgress != 0) {
DrawArt(out, xPos + border + 1, yPos + border + 1, &health, 0, barProgress, height - (border * 2) - 2);
}
if (sgOptions.Gameplay.bShowMonsterType) {
Uint8 borderColors[] = { 248 /*undead*/, 232 /*demon*/, 150 /*beast*/ };
Uint8 borderColor = borderColors[mon.MData->mMonstClass];
int borderWidth = width - (border * 2);
UnsafeDrawHorizontalLine(out, { xPos + border, yPos + border }, borderWidth, borderColor);
UnsafeDrawHorizontalLine(out, { xPos + border, yPos + height - border - 1 }, borderWidth, borderColor);
int borderHeight = height - (border * 2) - 2;
UnsafeDrawVerticalLine(out, { xPos + border, yPos + border + 1 }, borderHeight, borderColor);
UnsafeDrawVerticalLine(out, { xPos + width - border - 1, yPos + border + 1 }, borderHeight, borderColor);
}
int barLabelY = yPos + 10 + (height - 11) / 2;
DrawString(out, mon.mName, { xPos - 1, barLabelY + 1, width, height }, UIS_CENTER | UIS_BLACK);
uint16_t style = UIS_SILVER;
if (mon._uniqtype != 0)
style = UIS_GOLD;
else if (mon.leader != 0)
style = UIS_BLUE;
DrawString(out, mon.mName, { xPos, barLabelY, width, height }, UIS_CENTER | style);
if (mon._uniqtype != 0 || monstkills[mon.MType->mtype] >= 15) {
monster_resistance immunes[] = { IMMUNE_MAGIC, IMMUNE_FIRE, IMMUNE_LIGHTNING };
monster_resistance resists[] = { RESIST_MAGIC, RESIST_FIRE, RESIST_LIGHTNING };
int resOffset = 5;
for (int i = 0; i < 3; i++) {
if ((mon.mMagicRes & immunes[i]) != 0) {
DrawArt(out, xPos + resOffset, yPos + height - 6, &resistance, i * 2 + 1);
resOffset += resistance.w() + 2;
} else if ((mon.mMagicRes & resists[i]) != 0) {
DrawArt(out, xPos + resOffset, yPos + height - 6, &resistance, i * 2);
resOffset += resistance.w() + 2;
}
}
}
}
} // namespace devilution