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/**
* @file automap_render.hpp
* Defines 2 sets of rendering primitives for drawing automap lines.
*
* 1. DrawMapLine* - used for rendering most map lines - 2 pixels horizontally for each pixel vertically.
* 2. DrawMapLineSteep* - currently only used for rendering the player arrow - 2 pixels vertically for each pixel horizontally.
*
* These functions draw a single extra pixel at the end of the line -- they always draw an odd number of pixels.
* These functions clip to the output buffer -- they are safe to call with out-of-bounds coordinates.
*/
#pragma once
#include "engine.h"
#include "engine/point.hpp"
namespace devilution {
/**
* @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle.
*
* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x + 2 * height + 1, from.y - height }`.
*/
void DrawMapLineNE(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards south east at an `atan(1/2)` angle.
*
* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x + 2 * height + 1, from.y + height }`.
*/
void DrawMapLineSE(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle.
*
* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x - 2 * height + 1, from.y - height }`.
*/
void DrawMapLineNW(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle.
*
* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x - 2 * height + 1, from.y + height }`.
*/
void DrawMapLineSW(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle.
*
* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x + width + 1, from.y - 2 * width }`.
*/
void DrawMapLineSteepNE(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards south east at an `atan(2)` angle.
*
* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x + width + 1, from.y + 2 * width }`.
*/
void DrawMapLineSteepSE(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle.
*
* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x - (width + 1), from.y - 2 * width }`.
*/
void DrawMapLineSteepNW(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
/**
* @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle.
*
* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel.
*
* The end point is at `{ from.x - (width + 1), from.y + 2 * width }`.
*/
void DrawMapLineSteepSW(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
} // namespace devilution