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90 lines
3.8 KiB
90 lines
3.8 KiB
/** |
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* @file automap_render.hpp |
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* Defines 2 sets of rendering primitives for drawing automap lines. |
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* |
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* 1. DrawMapLine* - used for rendering most map lines - 2 pixels horizontally for each pixel vertically. |
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* 2. DrawMapLineSteep* - currently only used for rendering the player arrow - 2 pixels vertically for each pixel horizontally. |
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* |
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* These functions draw a single extra pixel at the end of the line -- they always draw an odd number of pixels. |
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* These functions clip to the output buffer -- they are safe to call with out-of-bounds coordinates. |
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*/ |
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#pragma once |
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#include "engine.h" |
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#include "engine/point.hpp" |
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namespace devilution { |
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/** |
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* @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle. |
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* |
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x + 2 * height + 1, from.y - height }`. |
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*/ |
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void DrawMapLineNE(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards south east at an `atan(1/2)` angle. |
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* |
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x + 2 * height + 1, from.y + height }`. |
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*/ |
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void DrawMapLineSE(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle. |
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* |
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x - 2 * height + 1, from.y - height }`. |
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*/ |
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void DrawMapLineNW(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle. |
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* |
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* Draws 2 horizontal pixels for each vertical step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x - 2 * height + 1, from.y + height }`. |
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*/ |
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void DrawMapLineSW(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards north east at an `atan(1/2)` angle. |
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* |
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x + width + 1, from.y - 2 * width }`. |
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*/ |
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void DrawMapLineSteepNE(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards south east at an `atan(2)` angle. |
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* |
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x + width + 1, from.y + 2 * width }`. |
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*/ |
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void DrawMapLineSteepSE(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards north west at an `atan(1/2)` angle. |
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* |
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x - (width + 1), from.y - 2 * width }`. |
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*/ |
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void DrawMapLineSteepNW(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a line in the target buffer from the given point towards south west at an `atan(1/2)` angle. |
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* |
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* Draws 2 vertical pixels for each horizontal step, then an additional one where it draws 1 pixel. |
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* |
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* The end point is at `{ from.x - (width + 1), from.y + 2 * width }`. |
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*/ |
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void DrawMapLineSteepSW(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
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} // namespace devilution
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