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167 lines
4.1 KiB
167 lines
4.1 KiB
#pragma once |
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#include <exception> |
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#include <map> |
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#include <memory> |
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#include <string> |
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#include <vector> |
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#include "dvlnet/abstract_net.h" |
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namespace devilution { |
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namespace net { |
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template <class T> |
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class cdwrap : public abstract_net { |
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private: |
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std::unique_ptr<abstract_net> dvlnet_wrap; |
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std::map<event_type, SEVTHANDLER> registered_handlers; |
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buffer_t game_init_info; |
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void reset(); |
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public: |
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virtual int create(std::string addrstr, std::string passwd); |
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virtual int join(std::string addrstr, std::string passwd); |
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virtual bool SNetReceiveMessage(int *sender, void **data, uint32_t *size); |
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virtual bool SNetSendMessage(int dest, void *data, |
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unsigned int size); |
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virtual bool SNetReceiveTurns(char **data, unsigned int *size, |
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DWORD *status); |
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virtual bool SNetSendTurn(char *data, unsigned int size); |
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virtual void SNetGetProviderCaps(struct _SNETCAPS *caps); |
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virtual bool SNetRegisterEventHandler(event_type evtype, |
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SEVTHANDLER func); |
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virtual bool SNetUnregisterEventHandler(event_type evtype); |
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virtual bool SNetLeaveGame(int type); |
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virtual bool SNetDropPlayer(int playerid, DWORD flags); |
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virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns); |
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virtual bool SNetGetTurnsInTransit(DWORD *turns); |
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virtual void setup_gameinfo(buffer_t info); |
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virtual std::string make_default_gamename(); |
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cdwrap(); |
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virtual ~cdwrap() = default; |
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}; |
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template <class T> |
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cdwrap<T>::cdwrap() |
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{ |
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reset(); |
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} |
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template <class T> |
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void cdwrap<T>::reset() |
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{ |
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dvlnet_wrap.reset(new T); |
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dvlnet_wrap->setup_gameinfo(game_init_info); |
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for (const auto &pair : registered_handlers) |
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dvlnet_wrap->SNetRegisterEventHandler(pair.first, pair.second); |
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} |
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template <class T> |
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int cdwrap<T>::create(std::string addrstr, std::string passwd) |
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{ |
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reset(); |
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return dvlnet_wrap->create(addrstr, passwd); |
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} |
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template <class T> |
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int cdwrap<T>::join(std::string addrstr, std::string passwd) |
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{ |
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game_init_info = buffer_t(); |
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reset(); |
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return dvlnet_wrap->join(addrstr, passwd); |
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} |
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template <class T> |
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void cdwrap<T>::setup_gameinfo(buffer_t info) |
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{ |
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game_init_info = std::move(info); |
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if (dvlnet_wrap) |
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dvlnet_wrap->setup_gameinfo(game_init_info); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetReceiveMessage(int *sender, void **data, uint32_t *size) |
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{ |
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return dvlnet_wrap->SNetReceiveMessage(sender, data, size); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetSendMessage(int playerID, void *data, unsigned int size) |
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{ |
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return dvlnet_wrap->SNetSendMessage(playerID, data, size); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetReceiveTurns(char **data, unsigned int *size, DWORD *status) |
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{ |
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return dvlnet_wrap->SNetReceiveTurns(data, size, status); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetSendTurn(char *data, unsigned int size) |
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{ |
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return dvlnet_wrap->SNetSendTurn(data, size); |
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} |
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template <class T> |
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void cdwrap<T>::SNetGetProviderCaps(struct _SNETCAPS *caps) |
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{ |
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dvlnet_wrap->SNetGetProviderCaps(caps); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetUnregisterEventHandler(event_type evtype) |
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{ |
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registered_handlers.erase(evtype); |
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if (dvlnet_wrap) |
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return dvlnet_wrap->SNetUnregisterEventHandler(evtype); |
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else |
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return true; |
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} |
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template <class T> |
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bool cdwrap<T>::SNetRegisterEventHandler(event_type evtype, SEVTHANDLER func) |
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{ |
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registered_handlers[evtype] = func; |
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if (dvlnet_wrap) |
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return dvlnet_wrap->SNetRegisterEventHandler(evtype, func); |
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else |
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return true; |
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} |
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template <class T> |
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bool cdwrap<T>::SNetLeaveGame(int type) |
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{ |
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return dvlnet_wrap->SNetLeaveGame(type); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetDropPlayer(int playerid, DWORD flags) |
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{ |
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return dvlnet_wrap->SNetDropPlayer(playerid, flags); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetGetOwnerTurnsWaiting(DWORD *turns) |
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{ |
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return dvlnet_wrap->SNetGetOwnerTurnsWaiting(turns); |
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} |
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template <class T> |
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bool cdwrap<T>::SNetGetTurnsInTransit(DWORD *turns) |
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{ |
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return dvlnet_wrap->SNetGetTurnsInTransit(turns); |
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} |
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template <class T> |
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std::string cdwrap<T>::make_default_gamename() |
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{ |
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return dvlnet_wrap->make_default_gamename(); |
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} |
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} // namespace net |
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} // namespace devilution
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