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69 lines
1.8 KiB
69 lines
1.8 KiB
#pragma once |
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#include <exception> |
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#include <memory> |
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#include <string> |
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#include <vector> |
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#include "storm/storm.h" |
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namespace devilution { |
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namespace net { |
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typedef std::vector<unsigned char> buffer_t; |
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typedef unsigned long provider_t; |
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class dvlnet_exception : public std::exception { |
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public: |
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const char *what() const throw() override |
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{ |
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return "Network error"; |
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} |
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}; |
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class abstract_net { |
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public: |
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virtual int create(std::string addrstr, std::string passwd) = 0; |
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virtual int join(std::string addrstr, std::string passwd) = 0; |
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virtual bool SNetReceiveMessage(int *sender, void **data, |
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uint32_t *size) |
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= 0; |
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virtual bool SNetSendMessage(int dest, void *data, |
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unsigned int size) |
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= 0; |
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virtual bool SNetReceiveTurns(char **data, unsigned int *size, |
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DWORD *status) |
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= 0; |
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virtual bool SNetSendTurn(char *data, unsigned int size) = 0; |
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virtual void SNetGetProviderCaps(struct _SNETCAPS *caps) = 0; |
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virtual bool SNetRegisterEventHandler(event_type evtype, |
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SEVTHANDLER func) |
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= 0; |
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virtual bool SNetUnregisterEventHandler(event_type evtype) |
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= 0; |
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virtual bool SNetLeaveGame(int type) = 0; |
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virtual bool SNetDropPlayer(int playerid, DWORD flags) = 0; |
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virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns) = 0; |
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virtual bool SNetGetTurnsInTransit(DWORD *turns) = 0; |
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virtual void setup_gameinfo(buffer_t info) = 0; |
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virtual ~abstract_net() = default; |
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virtual std::string make_default_gamename() = 0; |
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virtual void setup_password(std::string passwd) |
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{ |
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} |
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virtual void send_info_request() |
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{ |
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} |
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virtual std::vector<std::string> get_gamelist() |
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{ |
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return std::vector<std::string>(); |
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} |
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static std::unique_ptr<abstract_net> make_net(provider_t provider); |
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}; |
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} // namespace net |
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} // namespace devilution
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