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37 lines
1012 B
37 lines
1012 B
/** |
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* @file drlg_l1.h |
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* |
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* Interface of the cathedral level generation algorithms. |
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*/ |
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#pragma once |
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#include "gendung.h" |
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namespace devilution { |
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#define WALL_CHANCE 100 |
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extern int UberRow; |
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extern int UberCol; |
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extern bool IsUberRoomOpened; |
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extern int UberLeverRow; |
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extern int UberLeverCol; |
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extern bool IsUberLeverActivated; |
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extern int UberDiabloMonsterIndex; |
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void DRLG_LPass3(int lv); |
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void DRLG_Init_Globals(); |
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void LoadL1Dungeon(const char *path, int vx, int vy); |
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void LoadPreL1Dungeon(const char *path); |
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void CreateL5Dungeon(uint32_t rseed, lvl_entry entry); |
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void drlg_l1_set_crypt_room(int rx1, int ry1); |
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void drlg_l1_set_corner_room(int rx1, int ry1); |
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void drlg_l1_crypt_pattern1(int rndper); |
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void drlg_l1_crypt_pattern2(int rndper); |
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void drlg_l1_crypt_pattern3(int rndper); |
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void drlg_l1_crypt_pattern4(int rndper); |
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void drlg_l1_crypt_pattern5(int rndper); |
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void drlg_l1_crypt_pattern6(int rndper); |
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void drlg_l1_crypt_pattern7(int rndper); |
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} // namespace devilution
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