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91 lines
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#include "DiabloUI/selok.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/text.h"
#include "control.h"
#include "utils/language.h"
namespace devilution {
namespace {
char dialogText[256];
} // namespace
bool selok_endMenu;
std::vector<UiListItem *> vecSelOkDialogItems;
std::vector<UiItemBase *> vecSelOkDialog;
#define MESSAGE_WIDTH 280
void selok_Free()
{
ArtBackground.Unload();
for (auto *pUIListItem : vecSelOkDialogItems) {
delete pUIListItem;
}
vecSelOkDialogItems.clear();
for (auto *pUIItem : vecSelOkDialog) {
delete pUIItem;
}
vecSelOkDialog.clear();
}
void selok_Select(int /*value*/)
{
selok_endMenu = true;
}
void selok_Esc()
{
selok_endMenu = true;
}
void UiSelOkDialog(const char *title, const char *body, bool background)
{
if (!background) {
LoadBackgroundArt("ui_art\\black.pcx");
} else {
if (!gbSpawned) {
LoadBackgroundArt("ui_art\\mainmenu.pcx");
} else {
LoadBackgroundArt("ui_art\\swmmenu.pcx");
}
}
UiAddBackground(&vecSelOkDialog);
UiAddLogo(&vecSelOkDialog);
if (title != nullptr) {
SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 };
vecSelOkDialog.push_back(new UiArtText(title, rect1, UIS_CENTER | UIS_BIG));
SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 140), (Sint16)(UI_OFFSET_Y + 210), 560, 168 };
vecSelOkDialog.push_back(new UiArtText(dialogText, rect2, UIS_MED));
} else {
SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 140), (Sint16)(UI_OFFSET_Y + 197), 560, 168 };
vecSelOkDialog.push_back(new UiArtText(dialogText, rect1, UIS_MED));
}
vecSelOkDialogItems.push_back(new UiListItem(_("OK"), 0));
vecSelOkDialog.push_back(new UiList(vecSelOkDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 390), 180, 35, UIS_CENTER | UIS_BIG | UIS_GOLD));
strncpy(dialogText, body, sizeof(dialogText) - 1);
WordWrapArtStr(dialogText, MESSAGE_WIDTH);
UiInitList(0, nullptr, selok_Select, selok_Esc, vecSelOkDialog, false, nullptr);
selok_endMenu = false;
while (!selok_endMenu) {
UiClearScreen();
UiRenderItems(vecSelOkDialog);
UiPollAndRender();
}
selok_Free();
}
} // namespace devilution